English
Related papers

Related papers: QuestSim: Human Motion Tracking from Sparse Sensor…

200 papers

Replicating a user's pose from only wearable sensors is important for many AR/VR applications. Most existing methods for motion tracking avoid environment interaction apart from foot-floor contact due to their complex dynamics and hard…

Graphics · Computer Science 2023-06-12 Sunmin Lee , Sebastian Starke , Yuting Ye , Jungdam Won , Alexander Winkler

Avatars are important to create interactive and immersive experiences in virtual worlds. One challenge in animating these characters to mimic a user's motion is that commercial AR/VR products consist only of a headset and controllers,…

Computer Vision and Pattern Recognition · Computer Science 2023-07-06 Daniele Reda , Jungdam Won , Yuting Ye , Michiel van de Panne , Alexander Winkler

To bridge the physical and virtual worlds for rapidly developed VR/AR applications, the ability to realistically drive 3D full-body avatars is of great significance. Although real-time body tracking with only the head-mounted displays…

Computer Vision and Pattern Recognition · Computer Science 2023-08-21 Xiaozheng Zheng , Zhuo Su , Chao Wen , Zhou Xue , Xiaojie Jin

Animating an avatar that reflects a user's action in the VR world enables natural interactions with the virtual environment. It has the potential to allow remote users to communicate and collaborate in a way as if they met in person.…

Graphics · Computer Science 2022-09-14 Yongjing Ye , Libin Liu , Lei Hu , Shihong Xia

It is especially challenging to achieve real-time human motion tracking on a standalone VR Head-Mounted Display (HMD) such as Meta Quest and PICO. In this paper, we propose HMD-Poser, the first unified approach to recover full-body motions…

Computer Vision and Pattern Recognition · Computer Science 2024-03-07 Peng Dai , Yang Zhang , Tao Liu , Zhen Fan , Tianyuan Du , Zhuo Su , Xiaozheng Zheng , Zeming Li

Realistic and smooth full-body tracking is crucial for immersive AR/VR applications. Existing systems primarily track head and hands via Head Mounted Devices (HMDs) and controllers, making the 3D full-body reconstruction in-complete. One…

Computer Vision and Pattern Recognition · Computer Science 2025-11-21 Sinan Mutlu , Georgios F. Angelis , Savas Ozkan , Paul Wisbey , Anastasios Drosou , Mete Ozay

Previous humanoid robot research works treat the robot as a bipedal mobile manipulation platform, where only the feet and hands contact the environment. However, we humans use all body parts to interact with the world, e.g., we sit in…

Robotics · Computer Science 2025-02-04 Ziwen Zhuang , Hang Zhao

Whole-body humanoid locomotion is challenging due to high-dimensional control, morphological instability, and the need for real-time adaptation to various terrains using onboard perception. Directly applying reinforcement learning (RL) with…

We study active object tracking, where a tracker takes visual observations (i.e., frame sequences) as input and produces the corresponding camera control signals as output (e.g., move forward, turn left, etc.). Conventional methods tackle…

Computer Vision and Pattern Recognition · Computer Science 2019-02-14 Wenhan Luo , Peng Sun , Fangwei Zhong , Wei Liu , Tong Zhang , Yizhou Wang

We study active object tracking, where a tracker takes as input the visual observation (i.e., frame sequence) and produces the camera control signal (e.g., move forward, turn left, etc.). Conventional methods tackle the tracking and the…

Computer Vision and Pattern Recognition · Computer Science 2018-06-04 Wenhan Luo , Peng Sun , Fangwei Zhong , Wei Liu , Tong Zhang , Yizhou Wang

With the recent surge in popularity of AR/VR applications, realistic and accurate control of 3D full-body avatars has become a highly demanded feature. A particular challenge is that only a sparse tracking signal is available from…

Computer Vision and Pattern Recognition · Computer Science 2023-04-19 Yuming Du , Robin Kips , Albert Pumarola , Sebastian Starke , Ali Thabet , Artsiom Sanakoyeu

In this work, we develop an automated method to generate 3D human walking motion in simulation which is comparable to real-world human motion. At the core, our work leverages the ability of deep reinforcement learning methods to learn…

Robotics · Computer Science 2021-03-16 Visak Kumar

The most popular type of devices used to track a user's posture in a virtual reality experience consists of a head-mounted display and two controllers held in both hands. However, due to the limited number of tracking sensors (three in…

Computer Vision and Pattern Recognition · Computer Science 2023-08-31 Myungjin Shin , Dohae Lee , In-Kwon Lee

Accurate and reliable human motion reconstruction is crucial for creating natural interactions of full-body avatars in Virtual Reality (VR) and entertainment applications. As the Metaverse and social applications gain popularity, users are…

Graphics · Computer Science 2024-06-11 Jose Luis Ponton , Haoran Yun , Andreas Aristidou , Carlos Andujar , Nuria Pelechano

We present a new online approach to track human whole-body motion from motion capture data, i.e., positions of labeled markers attached to the human body. Tracking in noisy data can be effectively performed with the aid of well-established…

Systems and Control · Computer Science 2015-11-16 Jannik Steinbring , Christian Mandery , Nikolaus Vahrenkamp , Tamim Asfour , Uwe D. Hanebeck

This paper presents a novel yet intuitive approach to unsupervised feature learning. Inspired by the human visual system, we explore whether low-level motion-based grouping cues can be used to learn an effective visual representation.…

Computer Vision and Pattern Recognition · Computer Science 2017-04-13 Deepak Pathak , Ross Girshick , Piotr Dollár , Trevor Darrell , Bharath Hariharan

Human motion detection is getting considerable attention in the field of Artificial Intelligence (AI) driven healthcare systems. Human motion can be used to provide remote healthcare solutions for vulnerable people by identifying particular…

Signal Processing · Electrical Eng. & Systems 2020-08-07 William Taylor , Syed Aziz Shah , Kia Dashtipour , Adnan Zahid , Qammer H. Abbasi , Muhammad Ali Imran

Batteryless or so called passive wearables are providing new and innovative methods for human activity recognition (HAR), especially in healthcare applications for older people. Passive sensors are low cost, lightweight, unobtrusive and…

Machine Learning · Computer Science 2019-06-07 Alireza Abedin , S. Hamid Rezatofighi , Qinfeng Shi , Damith C. Ranasinghe

In motor neuroscience, artificial recurrent neural networks models often complement animal studies. However, most modeling efforts are limited to data-fitting, and the few that examine virtual embodied agents in a reinforcement learning…

Neurons and Cognition · Quantitative Biology 2023-05-19 Eugene R. Rush , Kaushik Jayaram , J. Sean Humbert

In extended reality (XR), generating full-body motion of the users is important to understand their actions, drive their virtual avatars for social interaction, and convey a realistic sense of presence. While prior works focused on…

‹ Prev 1 2 3 10 Next ›