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Related papers: EvolvingBehavior: Towards Co-Creative Evolution of…

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This paper presents a novel method for user interface (UI) generation based on the Transformer architecture, addressing the increasing demand for efficient and aesthetically pleasing UI designs in software development. Traditional UI design…

Human-Computer Interaction · Computer Science 2024-10-24 Shiyu Duan , Runsheng Zhang , Mengmeng Chen , Ziyi Wang , Shixiao Wang

Building on the affective dream-replay reinforcement learning framework of CosmoCore, we introduce CosmoCore-Evo, an extension that incorporates evolutionary algorithms to enhance adaptability and novelty in code generation tasks. Inspired…

Software Engineering · Computer Science 2025-12-29 Santhosh Kumar Ravindran

Narratives are a predominant part of games, and their design poses challenges when identifying, encoding, interpreting, evaluating, and generating them. One way to address this would be to approach narrative design in a more abstract layer,…

Human-Computer Interaction · Computer Science 2022-10-18 Alberto Alvarez , Jose Font , Julian Togelius

Situations involving cooperative behaviour are widespread among animals and humans alike. Game theory and evolutionary dynamics have provided the theoretical and computational grounds to understand what are the mechanisms that allow for…

Physics and Society · Physics 2020-09-17 Felipe Maciel Cardoso , Carlos Gracia-Lazaro , Yamir Moreno

Behavioural cloning, where a computer is taught to perform a task based on demonstrations, has been successfully applied to various video games and robotics tasks, with and without reinforcement learning. This also includes end-to-end…

Artificial Intelligence · Computer Science 2020-05-19 Anssi Kanervisto , Joonas Pussinen , Ville Hautamäki

The landscape of computer graphics has undergone significant transformations with the recent advances of differentiable rendering models. These rendering models often rely on heuristic designs that may not fully align with the final…

Computer Vision and Pattern Recognition · Computer Science 2024-12-09 Fangneng Zhan , Hanxue Liang , Yifan Wang , Michael Niemeyer , Michael Oechsle , Adam Kortylewski , Cengiz Oztireli , Gordon Wetzstein , Christian Theobalt

Evolving swarm behaviors with artificial agents is computationally expensive and challenging. Because reward structures are often sparse in swarm problems, only a few simulations among hundreds evolve successful swarm behaviors.…

Neural and Evolutionary Computing · Computer Science 2022-03-30 Aadesh Neupane , Michael A. Goodrich

We studied the effect of three strategy updating rules in coevolving prisoner's dilemma games where agents (nodes) can switch both the strategy and social partners. Under two node-based strategy updating rules, strategy updating occurs…

Physics and Society · Physics 2018-09-25 Hirofumi Takesue

Evolutionary games are studied where the teaching activity of players can evolve in time. Initially all players following either the cooperative or defecting strategy are distributed on a square lattice. The rate of strategy adoption is…

Physics and Society · Physics 2008-04-23 Attila Szolnoki , Matjaz Perc

Robot swarms offer inherent robustness and the capacity to execute complex, collaborative tasks surpassing the capabilities of single-agent systems. Co-designing these systems is critical, as marginal improvements in individual performance…

Robotics · Computer Science 2026-05-08 Andrew Wilhelm , Josie Hughes

Game theory provides a quantitative framework for analyzing the behavior of rational agents. The Iterated Prisoner's Dilemma in particular has become a standard model for studying cooperation and cheating, with cooperation often emerging as…

Populations and Evolution · Quantitative Biology 2015-06-18 Alexander J. Stewart , Joshua B. Plotkin

Automatic programming, the task of generating computer programs compliant with a specification without a human developer, is usually tackled either via genetic programming methods based on mutation and recombination of programs, or via…

Artificial Intelligence · Computer Science 2021-02-09 Vadim Liventsev , Aki Härmä , Milan Petković

Evolutionary techniques driven by behavioural diversity, such as novelty search, have shown significant potential in evolutionary robotics. These techniques rely on priorly specified behaviour characterisations to estimate the similarity…

Neural and Evolutionary Computing · Computer Science 2017-03-14 Jorge Gomes , Pedro Mariano , Anders Lyhne Christensen

Motivated by the problem of maintaining data structures for a large sets of points that are evolving over the course of time, we consider the problem of maintaining a set of labels assigned to the vertices of a tree, where the locations of…

Data Structures and Algorithms · Computer Science 2022-08-24 Aditya Acharya , David M. Mount

Evolutionary game theory has been successfully used to investigate the dynamics of systems, in which many entities have competitive interactions. From a physics point of view, it is interesting to study conditions under which a coordination…

Physics and Society · Physics 2015-05-14 Dirk Helbing , Anders Johansson

Game economy design significantly shapes the player experience and progression speed. Modern game economies are becoming increasingly complex and can be very sensitive to even minor numerical adjustments, which may have an unexpected impact…

Neural and Evolutionary Computing · Computer Science 2024-09-10 Florian Rupp , Kai Eckert

We introduce the perceptron Turing machine and show how it can be used to create a system of neuroevolution. Advantages of this approach include automatic scaling of solutions to larger problem sizes, the ability to experiment with…

Neural and Evolutionary Computing · Computer Science 2019-02-01 David Landaeta

The use of evolutionary methods in design and art is increasing in diversity and popularity. Approaches to using these methods for creative production typically focus either on optimisation or exploration. In this paper we introduce an…

Neural and Evolutionary Computing · Computer Science 2021-02-12 Camilo Cruz Gambardella , Jon McCormack

Behavior Trees, which originated in video games as a method for controlling NPCs but have since gained traction within the robotics community, are a framework for describing the execution of a task. BehaVerify is a tool that creates a nuXmv…

Robotics · Computer Science 2024-02-21 Serena S. Serbinowska , Taylor T. Johnson

In this study, we develop a novel evolutionary model that incorporates Mendelian genetics, continuous strategies, and the potential for multiple genes to contribute to a single phenotypic trait. The evolution of altruistic behavior, which…

Populations and Evolution · Quantitative Biology 2024-04-23 Tyler Clark
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