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Related papers: Reconstructing Action-Conditioned Human-Object Int…

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Our ability to interact with the world around us relies on being able to infer what actions objects afford -- often referred to as affordances. The neural mechanisms of object-action associations are realized in the visuomotor pathway where…

Neurons and Cognition · Quantitative Biology 2020-02-24 Aria Yuan Wang , Michael J. Tarr

Prior works for reconstructing hand-held objects from a single image train models on images paired with 3D shapes. Such data is challenging to gather in the real world at scale. Consequently, these approaches do not generalize well when…

Computer Vision and Pattern Recognition · Computer Science 2024-09-24 Aditya Prakash , Matthew Chang , Matthew Jin , Ruisen Tu , Saurabh Gupta

Human-object contact serves as a strong cue to understand how humans physically interact with objects. Nevertheless, it is not widely explored to utilize human-object contact information for the joint reconstruction of 3D human and object…

Computer Vision and Pattern Recognition · Computer Science 2024-04-09 Hyeongjin Nam , Daniel Sungho Jung , Gyeongsik Moon , Kyoung Mu Lee

This paper propose a interactive 3D modeling method and corresponding system based on single or multiple uncalibrated images. The main feature of this method is that, according to the modeling habits of ordinary people, the 3D model of the…

Computer Vision and Pattern Recognition · Computer Science 2022-03-29 Zhi He , Rui Wang , Wei Hua , Yuchi Huo

Visual Dialog requires an agent to engage in a conversation with humans grounded in an image. Many studies on Visual Dialog focus on the understanding of the dialog history or the content of an image, while a considerable amount of…

Computer Vision and Pattern Recognition · Computer Science 2022-04-12 Shunyu Zhang , Xiaoze Jiang , Zequn Yang , Tao Wan , Zengchang Qin

Reconstructing hand-held objects from monocular RGB images is an appealing yet challenging task. In this task, contacts between hands and objects provide important cues for recovering the 3D geometry of the hand-held objects. Though recent…

Computer Vision and Pattern Recognition · Computer Science 2024-01-17 Junxing Hu , Hongwen Zhang , Zerui Chen , Mengcheng Li , Yunlong Wang , Yebin Liu , Zhenan Sun

To be useful in everyday environments, robots must be able to observe and learn about objects. Recent datasets enable progress for classifying data into known object categories; however, it is unclear how to collect reliable object data…

Robotics · Computer Science 2019-01-18 Abhishek Venkataraman , Brent Griffin , Jason J. Corso

Commonsense reasoning simulates the human ability to make presumptions about our physical world, and it is an indispensable cornerstone in building general AI systems. We propose a new commonsense reasoning dataset based on human's…

Artificial Intelligence · Computer Science 2020-10-21 Mo Yu , Xiaoxiao Guo , Yufei Feng , Xiaodan Zhu , Michael Greenspan , Murray Campbell

Humans naturally build mental models of object interactions and dynamics, allowing them to imagine how their surroundings will change if they take a certain action. While generative models today have shown impressive results on…

Computer Vision and Pattern Recognition · Computer Science 2024-08-15 Sruthi Sudhakar , Ruoshi Liu , Basile Van Hoorick , Carl Vondrick , Richard Zemel

Recognizing spatial relations and reasoning about them is essential in multiple applications including navigation, direction giving and human-computer interaction in general. Spatial relations between objects can either be explicit --…

Computation and Language · Computer Science 2020-07-21 Soham Dan , Hangfeng He , Dan Roth

Existing dense or paragraph video captioning approaches rely on holistic representations of videos, possibly coupled with learned object/action representations, to condition hierarchical language decoders. However, they fundamentally lack…

Computer Vision and Pattern Recognition · Computer Science 2024-01-10 Shih-Han Chou , James J. Little , Leonid Sigal

Machine learning models of visual action recognition are typically trained and tested on data from specific situations where actions are associated with certain objects. It is an open question how action-object associations in the training…

Computer Vision and Pattern Recognition · Computer Science 2022-08-16 Satoshi Tsutsui , Xizi Wang , Guangyuan Weng , Yayun Zhang , David Crandall , Chen Yu

This paper aims at one newly raising task in vision and multimedia research: recognizing human actions from still images. Its main challenges lie in the large variations in human poses and appearances, as well as the lack of temporal motion…

Computer Vision and Pattern Recognition · Computer Science 2015-02-03 Zhujin Liang , Xiaolong Wang , Rui Huang , Liang Lin

Recent advances in deep learning have enabled the generation of videos from textual descriptions as well as the prediction of future sequences from input videos. Similarly, in human motion modeling, motions can be generated from text or…

Computer Vision and Pattern Recognition · Computer Science 2026-04-27 Masato Soga , Ryuki Takebayashi

Recently, large pretrained language models have achieved compelling performance on commonsense benchmarks. Nevertheless, it is unclear what commonsense knowledge the models learn and whether they solely exploit spurious patterns. Feature…

Computation and Language · Computer Science 2023-11-01 Xingbo Wang , Renfei Huang , Zhihua Jin , Tianqing Fang , Huamin Qu

With the availability of egocentric 3D hand-object interaction datasets, there is increasing interest in developing unified models for hand-object pose estimation and action recognition. However, existing methods still struggle to recognise…

Computer Vision and Pattern Recognition · Computer Science 2025-01-14 Tze Ho Elden Tse , Runyang Feng , Linfang Zheng , Jiho Park , Yixing Gao , Jihie Kim , Ales Leonardis , Hyung Jin Chang

We argue that 3-D first-person video games are a challenging environment for real-time multi-modal reasoning. We first describe our dataset of human game-play, collected across a large variety of 3-D first-person games, which is both…

Machine Learning · Computer Science 2025-10-21 Yuguang Yue , Irakli Salia , Samuel Hunt , Christopher Green , Wenzhe Shi , Jonathan J Hunt

Interactions between human and objects are influenced not only by the object's pose and shape, but also by physical attributes such as object mass and surface friction. They introduce important motion nuances that are essential for…

Computer Vision and Pattern Recognition · Computer Science 2024-12-23 Xiaohan Zhang , Bharat Lal Bhatnagar , Sebastian Starke , Ilya Petrov , Vladimir Guzov , Helisa Dhamo , Eduardo Pérez-Pellitero , Gerard Pons-Moll

Generating human motions from textual descriptions has gained growing research interest due to its wide range of applications. However, only a few works consider human-scene interactions together with text conditions, which is crucial for…

Computer Vision and Pattern Recognition · Computer Science 2024-05-14 Zhi Cen , Huaijin Pi , Sida Peng , Zehong Shen , Minghui Yang , Shuai Zhu , Hujun Bao , Xiaowei Zhou

The way humans interact with each other, including interpersonal distances, spatial configuration, and motion, varies significantly across different situations. To enable machines to understand such complex, context-dependent behaviors, it…

Computer Vision and Pattern Recognition · Computer Science 2025-12-25 Jeonghyeon Na , Sangwon Baik , Inhee Lee , Junyoung Lee , Hanbyul Joo
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