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Learning the evolution of real-time strategy (RTS) game is a challenging problem in artificial intelligent (AI) system. In this paper, we present a novel Hebbian learning method to extract the global feature of point sets in StarCraft II…

Neural and Evolutionary Computing · Computer Science 2022-10-04 Beomseok Kang , Harshit Kumar , Saurabh Dash , Saibal Mukhopadhyay

Coordination and cooperation between humans and autonomous agents in cooperative games raises interesting questions of human decision making and behaviour changes. Here we report our findings from a group formation game in a small-world…

Physics and Society · Physics 2021-05-21 Tuomas Takko , Kunal Bhattacharya , Daniel Monsivais , Kimmo Kaski

Traditionally, learning from human demonstrations via direct behavior cloning can lead to high-performance policies given that the algorithm has access to large amounts of high-quality data covering the most likely scenarios to be…

Machine Learning · Computer Science 2022-05-13 Nicholas Waytowich , James Hare , Vinicius G. Goecks , Mark Mittrick , John Richardson , Anjon Basak , Derrik E. Asher

Training agents in multi-agent competitive games presents significant challenges due to their intricate nature. These challenges are exacerbated by dynamics influenced not only by the environment but also by opponents' strategies. Existing…

Machine Learning · Computer Science 2023-08-22 The Viet Bui , Tien Mai , Thanh Hong Nguyen

Recent years have seen significant advances in explainable AI as the need to understand deep learning models has gained importance with the increased emphasis on trust and ethics in AI. Comprehensible models for sequential decision tasks…

Artificial Intelligence · Computer Science 2022-08-19 Pedro Sequeira , Daniel Elenius , Jesse Hostetler , Melinda Gervasio

AlphaStar, the AI that reaches GrandMaster level in StarCraft II, is a remarkable milestone demonstrating what deep reinforcement learning can achieve in complex Real-Time Strategy (RTS) games. However, the complexities of the game,…

Machine Learning · Computer Science 2021-06-11 Xiangjun Wang , Junxiao Song , Penghui Qi , Peng Peng , Zhenkun Tang , Wei Zhang , Weimin Li , Xiongjun Pi , Jujie He , Chao Gao , Haitao Long , Quan Yuan

Large Language Models (LLMs) have recently demonstrated impressive action sequence prediction capabilities but often struggle with dynamic, long-horizon tasks such as real-time strategic games. In a game such as StarCraftII (SC2), agents…

Artificial Intelligence · Computer Science 2025-08-11 Daechul Ahn , San Kim , Jonghyun Choi

This paper advocates the exploration of the full state of recorded real-time strategy (RTS) games, by human or robotic players, to discover how to reason about tactics and strategy. We present a dataset of StarCraft games encompassing the…

Artificial Intelligence · Computer Science 2012-11-20 Gabriel Synnaeve , Pierre Bessiere

Each year, expert-level performance is attained in increasingly-complex multiagent domains, where notable examples include Go, Poker, and StarCraft II. This rapid progression is accompanied by a commensurate need to better understand how…

Machine Learning · Computer Science 2023-02-20 Shayegan Omidshafiei , Andrei Kapishnikov , Yannick Assogba , Lucas Dixon , Been Kim

Many artificial intelligence (AI) applications often require multiple intelligent agents to work in a collaborative effort. Efficient learning for intra-agent communication and coordination is an indispensable step towards general AI. In…

Artificial Intelligence · Computer Science 2017-09-15 Peng Peng , Ying Wen , Yaodong Yang , Quan Yuan , Zhenkun Tang , Haitao Long , Jun Wang

We present a novel modular architecture for StarCraft II AI. The architecture splits responsibilities between multiple modules that each control one aspect of the game, such as build-order selection or tactics. A centralized scheduler…

Artificial Intelligence · Computer Science 2018-11-09 Dennis Lee , Haoran Tang , Jeffrey O Zhang , Huazhe Xu , Trevor Darrell , Pieter Abbeel

In addressing the challenge of exponential scaling with the number of agents we adopt a cluster-based representation to approximately solve asymmetric games of very many players. A cluster groups together agents with a similar "strategic…

Computer Science and Game Theory · Computer Science 2012-06-18 Sevan G. Ficici , David C. Parkes , Avi Pfeffer

Recently, multiple approaches for creating agents for playing various complex real-time computer games such as StarCraft II or Dota 2 were proposed, however, they either embed a significant amount of expert knowledge into the agent or use a…

Artificial Intelligence · Computer Science 2021-09-28 Michał Opanowicz

This paper presents a method for future motion prediction of multi-agent systems by including group formation information and future intent. Formation of groups depends on a physics-based clustering method that follows the agglomerative…

Multiagent Systems · Computer Science 2024-03-22 Anegi James , Efstathios Bakolas

StarCraft, one of the most difficult esport games with long-standing history of professional tournaments, has attracted generations of players and fans, and also, intense attentions in artificial intelligence research. Recently, Google's…

Artificial Intelligence · Computer Science 2021-05-03 Lei Han , Jiechao Xiong , Peng Sun , Xinghai Sun , Meng Fang , Qingwei Guo , Qiaobo Chen , Tengfei Shi , Hongsheng Yu , Xipeng Wu , Zhengyou Zhang

We propose an adaptive multi-agent clustering recognition system that can be self-supervised driven, based on a temporal sequences continuous learning mechanism with adaptability. The system is designed to use some different functional…

Computer Vision and Pattern Recognition · Computer Science 2023-04-05 Xingyu Qian , Aximu Yuemaier , Longfei Liang , Wen-Chi Yang , Xiaogang Chen , Shunfen Li , Weibang Dai , Zhitang Song

Real-time strategy (RTS) games make heavy use of artificial intelligence (AI), especially in the design of computerized opponents. Because of the computational complexity involved in managing all aspects of these games, many AI opponents…

Artificial Intelligence · Computer Science 2014-03-07 Ian Helmke , Daniel Kreymer , Karl Wiegand

Multi-agent reinforcement learning holds the key for solving complex tasks that demand the coordination of learning agents. However, strong coordination often leads to expensive exploration over the exponentially large state-action space. A…

Machine Learning · Computer Science 2022-04-28 Dung Nguyen , Phuoc Nguyen , Svetha Venkatesh , Truyen Tran

Social Reinforcement Learning methods, which model agents in large networks, are useful for fake news mitigation, personalized teaching/healthcare, and viral marketing, but it is challenging to incorporate inter-agent dependencies into the…

Machine Learning · Computer Science 2020-03-25 Mahak Goindani , Jennifer Neville

This paper introduces SC2LE (StarCraft II Learning Environment), a reinforcement learning environment based on the StarCraft II game. This domain poses a new grand challenge for reinforcement learning, representing a more difficult class of…

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