Related papers: History-deterministic Parikh Automata
A \emph{data automaton} is a finite automaton equipped with variables (counters or registers) ranging over infinite data domains. A trace of a data automaton is an alternating sequence of alphabet symbols and values taken by the counters…
Finite automata with weights in the max-plus semiring are considered. The main result is: it is decidable in an effective way whether a series that is recognized by a finitely ambiguous max-plus automaton is unambiguous, or is sequential. A…
While many applications of automata in formal methods can use nondeterministic automata, some applications, most notably synthesis, need deterministic or good-for-games (GFG) automata. The latter are nondeterministic automata that can…
A central question in the theory of automata is which classes of automata can be minimized in polynomial time. We close the remaining gaps for deterministic and history-deterministic automata over infinite words by proving that…
A process algebra is proposed, whose semantics maps a term to a nondeterministic finite automaton (NFA, for short). We prove a representability theorem: for each NFA $N$, there exists a process algebraic term $p$ such that its semantics is…
Deterministic synchronous systems consisting of two finite automata running in opposite directions on a shared read-only input are studied with respect to their ability to perform reversible computations, which means that the automata are…
A signal machine is an abstract geometrical model for computation, proposed as an extension to the one-dimensional cellular automata, in which discrete time and space of cellular automata is replaced with continuous time and space in signal…
We introduce and study the repetitive variants of the deterministic and the nondeterministic finite automaton with translucent words (DFAwtw and NFAwtw). On seeing the right sentinel, a repetitive NFAwtw need not halt immediately, accepting…
We show that various aspects of k-automatic sequences -- such as having an unbordered factor of length n -- are both decidable and effectively enumerable. As a consequence it follows that many related sequences are either k-automatic or…
We describe a uniform construction for converting $\omega$-automata with arbitrary acceptance conditions (based on the notion of infinity sets i.e. the set of states visited infinitely often in a run of the automaton) to equivalent…
In the paper we develop the $p$-adic theory of discrete automata. Every automaton $\mathfrak A$ (transducer) whose input/output alphabets consist of $p$ symbols can be associated to a continuous (in fact, 1-Lipschitz) map from $p$-adic…
This paper addresses a decision problem highlighted by Grigorchuk, Nekrashevich, and Sushchanskii, namely the finiteness problem for automaton (semi)groups. For semigroups, we give an effective sufficient but not necessary condition for…
Using nonstandard analysis, we will extend the classical Turing machines into the internal Turing machines. The internal Turing machines have the capability to work with infinite ($*$-finite) number of bits while keeping the finite…
We show that solving delay games with winning conditions given by deterministic and nondeterministic weak Muller automata is 2EXPTIME-complete respectively 3EXPTIME-complete. Furthermore, doubly and triply exponential lookahead is necessary…
We look into the problems of comparing nondeterministic discounted-sum automata on finite and infinite words. That is, the problems of checking for automata $A$ and $B$ whether or not it holds that for all words $w$, $A(w)=B(w), A(w) \leq…
This paper exhibits a series of semantic characterisations of sublinear nondeterministic complexity classes. These results fall into the general domain of logic-based approaches to complexity theory and so-called implicit computational…
We introduce good-for-games $\omega$-pushdown automata ($\omega$-GFG-PDA). These are automata whose nondeterminism can be resolved based on the input processed so far. Good-for-gameness enables automata to be composed with games, trees, and…
We propose a new model of a distributed game, called an ATS game, which is played on a non-deterministic asynchronous transition system -- a natural distributed finite-state device working on Mazurkiewicz traces. This new…
We show that history-preserving bisimilarity for higher-dimensional automata has a simple characterization directly in terms of higher-dimensional transitions. This implies that it is decidable for finite higher-dimensional automata. To…
In [1], we introduced the weakly synchronizing languages for probabilistic automata. In this report, we show that the emptiness problem of weakly synchronizing languages for probabilistic automata is undecidable. This implies that the…