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Deep Reinforcement Learning agents often suffer from catastrophic forgetting, forgetting previously found solutions in parts of the input space when training on new data. Replay Memories are a common solution to the problem, decorrelating…

Machine Learning · Computer Science 2023-08-29 Muhammad Burhan Hafez , Tilman Immisch , Tom Weber , Stefan Wermter

Inverse Reinforcement Learning (IRL) is a powerful set of techniques for imitation learning that aims to learn a reward function that rationalizes expert demonstrations. Unfortunately, traditional IRL methods suffer from a computational…

Machine Learning · Computer Science 2024-01-31 Gokul Swamy , Sanjiban Choudhury , J. Andrew Bagnell , Zhiwei Steven Wu

Transfer learning approaches in reinforcement learning aim to assist agents in learning their target domains by leveraging the knowledge learned from other agents that have been trained on similar source domains. For example, recent…

Machine Learning · Computer Science 2022-04-25 Nathan Beck , Abhiramon Rajasekharan , Hieu Tran

Deep reinforcement learning (RL) has achieved many recent successes, yet experiment turn-around time remains a key bottleneck in research and in practice. We investigate how to optimize existing deep RL algorithms for modern computers,…

Machine Learning · Computer Science 2019-01-14 Adam Stooke , Pieter Abbeel

Although deep learning performs really well in a wide variety of tasks, it still suffers from catastrophic forgetting -- the tendency of neural networks to forget previously learned information upon learning new tasks where previous data is…

Computer Vision and Pattern Recognition · Computer Science 2020-02-04 Ankur Singh

This paper investigates the impact of the loss function in value-based methods for reinforcement learning through an analysis of underlying prediction objectives. We theoretically show that mean absolute error is a better prediction…

Machine Learning · Computer Science 2025-11-11 Alex Ayoub , David Szepesvári , Alireza Bakhtiari , Csaba Szepesvári , Dale Schuurmans

We analyze how the knowledge to autonomously handle one type of intersection, represented as a Deep Q-Network, translates to other types of intersections (tasks). We view intersection handling as a deep reinforcement learning problem, which…

Machine Learning · Computer Science 2017-05-04 David Isele , Akansel Cosgun , Kikuo Fujimura

Reinforcement learning is a powerful technique to train an agent to perform a task. However, an agent that is trained using reinforcement learning is only capable of achieving the single task that is specified via its reward function. Such…

Machine Learning · Computer Science 2018-07-24 Carlos Florensa , David Held , Xinyang Geng , Pieter Abbeel

This paper presents a novel concept learning framework for enhancing model interpretability and performance in visual classification tasks. Our approach appends an unsupervised explanation generator to the primary classifier network and…

Computer Vision and Pattern Recognition · Computer Science 2024-04-04 Tanmay Garg , Deepika Vemuri , Vineeth N Balasubramanian

Socially aware robots should be able, among others, to support fluent human-robot collaboration in tasks that require interdependent actions in order to be solved. Towards enhancing mutual performance, collaborative robots should be…

Robotics · Computer Science 2022-11-24 Athanasios C. Tsitos , Maria Dagioglou

Deep reinforcement learning (DRL) brings the power of deep neural networks to bear on the generic task of trial-and-error learning, and its effectiveness has been convincingly demonstrated on tasks such as Atari video games and the game of…

Artificial Intelligence · Computer Science 2016-10-04 Marta Garnelo , Kai Arulkumaran , Murray Shanahan

The idea of style transfer has largely only been explored in image-based tasks, which we attribute in part to the specific nature of loss functions used for style transfer. We propose a general formulation of style transfer as an extension…

Machine Learning · Computer Science 2017-05-09 Muthuraman Chidambaram , Yanjun Qi

Deep reinforcement learning achieves superhuman performance in a range of video game environments, but requires that a designer manually specify a reward function. It is often easier to provide demonstrations of a target behavior than to…

Machine Learning · Computer Science 2018-10-26 Aaron Tucker , Adam Gleave , Stuart Russell

Given the inherent non-stationarity prevalent in real-world applications, continual Reinforcement Learning (RL) aims to equip the agent with the capability to address a series of sequentially presented decision-making tasks. Within this…

Machine Learning · Computer Science 2024-11-19 Feng Chen , Fuguang Han , Cong Guan , Lei Yuan , Zhilong Zhang , Yang Yu , Zongzhang Zhang

Deep reinforcement learning has advanced greatly and applied in many areas. In this paper, we explore the vulnerability of deep reinforcement learning by proposing a novel generative model for creating effective adversarial examples to…

Machine Learning · Computer Science 2023-12-21 Xiangjuan Li , Feifan Li , Yang Li , Quan Pan

Recent improvements in deep reinforcement learning have allowed to solve problems in many 2D domains such as Atari games. However, in complex 3D environments, numerous learning episodes are required which may be too time consuming or even…

Machine Learning · Computer Science 2017-12-13 Nicolas Bougie , Ryutaro Ichise

Reinforcement learning methods have recently been very successful at performing complex sequential tasks like playing Atari games, Go and Poker. These algorithms have outperformed humans in several tasks by learning from scratch, using only…

Machine Learning · Computer Science 2021-09-28 Ajay Subramanian , Sharad Chitlangia , Veeky Baths

Continual reinforcement learning (CRL) empowers RL agents with the ability to learn a sequence of tasks, accumulating knowledge learned in the past and using the knowledge for problemsolving or future task learning. However, existing…

Machine Learning · Computer Science 2025-06-06 Chaofan Pan , Lingfei Ren , Yihui Feng , Linbo Xiong , Wei Wei , Yonghao Li , Xin Yang

In unsupervised data generation tasks, besides the generation of a sample based on previous observations, one would often like to give hints to the model in order to bias the generation towards desirable metrics. We propose a method that…

Inferring an adversary's goals from exhibited behavior is crucial for counterplanning and non-cooperative multi-agent systems in domains like cybersecurity, military, and strategy games. Deep Inverse Reinforcement Learning (IRL) methods…

Machine Learning · Computer Science 2025-10-07 Paul Ghanem , Owen Howell , Michael Potter , Pau Closas , Alireza Ramezani , Deniz Erdogmus , Tales Imbiriba