Related papers: Connes implies Tsirelson: a simple proof
A comply/constrain game or a game with a Muller twist is a game where the next player is allowed to place constraints on opponent's next move. We develop a closed form formula for the Grundy value of the single-pile subtraction game where…
We give an explicit family of XOR games with O(n)-bit questions requiring 2^n ebits to play near-optimally. More generally we introduce a new technique for proving lower bounds on the amount of entanglement required by an XOR game: we show…
We prove a new theorem of Tverberg type which confirms the conjecture of Blagojevic, Frick, and Ziegler about the existence of "balanced Tverberg partitions" (Conjecture 6.6 in, Tverberg plus constraints, Bull. London Math. Soc., 46 (2014)…
The core is a quintessential solution concept for profit sharing in cooperative game theory. An imputation allocates the worth of the given game among its agents. The imputation lies in the core of the game if, for each sub-coalition, the…
Tensor products of convex cones have recently come up in different areas, ranging from functional analysis and operator theory to approximation theory and theoretical physics. However, most of the existing literature focuses either on…
We solve a long-standing conjecture by Barker, proving that the minimal and maximal tensor products of two finite-dimensional proper cones coincide if and only if one of the two cones is generated by a linearly independent set. Here, given…
In Stackelberg v/s Stackelberg games a collection of leaders compete in a Nash game constrained by the equilibrium conditions of another Nash game amongst the followers. The resulting equilibrium problems are plagued by the nonuniqueness of…
This paper initiates the study of a class of entangled games, mono-state games, denoted by $(G,\psi)$, where $G$ is a two-player one-round game and $\psi$ is a bipartite state independent of the game $G$. In the mono-state game $(G,\psi)$,…
Simple games cover voting systems in which a single alternative, such as a bill or an amendment, is pitted against the status quo. A simple game or a yes-no voting system is a set of rules that specifies exactly which collections of ``yea''…
We obtain a system of relations between linear Hodge integrals. As an application, we show that its first non-trivial relation implies the Witten's Conjecture/Kontsevich Theorem.
We give a simple and computationally efficient algorithm that, for any constant $\varepsilon>0$, obtains $\varepsilon T$-swap regret within only $T = \mathsf{polylog}(n)$ rounds; this is an exponential improvement compared to the…
Hardness amplification is a central problem in the study of interactive protocols. While ``natural'' parallel repetition transformation is known to reduce the soundness error of some special cases of interactive arguments: three-message…
Simple adaptive procedures that converge to correlated equilibria are known to exist for normal form games (Hart and Mas-Colell 2000), but no such analogue exists for extensive-form games. Leveraging inspiration from Zinkevich et al.…
Proof-Number Search is a best-first search algorithm with many successful applications, especially in game solving. As large-scale computing clusters become increasingly accessible, parallelization is a natural way to accelerate…
We introduce a game of trusted computation in which a sensor equipped with limited computing power leverages a central node to evaluate a specified function over a large dataset, collected over time. We assume that the central computer can…
We prove a logical implication between two old conjectures stated by Bapat and Sunder about the permanent of positive semidefinite matrices. Although Drury has recently disproved both conjectures, this logical implication yields a…
We prove that an imitation game has a perfect quantum approximate strategy if and only if there exists a bi-tracial state on the minimal tensor product of two universal C${^*}$-algebras, which induces the perfect correlation. Moreover, we…
We construct a model of strategic imitation in an arbitrary network of players who interact through an additive game. Assuming a discrete time update, we show a condition under which the resulting difference equations converge to consensus.…
Consider concurrent, infinite duration, two-player win/lose games played on graphs. If the winning condition satisfies some simple requirement, the existence of Player 1 winning (finite-memory) strategies is equivalent to the existence of…
We give a new, elementary proof of what we believe is the simplest known example of a ``natural'' problem in computational 3-dimensional topology that is $\mathsf{NP}$-hard -- namely, the \emph{Trivial Sublink Problem}: given a diagram $L$…