Related papers: Talking Head from Speech Audio using a Pre-trained…
Laughter is a unique expression, essential to affirmative social interactions of humans. Although current 3D talking head generation methods produce convincing verbal articulations, they often fail to capture the vitality and subtleties of…
In order to be widely applicable, speech-driven 3D head avatars must articulate their lips in accordance with speech, while also conveying the appropriate emotions with dynamically changing facial expressions. The key problem is that…
We propose AudioStyleGAN (ASGAN), a new generative adversarial network (GAN) for unconditional speech synthesis. As in the StyleGAN family of image synthesis models, ASGAN maps sampled noise to a disentangled latent vector which is then…
Audio-driven talking head generation aims to create vivid and realistic videos from a static portrait and speech. Existing AR-based methods rely on intermediate facial representations, which limit their expressiveness and realism.…
Face aging techniques have used generative adversarial networks (GANs) and style transfer learning to transform one's appearance to look younger/older. Identity is maintained by conditioning these generative networks on a learned vector…
Talking head generation is a significant research topic that still faces numerous challenges. Previous works often adopt generative adversarial networks or regression models, which are plagued by generation quality and average facial shape…
In this paper, we present our method for neural face reenactment, called HyperReenact, that aims to generate realistic talking head images of a source identity, driven by a target facial pose. Existing state-of-the-art face reenactment…
Audio-driven talking-head generation has achieved remarkable progress with recent models such as AniTalker, FLOAT, and Sonic. Despite their success, most existing approaches rely on a single static reference image to condition the entire…
While dynamic Neural Radiance Fields (NeRF) have shown success in high-fidelity 3D modeling of talking portraits, the slow training and inference speed severely obstruct their potential usage. In this paper, we propose an efficient…
In this paper we address the problem of neural face reenactment, where, given a pair of a source and a target facial image, we need to transfer the target's pose (defined as the head pose and its facial expressions) to the source image, by…
The task of audio-driven portrait animation involves generating a talking head video using an identity image and an audio track of speech. While many existing approaches focus on lip synchronization and video quality, few tackle the…
Real-world objects perform complex motions that involve multiple independent motion components. For example, while talking, a person continuously changes their expressions, head, and body pose. In this work, we propose a novel method to…
As a combination of visual and audio signals, video is inherently multi-modal. However, existing video generation methods are primarily intended for the synthesis of visual frames, whereas audio signals in realistic videos are disregarded.…
The goal of this work is to simultaneously generate natural talking faces and speech outputs from text. We achieve this by integrating Talking Face Generation (TFG) and Text-to-Speech (TTS) systems into a unified framework. We address the…
Realistic talking-head video generation is critical for virtual avatars, film production, and interactive systems. Current methods struggle with nuanced emotional expressions due to the lack of fine-grained emotion control. To address this…
In this work, we introduce an unconditional video generative model, InMoDeGAN, targeted to (a) generate high quality videos, as well as to (b) allow for interpretation of the latent space. For the latter, we place emphasis on interpreting…
Both acoustic and visual information influence human perception of speech. For this reason, the lack of audio in a video sequence determines an extremely low speech intelligibility for untrained lip readers. In this paper, we present a way…
The goal of a speech-to-image transform is to produce a photo-realistic picture directly from a speech signal. Recently, various studies have focused on this task and have achieved promising performance. However, current speech-to-image…
Speech-driven 3D talking head generation aims to produce lifelike facial animations precisely synchronized with speech. While considerable progress has been made in achieving high lip-synchronization accuracy, existing methods largely…
Recent studies have shown that StyleGANs provide promising prior models for downstream tasks on image synthesis and editing. However, since the latent codes of StyleGANs are designed to control global styles, it is hard to achieve a…