Related papers: Domain Engineering for Applied Monocular Reconstru…
Face re-aging is a prominent field in computer vision and graphics, with significant applications in photorealistic domains such as movies, advertising, and live streaming. Recently, the need to apply face re-aging to non-photorealistic…
Recovering 3D full-body human pose is a challenging problem with many applications. It has been successfully addressed by motion capture systems with body worn markers and multiple cameras. In this paper, we address the more challenging…
We present a new application direction named Pareidolia Face Reenactment, which is defined as animating a static illusory face to move in tandem with a human face in the video. For the large differences between pareidolia face reenactment…
While impressive progress has recently been made in image-oriented facial attribute translation, shape-oriented 3D facial attribute translation remains an unsolved issue. This is primarily limited by the lack of 3D generative models and…
Caricature is an artistic abstraction of the human face by distorting or exaggerating certain facial features, while still retains a likeness with the given face. Due to the large diversity of geometric and texture variations, automatic…
Prior knowledge of face shape and structure plays an important role in face inpainting. However, traditional face inpainting methods mainly focus on the generated image resolution of the missing portion without consideration of the special…
Recent advances in deep learning methods have increased the performance of face detection and recognition systems. The accuracy of these models relies on the range of variation provided in the training data. Creating a dataset that…
Heterogeneous Face Recognition (HFR) refers to matching face images captured in different domains, such as thermal to visible images (VIS), sketches to visible images, near-infrared to visible, and so on. This is particularly useful in…
In this paper, we tackle the challenge of face recognition in the wild, where images often suffer from low quality and real-world distortions. Traditional heuristic approaches-either training models directly on these degraded images or…
Domain adaptation framework of GANs has achieved great progress in recent years as a main successful approach of training contemporary GANs in the case of very limited training data. In this work, we significantly improve this framework by…
Recognizing artworks in a cultural site using images acquired from the user's point of view (First Person Vision) allows to build interesting applications for both the visitors and the site managers. However, current object detection…
In response to rising societal awareness of privacy concerns, face anonymization techniques have advanced, including the emergence of face-swapping methods that replace one identity with another. Achieving a balance between anonymity and…
In this paper, we investigate the potential of image-to-image translation (I2I) techniques for transferring realism to 3D-rendered facial images in the context of Face Recognition (FR) systems. The primary motivation for using 3D-rendered…
In recent advances of deep generative models, face reenactment -manipulating and controlling human face, including their head movement-has drawn much attention for its wide range of applicability. Despite its strong expressiveness, it is…
Unsupervised domain adaptation in person re-identification resorts to labeled source data to promote the model training on target domain, facing the dilemmas caused by large domain shift and large camera variations. The non-overlapping…
Aiming at inferring 3D shapes from 2D images, 3D shape reconstruction has drawn huge attention from researchers in computer vision and deep learning communities. However, it is not practical to assume that 2D input images and their…
We present a statistical model for $3$D human faces in varying expression, which decomposes the surface of the face using a wavelet transform, and learns many localized, decorrelated multilinear models on the resulting coefficients. Using…
Reconstruction of a 3D shape from a single 2D image is a classical computer vision problem, whose difficulty stems from the inherent ambiguity of recovering occluded or only partially observed surfaces. Recent methods address this challenge…
In recent years, the role of image generative models in facial reenactment has been steadily increasing. Such models are usually subject-agnostic and trained on domain-wide datasets. The appearance of the reenacted individual is learned…
Domain adaptation, a pivotal branch of transfer learning, aims to enhance the performance of machine learning models when deployed in target domains with distinct data distributions. This is particularly critical for object detection tasks,…