Related papers: Group Activity Recognition in Basketball Tracking …
Group Activity Understanding is predominantly studied as Group Activity Recognition (GAR) task. However, existing GAR benchmarks suffer from coarse-grained activity vocabularies and the only data form in single-view, which hinder the…
This paper presents a new task named weakly-supervised group activity recognition (GAR) which differs from conventional GAR tasks in that only video-level labels are available, yet the important persons within each frame are not provided…
Group Activity Recognition (GAR) is well studied on the video modality for surveillance and indoor team sports (e.g., volleyball, basketball). Yet, other modalities such as agent positions and trajectories over time, i.e. tracking, remain…
Activity analysis in which multiple people interact across a large space is challenging due to the interplay of individual actions and collective group dynamics. We propose an end-to-end approach for learning person trajectory…
Data analytics in sports is crucial to evaluate the performance of single players and the whole team. The literature proposes a number of tools for both offence and defence scenarios. Data coming from tracking location of players, in this…
In this study, a temporal graph model is designed to model the behavior of collective sports teams based on the networks of player interactions. The main motivation for the model is to integrate the temporal dimension into the analysis of…
Computer vision and video understanding have transformed sports analytics by enabling large-scale, automated analysis of game dynamics from broadcast footage. Despite significant advances in player and ball tracking, pose estimation, action…
A new approach in team sports analysis consists in studying positioning and movements of players during the game in relation to team performance. State of the art tracking systems produce spatio-temporal traces of players that have…
Many semantic events in team sport activities e.g. basketball often involve both group activities and the outcome (score or not). Motion patterns can be an effective means to identify different activities. Global and local motions have…
Sports competitions are widely researched in computer and social science, with the goal of understanding how players act under uncertainty. While there is an abundance of computational work on player metrics prediction based on past…
Assigning team labels to players in a sport game is not a trivial task when no prior is known about the visual appearance of each team. Our work builds on a Convolutional Neural Network (CNN) to learn a descriptor, namely a pixel-wise…
This paper develops metrics from a social network perspective that are directly translatable to the outcome of a basketball game. We extend a state-of-the-art multi-resolution stochastic process approach to modeling basketball by modeling…
In this study, basketball teams are conceptualized as complex adaptive systems to examine their (re)organizational processes in response the time remaining to shoot. Using temporal passing networks to model team behavior, the focus is on…
We present a benchmark dataset for evaluating physical human activity recognition methods from wrist-worn sensors, for the specific setting of basketball training, drills, and games. Basketball activities lend themselves well for…
Big Data Analytics help team sports' managers in their decisions by processing a number of different kind of data. With the advent of Information Technologies, collecting, processing and storing big amounts of sport data in different form…
In the domain of Sport Analytics, Global Positioning Systems devices are intensively used as they permit to retrieve players' movements. Team sports' managers and coaches are interested on the relation between players' patterns of movements…
Human Activity Recognition (HAR) involves the automatic identification of user activities and has gained significant research interest due to its broad applicability. Most HAR systems rely on supervised learning, which necessitates large,…
Group activity recognition is the task of understanding the activity conducted by a group of people as a whole in a multi-person video. Existing models for this task are often impractical in that they demand ground-truth bounding box labels…
To understand human behaviors, action recognition based on videos is a common approach. Compared with image-based action recognition, videos provide much more information. Reducing the ambiguity of actions and in the last decade, many works…
Despite the recent emergence of video captioning models, how to generate the text description with specific entity names and fine-grained actions is far from being solved, which however has great applications such as basketball live text…