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Human egocentric video captures rich manipulation demonstrations without any robot hardware, yet transferring these skills to robots remains challenging due to the embodiment gap between human and robot in both visual appearance and…

Robotics · Computer Science 2026-05-29 Zhi Wang , Botao He , Kelin Yu , Seungjae Lee , Ruohan Gao , Furong Huang , Yiannis Aloimonos

For human-like agents, including virtual avatars and social robots, making proper gestures while speaking is crucial in human--agent interaction. Co-speech gestures enhance interaction experiences and make the agents look alive. However, it…

Graphics · Computer Science 2020-09-07 Youngwoo Yoon , Bok Cha , Joo-Haeng Lee , Minsu Jang , Jaeyeon Lee , Jaehong Kim , Geehyuk Lee

We propose a novel method for generating high-resolution videos of talking-heads from speech audio and a single 'identity' image. Our method is based on a convolutional neural network model that incorporates a pre-trained StyleGAN…

Computer Vision and Pattern Recognition · Computer Science 2022-09-12 Mohammed M. Alghamdi , He Wang , Andrew J. Bulpitt , David C. Hogg

In this work, we explore the possibility of using synthetically generated data for video-based gesture recognition with large pre-trained models. We consider whether these models have sufficiently robust and expressive representation spaces…

Computer Vision and Pattern Recognition · Computer Science 2024-10-04 Arun Reddy , Ketul Shah , Corban Rivera , William Paul , Celso M. De Melo , Rama Chellappa

Text-driven motion generation offers a powerful and intuitive way to create human movements directly from natural language. By removing the need for predefined motion inputs, it provides a flexible and accessible approach to controlling…

Computer Vision and Pattern Recognition · Computer Science 2025-05-15 Ali Rida Sahili , Najett Neji , Hedi Tabia

Zero-shot Learners are models capable of predicting unseen classes. In this work, we propose a Zero-shot Learning approach for text categorization. Our method involves training model on a large corpus of sentences to learn the relationship…

Computation and Language · Computer Science 2017-12-27 Pushpankar Kumar Pushp , Muktabh Mayank Srivastava

Non-verbal behavior is essential for embodied agents like social robots, virtual avatars, and digital humans. Existing behavior authoring approaches including keyframe animation and motion capture are too expensive to use when there are…

Human-Computer Interaction · Computer Science 2021-08-11 Youngwoo Yoon , Keunwoo Park , Minsu Jang , Jaehong Kim , Geehyuk Lee

Stance detection is an important component of understanding hidden influences in everyday life. Since there are thousands of potential topics to take a stance on, most with little to no training data, we focus on zero-shot stance detection:…

Computation and Language · Computer Science 2020-10-09 Emily Allaway , Kathleen McKeown

Text-conditioned motion synthesis has made remarkable progress with the emergence of diffusion models. However, the majority of these motion diffusion models are primarily designed for a single character and overlook multi-human…

Computer Vision and Pattern Recognition · Computer Science 2024-11-22 Zhenzhi Wang , Jingbo Wang , Yixuan Li , Dahua Lin , Bo Dai

Given a piece of speech and its transcript text, text-based speech editing aims to generate speech that can be seamlessly inserted into the given speech by editing the transcript. Existing methods adopt a two-stage approach: synthesize the…

Sound · Computer Science 2021-09-14 Chuanxin Tang , Chong Luo , Zhiyuan Zhao , Dacheng Yin , Yucheng Zhao , Wenjun Zeng

Generating holistic co-speech gestures that integrate full-body motion with facial expressions suffers from semantically incoherent coordination on body motion and spatially unstable meaningless movements due to existing part-decomposed or…

Computer Vision and Pattern Recognition · Computer Science 2026-01-27 Xuanmeng Sha , Liyun Zhang , Tomohiro Mashita , Naoya Chiba , Yuki Uranishi

Embodied conversational agents (ECAs) benefit from non-verbal behavior for natural and efficient interaction with users. Gesticulation - hand and arm movements accompanying speech - is an essential part of non-verbal behavior. Gesture…

Human-Computer Interaction · Computer Science 2021-02-25 Rajmund Nagy , Taras Kucherenko , Birger Moell , André Pereira , Hedvig Kjellström , Ulysses Bernardet

We present a generative framework for generalized zero-shot learning where the training and test classes are not necessarily disjoint. Built upon a variational autoencoder based architecture, consisting of a probabilistic encoder and a…

Machine Learning · Computer Science 2018-06-13 Vinay Kumar Verma , Gundeep Arora , Ashish Mishra , Piyush Rai

Hand gesture recognition plays a significant role in human-computer interaction for understanding various human gestures and their intent. However, most prior works can only recognize gestures of limited labeled classes and fail to adapt to…

Computer Vision and Pattern Recognition · Computer Science 2020-09-30 Jinting Wu , Yujia Zhang , Xiaoguang Zhao

We introduce a real-time, human-in-the-loop gesture control framework that can dynamically adapt audio and music based on human movement by analyzing live video input. By creating a responsive connection between visual and auditory stimuli,…

Human-Computer Interaction · Computer Science 2025-04-29 Mahya Khazaei , Ali Bahrani , George Tzanetakis

Individuals with language disorders often face significant communication challenges due to their limited language processing and comprehension abilities, which also affect their interactions with voice-assisted systems that mostly rely on…

Audio and Speech Processing · Electrical Eng. & Systems 2025-02-21 Seungbae Kim , Daeun Lee , Brielle Stark , Jinyoung Han

We introduce a simple yet effective episode-based training framework for zero-shot learning (ZSL), where the learning system requires to recognize unseen classes given only the corresponding class semantics. During training, the model is…

Computer Vision and Pattern Recognition · Computer Science 2020-04-03 Yunlong Yu , Zhong Ji , Zhongfei Zhang , Jungong Han

Hand gesture recognition allows humans to interact with machines non-verbally, which has a huge application in underwater exploration using autonomous underwater vehicles. Recently, a new gesture-based language called CADDIAN has been…

Computer Vision and Pattern Recognition · Computer Science 2024-07-22 Sandipan Sarma , Gundameedi Sai Ram Mohan , Hariansh Sehgal , Arijit Sur

Generating full-body human gestures based on speech signals remains challenges on quality and speed. Existing approaches model different body regions such as body, legs and hands separately, which fail to capture the spatial interactions…

Computer Vision and Pattern Recognition · Computer Science 2025-08-05 Pinxin Liu , Luchuan Song , Junhua Huang , Haiyang Liu , Chenliang Xu

We have recently seen tremendous progress in realistic text-to-motion generation. Yet, the existing methods often fail or produce implausible motions with unseen text inputs, which limits the applications. In this paper, we present OMG, a…

Computer Vision and Pattern Recognition · Computer Science 2024-03-20 Han Liang , Jiacheng Bao , Ruichi Zhang , Sihan Ren , Yuecheng Xu , Sibei Yang , Xin Chen , Jingyi Yu , Lan Xu