Related papers: ISS: Image as Stepping Stone for Text-Guided 3D Sh…
We propose a weakly supervised approach for creating maps using free-form textual descriptions. We refer to this work of creating textual maps as zero-shot mapping. Prior works have approached mapping tasks by developing models that predict…
Recent breakthroughs in text-to-4D generation rely on pre-trained text-to-image and text-to-video models to generate dynamic 3D scenes. However, current text-to-4D methods face a three-way tradeoff between the quality of scene appearance,…
We study the problem of shape generation in 3D mesh representation from a small number of color images with or without camera poses. While many previous works learn to hallucinate the shape directly from priors, we adopt to further improve…
Content creators often draw inspiration from multiple visual sources, combining distinct elements to craft new compositions. Modern computational approaches now aim to emulate this fundamental creative process. Although recent diffusion…
This study introduces a novel approach to online embedding of multi-scale CLIP (Contrastive Language-Image Pre-Training) features into 3D maps. By harnessing CLIP, this methodology surpasses the constraints of conventional…
Modern day multimedia content generation and dissemination is moving towards the presentation of more and more `realistic' scenarios. The switch from 2-dimensional (2D) to 3-dimensional (3D) has been a major driving force in that direction.…
This paper focuses on the recently popular task of point cloud completion guided by multimodal information. Although existing methods have achieved excellent performance by fusing auxiliary images, there are still some deficiencies,…
Pre-trained vision-language models like CLIP have recently shown superior performances on various downstream tasks, including image classification and segmentation. However, in fine-grained image re-identification (ReID), the labels are…
Editing images using natural language instructions has become a natural and expressive way to modify visual content; yet, evaluating the performance of such models remains challenging. Existing evaluation approaches often rely on image-text…
Recent advancements in Generalizable Gaussian Splatting have enabled robust 3D reconstruction from sparse input views by utilizing feed-forward Gaussian Splatting models, achieving superior cross-scene generalization. However, while many…
The matching of 3D shapes has been extensively studied for shapes represented as surface meshes, as well as for shapes represented as point clouds. While point clouds are a common representation of raw real-world 3D data (e.g. from laser…
Text-to-3D content creation has recently received much attention, especially with the prevalence of 3D Gaussians Splatting. In general, GS-based methods comprise two key stages: initialization and rendering optimization. To achieve…
Text-to-3D generation from a single-view image is a popular but challenging task in 3D vision. Although numerous methods have been proposed, existing works still suffer from the inconsistency issues, including 1) semantic inconsistency, 2)…
Precise spatial fidelity in Image-to-3D multi-instance generation is critical for downstream real-world applications. Recent work attempts to address this by fine-tuning pre-trained Image-to-3D (I23D) models on multi-instance datasets,…
With the help of Score Distillation Sampling (SDS) and the rapid development of neural 3D representations, some methods have been proposed to perform 3D editing such as adding additional geometries, or overwriting textures. However,…
The field of text-to-3D content generation has made significant progress in generating realistic 3D objects, with existing methodologies like Score Distillation Sampling (SDS) offering promising guidance. However, these methods often…
In this work, we develop intuitive controls for editing the style of 3D objects. Our framework, Text2Mesh, stylizes a 3D mesh by predicting color and local geometric details which conform to a target text prompt. We consider a disentangled…
The task of generating natural images from 3D scenes has been a long standing goal in computer graphics. On the other hand, recent developments in deep neural networks allow for trainable models that can produce natural-looking images with…
Embodied agents have achieved prominent performance in following human instructions to complete tasks. However, the potential of providing instructions informed by texts and images to assist humans in completing tasks remains underexplored.…
Despite remarkable progress in Text-to-Image models, many real-world applications require generating coherent image sets with diverse consistency requirements. Existing consistent methods often focus on a specific domain with specific…