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We present Egocentric Action Scene Graphs (EASGs), a new representation for long-form understanding of egocentric videos. EASGs extend standard manually-annotated representations of egocentric videos, such as verb-noun action labels, by…

Computer Vision and Pattern Recognition · Computer Science 2023-12-07 Ivan Rodin , Antonino Furnari , Kyle Min , Subarna Tripathi , Giovanni Maria Farinella

For efficient human-agent interaction, an agent should proactively recognize their target user and prepare for upcoming interactions. We formulate this challenging problem as the novel task of jointly forecasting a person's intent to…

Computer Vision and Pattern Recognition · Computer Science 2025-05-09 Tongfei Bian , Yiming Ma , Mathieu Chollet , Victor Sanchez , Tanaya Guha

Constructing supervised machine learning models for real-world video analysis require substantial labeled data, which is costly to acquire due to scarce domain expertise and laborious manual inspection. While data programming shows promise…

Computer Vision and Pattern Recognition · Computer Science 2023-11-02 Jianben He , Xingbo Wang , Kam Kwai Wong , Xijie Huang , Changjian Chen , Zixin Chen , Fengjie Wang , Min Zhu , Huamin Qu

Video consumption is being shifted from sit-and-watch to selective skimming. Existing video player interfaces, however, only provide indirect manipulation to support this emerging behavior. Video summarization alleviates this issue to some…

Multimedia · Computer Science 2017-08-24 Haojian Jin , Yale Song , Koji Yatani

Egocentric vision systems aim to understand the spatial surroundings and the wearer's behavior inside it, including motions, activities, and interactions. We argue that egocentric systems must additionally detect physiological states to…

Computer Vision and Pattern Recognition · Computer Science 2025-08-07 Björn Braun , Rayan Armani , Manuel Meier , Max Moebus , Christian Holz

Driving is a daily routine for many individuals across the globe. This paper presents the configuration and methodologies used to transform a vehicle into a connected ecosystem capable of assessing driver physiology. We integrated an array…

Human-Computer Interaction · Computer Science 2023-09-11 Rodrigo Ordonez-Hurtado , Bo Wen , Nicholas Barra , Ryan Vimba , Sergio Cabrero-Barros , Sergiy Zhuk , Jeffrey L. Rogers

Immersive visualization of network data enables users to physically navigate and interact with complex structures, but managing transitions between detailed local (egocentric) views and global (exocentric) overviews remains a major…

Graphics · Computer Science 2025-07-03 Eric Zimmermann , Stefan Bruckner

The rapid progress of large language models (LLMs) has sparked growing interest in building Artificial General Intelligence (AGI) within Graphical User Interface (GUI) environments. However, existing GUI agents based on LLMs or…

Artificial Intelligence · Computer Science 2025-05-27 Runliang Niu , Jinglong Ji , Yi Chang , Qi Wang

Full-body egocentric pose estimation from head and hand poses alone has become an active area of research to power articulate avatar representations on headset-based platforms. However, existing methods over-rely on the indoor…

Computer Vision and Pattern Recognition · Computer Science 2024-09-09 Jiaxi Jiang , Paul Streli , Manuel Meier , Christian Holz

Human-object interaction is one of the most important visual cues and we propose a novel way to represent human-object interactions for egocentric action anticipation. We propose a novel transformer variant to model interactions by…

Computer Vision and Pattern Recognition · Computer Science 2024-01-12 Debaditya Roy , Ramanathan Rajendiran , Basura Fernando

Traditional psychological evaluations rely heavily on human observation and interpretation, which are prone to subjectivity, bias, fatigue, and inconsistency. To address these limitations, this work presents a multimodal emotion recognition…

Human-Computer Interaction · Computer Science 2024-12-25 Kris Kraack

One of the primary purposes of visualization is to assist users in discovering insights. While there has been much research in information visualization aiming at complex data transformation and novel presentation techniques, relatively…

Human-Computer Interaction · Computer Science 2022-04-28 Chen He , Tung Vuong , Giulio Jacucci

In the research and development (R&D) and verification and validation (V&V) phases of autonomous driving decision-making and planning systems, it is necessary to integrate human factors to achieve decision-making and evaluation that align…

Human-Computer Interaction · Computer Science 2026-03-18 Xinzheng Wu , Junyi Chen , Peiyi Wang , Shunxiang Chen , Haolan Meng , Yong Shen

Analyzing large complex image collections in domains like forensics, accident investigation, or social media analysis involves interpreting intricate, overlapping relationships among images. Traditional clustering and classification methods…

Graphics · Computer Science 2025-10-24 Floris Gisolf , Zeno J. M. H. Geradts , Marcel Worring

Estimating human pose using a front-facing egocentric camera is essential for applications such as sports motion analysis, VR/AR, and AI for wearable devices. However, many existing methods rely on RGB cameras and do not account for…

Computer Vision and Pattern Recognition · Computer Science 2025-05-29 Wataru Ikeda , Masashi Hatano , Ryosei Hara , Mariko Isogawa

With the rapid growth of video centered social media, the ability to anticipate risky events from visual data is a promising direction for ensuring public safety and preventing real world accidents. Prior work has extensively studied…

Computer Vision and Pattern Recognition · Computer Science 2026-01-22 Sha Luo , Yogesh Prabhu , Timothy Ossowski , Kaiping Chen , Junjie Hu

Automated seizure detection from electroencephalography (EEG) remains difficult due to the large variability of seizure dynamics across patients, recording conditions, and clinical settings. We introduce LookAroundNet, a transformer-based…

Machine Learning · Computer Science 2026-01-12 Þór Sverrisson , Steinn Guðmundsson

Scientific research follows multi-turn, multi-step workflows that require proactively searching the literature, consulting figures and tables, and integrating evidence across papers to align experimental settings and support reproducible…

Computation and Language · Computer Science 2026-04-08 Xuan Dong , Huanyang Zheng , Tianhao Niu , Zhe Han , Pengzhan Li , Bofei Liu , Zhengyang Liu , Guancheng Li , Qingfu Zhu , Wanxiang Che

Unmanaged hazards in dangerous construction environments proved to be one of the main sources of injuries and accidents. Hazard recognition is crucial to achieve effective safety management and reduce injuries and fatalities in hazardous…

Human-Computer Interaction · Computer Science 2020-03-24 Mojtaba Noghabaei , Kevin Han

Activity recognition is a challenging problem with many practical applications. In addition to the visual features, recent approaches have benefited from the use of context, e.g., inter-relationships among the activities and objects.…

Computer Vision and Pattern Recognition · Computer Science 2019-04-10 Mahmudul Hasan , Sujoy Paul , Anastasios I. Mourikis , Amit K. Roy-Chowdhury