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Recent breakthroughs in large language models (LLMs) have brought remarkable success in the field of LLM-as-Agent. Nevertheless, a prevalent assumption is that the information processed by LLMs is consistently honest, neglecting the…
Imitation learning aims to extract knowledge from human experts' demonstrations or artificially created agents in order to replicate their behaviors. Its success has been demonstrated in areas such as video games, autonomous driving,…
The integration of Artificial Intelligence (AI) into weapon systems is one of the most consequential tactical and strategic decisions in the history of warfare. Current AI development is a remarkable combination of accelerating capability,…
Going from research to production, especially for large and complex software systems, is fundamentally a hard problem. In large-scale game production, one of the main reasons is that the development environment can be very different from…
Recently, there have been several high-profile achievements of agents learning to play games against humans and beat them. In this paper, we study the problem of training intelligent agents in service of game development. Unlike the agents…
When training artificial intelligence for games encompassing multiple roles, the development of a generalized model capable of controlling any character within the game presents a viable option. This strategy not only conserves…
With the rapid development of Artificial Intelligence (AI), the problem of AI security has gradually emerged. Most existing machine learning algorithms may be attacked by adversarial examples. An adversarial example is a slightly modified…
Machine learning is vulnerable to adversarial examples: inputs carefully modified to force misclassification. Designing defenses against such inputs remains largely an open problem. In this work, we revisit defensive distillation---which is…
Reinforcement learning agents in complex game environments often suffer from sparse rewards, training instability, and poor sample efficiency. This paper presents a hybrid training approach that combines offline imitation learning with…
Werewolf is a popular party game throughout the world, and research on its significance has progressed in recent years. The Werewolf game is based on conversation, and in order to win, participants must use all of their cognitive abilities.…
The game industry is challenged to cope with increasing growth in demand and game complexity while maintaining acceptable quality standards for released games. Classic approaches solely depending on human efforts for quality assurance and…
Adversarial reconnaissance is a crucial step in sophisticated cyber-attacks as it enables threat actors to find the weakest points of otherwise well-defended systems. To thwart reconnaissance, defenders can employ cyber deception…
The quality of opponent Artificial Intelligence (AI) in fighting videogames is crucial. Some other game genres can rely on their story or visuals, but fighting games are all about the adversarial experience. In this paper, we will introduce…
Adversarial training (AT) refers to integrating adversarial examples -- inputs altered with imperceptible perturbations that can significantly impact model predictions -- into the training process. Recent studies have demonstrated the…
As the cornerstone of artificial intelligence, machine perception confronts a fundamental threat posed by adversarial illusions. These adversarial attacks manifest in two primary forms: deductive illusion, where specific stimuli are crafted…
One of the most interesting challenges in Artificial Intelligence is to train conditional generators which are able to provide labeled adversarial samples drawn from a specific distribution. In this work, a new framework is presented to…
In this article we introduce the Arcade Learning Environment (ALE): both a challenge problem and a platform and methodology for evaluating the development of general, domain-independent AI technology. ALE provides an interface to hundreds…
Social Explainable AI (SAI) is a new direction in artificial intelligence that emphasises decentralisation, transparency, social context, and focus on the human users. SAI research is still at an early stage. Consequently, it concentrates…
Deep neural networks are learning models having achieved state of the art performance in many fields like prediction, computer vision, language processing and so on. However, it has been shown that certain inputs exist which would not trick…
Action prediction aims to infer the forthcoming human action with partially-observed videos, which is a challenging task due to the limited information underlying early observations. Existing methods mainly adopt a reconstruction strategy…