English
Related papers

Related papers: Neural3Points: Learning to Generate Physically Rea…

200 papers

Visual Robot Manipulation (VRM) aims to enable a robot to follow natural language instructions based on robot states and visual observations, and therefore requires costly multi-modal data. To compensate for the deficiency of robot data,…

Computer Vision and Pattern Recognition · Computer Science 2025-08-12 Dejie Yang , Zijing Zhao , Yang Liu

We study active object tracking, where a tracker takes as input the visual observation (i.e., frame sequence) and produces the camera control signal (e.g., move forward, turn left, etc.). Conventional methods tackle the tracking and the…

Computer Vision and Pattern Recognition · Computer Science 2018-06-04 Wenhan Luo , Peng Sun , Fangwei Zhong , Wei Liu , Tong Zhang , Yizhou Wang

Pointing is a key mode of interaction with robots, yet most prior work has focused on recognition rather than generation. We present a motion capture dataset of human pointing gestures covering diverse styles, handedness, and spatial…

Robotics · Computer Science 2025-09-17 Anna Deichler , Siyang Wang , Simon Alexanderson , Jonas Beskow

This work addresses the problem of real-time rendering of photorealistic human body avatars learned from multi-view videos. While the classical approaches to model and render virtual humans generally use a textured mesh, recent research has…

Computer Vision and Pattern Recognition · Computer Science 2024-03-29 Arthur Moreau , Jifei Song , Helisa Dhamo , Richard Shaw , Yiren Zhou , Eduardo Pérez-Pellitero

Modeling animatable human avatars from monocular or multi-view videos has been widely studied, with recent approaches leveraging neural radiance fields (NeRFs) or 3D Gaussian Splatting (3DGS) achieving impressive results in novel-view and…

Computer Vision and Pattern Recognition · Computer Science 2025-04-03 Yahui Li , Zhi Zeng , Liming Pang , Guixuan Zhang , Shuwu Zhang

Distilling knowledge from human demonstrations is a promising way for robots to learn and act. Existing methods, which often rely on coarsely-aligned video pairs, are typically constrained to learning global or task-level features. As a…

Robotics · Computer Science 2025-11-18 Sicheng Xie , Haidong Cao , Zejia Weng , Zhen Xing , Haoran Chen , Shiwei Shen , Jiaqi Leng , Zuxuan Wu , Yu-Gang Jiang

The appearance of a human in clothing is driven not only by the pose but also by its temporal context, i.e., motion. However, such context has been largely neglected by existing monocular human modeling methods whose neural networks often…

Computer Vision and Pattern Recognition · Computer Science 2023-12-29 Hansol Lee , Junuk Cha , Yunhoe Ku , Jae Shin Yoon , Seungryul Baek

While there has been significant progress in the field of 3D avatar creation from visual observations, modeling physically plausible dynamics of humans with loose garments remains a challenging problem. Although a few existing works address…

Graphics · Computer Science 2025-10-03 Changmin Lee , Jihyun Lee , Tae-Kyun Kim

Recent advances in digital avatar technology have enabled the generation of compelling virtual characters, but deploying these avatars on compute-constrained devices poses significant challenges for achieving realistic garment deformations.…

3D animation of humans in action is quite challenging as it involves using a huge setup with several motion trackers all over the person's body to track the movements of every limb. This is time-consuming and may cause the person discomfort…

Graphics · Computer Science 2020-02-10 Laxman Kumarapu , Prerana Mukherjee

In real life, grasping is one of the fundamental and effective forms of interaction when manipulating objects. This holds true in the physical and virtual world; however, unlike the physical world, virtual reality (VR) is grasped in a…

Human-Computer Interaction · Computer Science 2024-11-12 Mingzhao Zhou , Nadine Aburumman

Markerless motion capture algorithms require a 3D body with properly personalized skeleton dimension and/or body shape and appearance to successfully track a person. Unfortunately, many tracking methods consider model personalization a…

Computer Vision and Pattern Recognition · Computer Science 2016-10-24 Helge Rhodin , Nadia Robertini , Dan Casas , Christian Richardt , Hans-Peter Seidel , Christian Theobalt

Animating virtual characters has always been a fundamental research problem in virtual reality (VR). Facial animations play a crucial role as they effectively convey emotions and attitudes of virtual humans. However, creating such facial…

Human-Computer Interaction · Computer Science 2024-02-22 Zechen Bai , Peng Chen , Xiaolan Peng , Lu Liu , Hui Chen , Mike Zheng Shou , Feng Tian

Animating realistic avatars requires using high quality animations for every possible state the avatar can be in. This includes actions like walking or running, but also subtle movements that convey emotions and personality. Idle…

Human-Computer Interaction · Computer Science 2026-05-13 Eneko Atxa Landa , Elena Lazkano , Igor Rodriguez , Itsaso Rodríguez-Moreno , Itziar Irigoien

Efficiently estimating the full-body pose with minimal wearable devices presents a worthwhile research direction. Despite significant advancements in this field, most current research neglects to explore full-body avatar estimation under…

Human-Computer Interaction · Computer Science 2024-07-03 Bo Qian , Zhenhuan Wei , Jiashuo Li , Xing Wei

While current methods have shown promising progress on estimating 3D human motion from monocular videos, their motion estimates are often physically unrealistic because they mainly consider kinematics. In this paper, we introduce…

Computer Vision and Pattern Recognition · Computer Science 2024-04-09 Yufei Zhang , Jeffrey O. Kephart , Zijun Cui , Qiang Ji

Immersive Virtual Reality typically requires a head-mounted display (HMD) to visualize the environment and hand-held controllers to interact with the virtual objects. Recently, many applications display full-body avatars to represent the…

Human-Computer Interaction · Computer Science 2024-07-12 Jose Luis Ponton , Reza Keshavarz , Alejandro Beacco , Nuria Pelechano

Unsupervised generation of clothed virtual humans with various appearance and animatable poses is important for creating 3D human avatars and other AR/VR applications. Existing methods are either limited to rigid object modeling, or not…

Computer Vision and Pattern Recognition · Computer Science 2022-08-02 Jianfeng Zhang , Zihang Jiang , Dingdong Yang , Hongyi Xu , Yichun Shi , Guoxian Song , Zhongcong Xu , Xinchao Wang , Jiashi Feng

This paper proposes a novel application system for the generation of three-dimensional (3D) character animation driven by markerless human body motion capturing. The entire pipeline of the system consists of five stages: 1) the capturing of…

Computer Vision and Pattern Recognition · Computer Science 2022-12-13 Jinbao Wang , Ke Lu , Jian Xue

We present GaussianAvatar, an efficient approach to creating realistic human avatars with dynamic 3D appearances from a single video. We start by introducing animatable 3D Gaussians to explicitly represent humans in various poses and…

Computer Vision and Pattern Recognition · Computer Science 2024-04-02 Liangxiao Hu , Hongwen Zhang , Yuxiang Zhang , Boyao Zhou , Boning Liu , Shengping Zhang , Liqiang Nie
‹ Prev 1 3 4 5 6 7 10 Next ›