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This study evaluated the effect of virtual hand representation on the typing performance, upper extremity angle, neck muscle activity, and usability during virtual reality (VR) typing. A total of 15 participants (7 females and 8 males)…

Human-Computer Interaction · Computer Science 2024-01-19 Mobasshira Zaman , Jaejin Hwang

A novel sensory substitution technique is presented. Kinesthetic and cutaneous force feedback are substituted by cutaneous feedback (CF) only, provided by two wearable devices able to apply forces to the index finger and the thumb, while…

Robotics · Computer Science 2012-11-28 Domenico Prattichizzo , Claudio Pacchierotti , Giulio Rosati

Grounded haptic devices can provide a variety of forces but have limited working volumes. Wearable haptic devices operate over a large volume but are relatively restricted in the types of stimuli they can generate. We propose the concept of…

Human-Computer Interaction · Computer Science 2020-10-23 Anthony Steed , Sebastian Friston , Vijay Pawar , David Swapp

The integration of extra-robotic limbs/fingers to enhance and expand motor skills, particularly for grasping and manipulation, possesses significant challenges. The grasping performance of existing limbs/fingers is far inferior to that of…

Robotics · Computer Science 2025-03-20 Naqash Afzal , Basma Hasanen , Lakmal Seneviratne , Oussama Khatib , Irfan Hussain

While vibration is a well-used output signal in HCI as part of haptic interaction, vibration outside HCI is used in many other modes to support human performance, from rehabilitation to cognition. In this late breaking work, we present…

Human-Computer Interaction · Computer Science 2023-04-24 Alexander Dawid Bincalar , M. C. Schraefel , Christopher Freeman

This paper presents Funabot-Upper, a wearable haptic suit that enables users to perceive 14 upper-body motions, including those of the trunk, shoulder, elbow, and wrist. Inducing kinesthetic perception through wearable haptic devices has…

Robotics · Computer Science 2025-11-21 Haru Fukatsu , Ryoji Yasuda , Yuki Funabora , Shinji Doki

Existing methods of haptic feedback for virtual fluids are challenging to scale, lack durability for long-term rough use, and fail to fully capture the expressive haptic qualities of fluids. To overcome these limitations, we present…

Human-Computer Interaction · Computer Science 2025-02-03 Frank Wencheng Liu , Ryan Wirjadi , Yanjun Lyu , Shiling Dai , Byron Lahey , Assegid Kidane , Robert LiKamWa

Haptic feedback has become crucial to enhance the user experiences in Virtual Reality (VR). This justifies the sudden burst of novel haptic solutions proposed these past years in the HCI community. This article is a survey of Virtual…

Human-Computer Interaction · Computer Science 2021-02-19 Elodie Bouzbib , Gilles Bailly , Sinan Haliyo , Pascal Frey

The sensation of self-motion is essential in many virtual reality applications, from entertainment to training, such as flying and driving simulators. If the common approach used in amusement parks is to actuate the seats with cumbersome…

Human-Computer Interaction · Computer Science 2021-08-24 Antoine Costes , Anatole Lécuyer

Haptic feedback increases the realism of virtual environments. This paper proposes a wearable haptic device that renders torque feedback to the user's wrist from any angle. The device comprises a control part and a handle part. The control…

Human-Computer Interaction · Computer Science 2024-11-11 Seungchae Kim , Mohammad Shadman Hashem , Seokhee Jeon

Our aim is to provide effective interaction with virtual objects, despite the lack of co-location of virtual and real-world contacts, while taking advantage of relatively large skin area and ease of mounting on the forearm. We performed two…

Robotics · Computer Science 2022-04-13 Mine Sarac , Tae Myung Huh , Hojung Choi , Mark Cutkosky , Massimiliano Di Luca , Allison M. Okamura

Rendering tactile effects on a touch screen via electrovibration has many potential applications. However, our knowledge on tactile perception of change in friction and the underlying contact mechanics are both very limited. In this study,…

Human-Computer Interaction · Computer Science 2021-03-31 Idil Ozdamar , M. Reza Alipour , Benoit P. Delhaye , Philippe Lef`evre , Cagatay Basdogan

Haptic rendering of weight plays an essential role in naturalistic object interaction in virtual environments. While kinesthetic devices have traditionally been used for this aim by applying forces on the limbs, tactile interfaces acting on…

Human-Computer Interaction · Computer Science 2025-03-10 Rubén Martín-Rodríguez , Alexandre L. Ratschat , Laura Marchal-Crespo , Yasemin Vardar

This paper presents a wearable electrotactile feedback system to enhance contact information for mid-air interactions with virtual objects. In particular, we propose the use of electrotactile feedback to render the interpenetration distance…

Human-Computer Interaction · Computer Science 2021-09-22 Sebastian Vizcay , Panagiotis Kourtesis , Ferran Argelaguet , Claudio Pacchierotti , Maud Marchal

A common and effective form of social touch is stroking on the forearm. We seek to replicate this stroking sensation using haptic illusions. This work compares two methods that provide sequential discrete stimulation: sequential normal…

Human-Computer Interaction · Computer Science 2020-09-02 Cara M. Nunez , Bryce N. Huerta , Allison M. Okamura , Heather Culbertson

Haptic technology enhances interactive experiences by providing force and tactile feedback, improving user performance and immersion. However, despite advancements, creating tactile experiences still remains challenging due to device…

Human-Computer Interaction · Computer Science 2025-08-28 Tom Roy , Yann Glemarec , Gurvan Lecuyer , Quentin Galvane , Philippe Guillotel , Ferran Argelaguet

Haptic sensation is an important modality for interacting with the real world. This paper proposes a general framework of inferring haptic forces on the surface of a 3D structure from internal deformations using a small number of physical…

Robotics · Computer Science 2019-02-26 Huanbo Sun , Goerg Martius

In measurement, a reference frame is needed to compare the measured object to something already known. This raises the neuroscientific question of which reference frame is used by humans when exploring the environment. Previous studies…

Neurons and Cognition · Quantitative Biology 2024-01-24 François Le Jeune , Marco D'Alonzo , Valeria Piombino , Alessia Noccaro , Domenico Formica , Giovanni Di Pino

The growing adoption of extended reality (XR) has increased demand for wearable technologies that provide naturalistic tactile sensations while allowing users to interact freely with their environments using bare fingers. However, most…

Human-Computer Interaction · Computer Science 2026-05-29 Ana Sanz Cozcolluela , Koen Wosten , Yasemin Vardar

Haptic feedback is integral to the improved experience of prosthetic users and the reduction in prosthesis rejection. Prior studies have explored various methods to encode tactile information and deliver vibration feedback. However, a…

Human-Computer Interaction · Computer Science 2025-02-20 Yanisa Angkanapiwat , Ariel Slepyan , Rebecca J. Greene , Nitish Thakor