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Text classification is a fundamental problem in the field of natural language processing. Text classification mainly focuses on giving more importance to all the relevant features that help classify the textual data. Apart from these, the…

Computation and Language · Computer Science 2021-01-25 Suman Dowlagar , Radhika Mamidi

We investigate the perception of visual variables on wall-sized tiled displays within an immersive environment. We designed and conducted two formal user studies focusing on elementary visualization reading tasks in VR. The first study…

Human-Computer Interaction · Computer Science 2025-01-20 Dongyun Han , Anastasia Bezerianos , Petra Isenberg , Isaac Cho

Mesh deformation is a fundamental tool in 3D content manipulation. Despite extensive prior research, existing approaches often suffer from low output quality, require significant manual tuning, or depend on data-intensive training. To…

Graphics · Computer Science 2025-08-22 Xingpeng Sun , Shiyang Jia , Zherong Pan , Kui Wu , Aniket Bera

Virtual displays provided through head-worn displays (HWDs) offer users large screen space for productivity, but managing this space effectively presents challenges. This paper explores how to enhance window-switching strategies for virtual…

Human-Computer Interaction · Computer Science 2025-01-22 Leonardo Pavanatto , Jens Grubert , Doug Bowman

Virtual, Mixed, and Augmented Reality (XR) technologies hold immense potential for transforming productivity beyond PC. Therefore there is a critical need for improved text input solutions for XR. However, achieving efficient text input in…

An augmented reality (AR) environment includes a set of digital elements with which the users interact while performing certain tasks. Recent AR head-mounted displays allow users to select how these elements are presented. However, few…

Human-Computer Interaction · Computer Science 2021-06-29 Yalda Ghasemi , Ankit Singh , Myunghee Kim , Andrew Johnson , Heejin Jeong

Interacting with multiple objects simultaneously makes us fast. A pre-step to this interaction is to select the objects, i.e., multi-object selection, which is enabled through two steps: (1) toggling multi-selection mode -- mode-switching…

Human-Computer Interaction · Computer Science 2026-02-16 Mohammad Raihanul Bashar , Aunnoy K Mutasim , Ken Pfeuffer , Anil Ufuk Batmaz

Augmented and virtual reality is being deployed in different fields of applications. Such applications might involve accessing or processing critical and sensitive information, which requires strict and continuous access control. Given that…

Computer Vision and Pattern Recognition · Computer Science 2020-10-23 Fadi Boutros , Naser Damer , Kiran Raja , Raghavendra Ramachandra , Florian Kirchbuchner , Arjan Kuijper

The adoption of tablets with touchscreens and styluses is increasing, and a key feature is converting handwriting to text, enabling search, indexing, and AI assistance. Meanwhile, vision-language models (VLMs) are now the go-to solution for…

Computer Vision and Pattern Recognition · Computer Science 2024-02-26 Anastasiia Fadeeva , Philippe Schlattner , Andrii Maksai , Mark Collier , Efi Kokiopoulou , Jesse Berent , Claudiu Musat

Virtual reality (VR) has seen increased use for training and instruction. Designers can enable VR users to gain insights into their own performance by visualizing telemetry data from their actions in VR. Our ability to detect patterns and…

Human-Computer Interaction · Computer Science 2021-12-16 Andreas Bueckle , Kilian Buehling , Patrick C. Shih , Katy Borner

Head tracking in head-mounted displays (HMDs) enables users to explore a 360-degree virtual scene with free head movements. However, for seated use of HMDs such as users sitting on a chair or a couch, physically turning around 360-degree is…

Human-Computer Interaction · Computer Science 2022-03-08 Chen Wang , Song-Hai Zhang , Yizhuo Zhang , Stefanie Zollmann , Shi-Min Hu

Large curved displays are becoming increasingly popular due to their ability to provide users with a wider field of view and a more immersive experience compared to flat displays. Current interaction techniques for large curved displays…

Human-Computer Interaction · Computer Science 2025-11-04 Dhruv Bihani , A. K. M. Amanat Ullah , Charles-Olivier Dufresne-Camaro , William Delamare , Khalad Hasan

This study evaluates the performance and usability of Mixed Reality (MR), Virtual Reality (VR), and camera stream interfaces for remote error resolution tasks, such as correcting warehouse packaging errors. Specifically, we consider a…

Robotics · Computer Science 2025-04-22 Advay Kumar , Stephanie Simangunsong , Pamela Carreno-Medrano , Akansel Cosgun

Video-Text Retrieval (VTR) aims to search for the most relevant video related to the semantics in a given sentence, and vice versa. In general, this retrieval task is composed of four successive steps: video and textual feature…

Computer Vision and Pattern Recognition · Computer Science 2023-02-27 Cunjuan Zhu , Qi Jia , Wei Chen , Yanming Guo , Yu Liu

In this paper, we first position the current dwell selection among gaze-based interactions and its advantages against head-gaze selection, which is the mainstream interface for HMDs. Next, we show how dwell selection and head-gaze selection…

Human-Computer Interaction · Computer Science 2022-05-17 Toshiya Isomoto , Shota Yamanaka , Buntarou Shizuki

Hand tracking has become an integral feature of recent generations of immersive virtual reality head-mounted displays. With the widespread adoption of this feature, hardware engineers and software developers are faced with an exciting array…

Human-Computer Interaction · Computer Science 2021-03-30 Gavin Buckingham

Body actions and head gestures are natural interfaces for interaction in virtual environments. Existing methods for in-place body action recognition often require hardware more than a head-mounted display (HMD), making body action…

Human-Computer Interaction · Computer Science 2023-02-28 Jingbo Zhao , Mingjun Shao , Yaojun Wang , Ruolin Xu

Drawing tools for Virtual Reality (VR) enable users to model 3D designs from within the virtual environment itself. These tools employ sketching and sculpting techniques known from desktop-based interfaces and apply them to hand-based…

Human-Computer Interaction · Computer Science 2019-11-06 Daniele Giunchi , Stuart james , Donald Degraen , Anthony Steed

Frustrating text entry interface has been a major obstacle in participating in social activities in augmented reality (AR). Popular options, such as mid-air keyboard interface, wireless keyboards or voice input, either suffer from poor…

Computer Vision and Pattern Recognition · Computer Science 2023-11-03 Xingyu Fu , Mingze Xi

In recent years, Virtual Reality (VR) Head-Mounted Displays (HMD) have been used to provide an immersive, first-person view in real-time for the remote-control of Unmanned Ground Vehicles (UGV). One critical issue is that it is challenging…

Human-Computer Interaction · Computer Science 2022-01-11 Yiming Luo , Jialin Wang , Rongkai Shi , Hai-Ning Liang , Shan Luo