Related papers: Corner-free sets via the torus
In 1998 A. Connes proposed an algebraic proof of Morley's trisector theorem. He observed that the points of intersection of the trisectors are the fixed points of pairwise products of rotations around vertices of the triangle with angles…
Let $G$ be a finite $D$-quasirandom group and $A \subset G^{k}$ a $\delta$-dense subset. Then the density of the set of side lengths $g$ of corners \[ \{(a_{1},\dots,a_{k}),(ga_{1},a_{2},\dots,a_{k}),\dots,(ga_{1},\dots,ga_{k})\} \subset A…
In this paper we study the scale-space classification of signals via the maximal set of kernels. We use a geometric approach which arises naturally when we consider parameter variations in scale-space. We derive the Fourier transform…
We present the first algorithm to morph graphs on the torus. Given two isotopic essentially 3-connected embeddings of the same graph on the Euclidean flat torus, where the edges in both drawings are geodesics, our algorithm computes a…
Untangling is a process in which some vertices of a planar graph are moved to obtain a straight-line plane drawing. The aim is to move as few vertices as possible. We present an algorithm that untangles the cycle graph C_n while keeping at…
We propose new algebraic methods for extracting cylinders and cones from minimal point sets, including oriented points. More precisely, we are interested in computing efficiently cylinders through a set of three points, one of them being…
We introduce the abstract notion of a chain, which is a sequence of $n$ points in the plane, ordered by $x$-coordinates, so that the edge between any two consecutive points is unavoidable as far as triangulations are concerned. A general…
We extend the notion of canonical ordering (initially developed for planar triangulations and 3-connected planar maps) to cylindric (essentially simple) triangulations and more generally to cylindric (essentially internally) $3$-connected…
The article proposes a new method for finding the triangle-triangle intersection in 3D space, based on the use of computer graphics algorithms -- cutting off segments on the plane when moving and rotating the beginning of the coordinate…
The three-in-a-tree algorithm of Chudnovsky and Seymour decides in time $O(n^4)$ whether three given vertices of a graph belong to an induced tree. Here, we study four-in-a-tree for triangle-free graphs. We give a structural answer to the…
Recent results of several authors have led to constructions of parallelotopes which are bounded remainder sets for totally irrational toral rotations. In this brief note we explain, in retrospect, how some of these results can easily be…
We characterise the quartic (i.e. 4-regular) multigraphs with the property that every edge lies in a triangle. The main result is that such graphs are either squares of cycles, line multigraphs of cubic multigraphs, or are obtained from…
Given a finite set of points in general position in the plane or sphere, we count the number of ways to separate those points using two types of circles: circles through three of the points, and circles through none of the points (up to an…
An ordinary plane of a finite set of points in real 3-space with no three collinear is a plane intersecting the set in exactly three points. We prove a structure theorem for sets of points spanning few ordinary planes. Our proof relies on…
A tripartite-circle drawing of a tripartite graph is a drawing in the plane, where each part of a vertex partition is placed on one of three disjoint circles, and the edges do not cross the circles. The tripartite-circle crossing number of…
In this paper we discuss the relationship between a TRO $\mathcal{T}$ and a sub-TRO $\mathcal{S}$ that is the range of a TRO-conditional expectation on $\mathcal{T}$, a \textit{ternary corner}, by investigating a special class $\mathcal{D}$…
We introduce an arbitrary order, computationally efficient method to smooth corners on curves in the plane, as well as edges and vertices on surfaces in $\mathbb R^3$. The method is local, only modifying the original surface in a…
An edge switch is an operation which makes a local change in a graph while maintaining the degree of every vertex. We introduce a switch move, called a triangle switch, which creates or deletes at least one triangle. Specifically, a make…
A \emph{square} is a finite non-empty word consisting of two identical adjacent blocks. A word is \emph{square-free} if it does not contain a square as a factor. In any finite word one may delete the repeated block of a square, obtaining…
We define a sutured cobordism category of surfaces with boundary and 3-manifolds with corners. In this category a sutured 3-manifold is regarded as a morphism from the empty surface to itself. In the process we define a new class of…