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Deep neural network learning can be formulated as a non-convex optimization problem. Existing optimization algorithms, e.g., Adam, can learn the models fast, but may get stuck in local optima easily. In this paper, we introduce a novel…

Machine Learning · Computer Science 2019-03-12 Jiawei Zhang , Fisher B. Gouza

We introduce TurboGP, a Genetic Programming (GP) library fully written in Python and specifically designed for machine learning tasks. TurboGP implements modern features not available in other GP implementations, such as island and cellular…

Neural and Evolutionary Computing · Computer Science 2023-09-04 Lino Rodriguez-Coayahuitl , Alicia Morales-Reyes , Hugo Jair Escalante

We develop a novel linear-complexity bottom-up sketching-based algorithm for constructing a $H^2$ matrix, and present its high performance GPU implementation. The construction algorithm requires both a black-box sketching operator and an…

Mathematical Software · Computer Science 2025-06-23 Wajih Halim Boukaram , Yang Liu , Pieter Ghysels , Xiaoye Sherry Li

The main objective of this work consists in analyzing sub-structuring method for the parallel solution of sparse linear systems with matrices arising from the discretization of partial differential equations such as finite element, finite…

Numerical Analysis · Mathematics 2021-08-31 Abal-Kassim Cheik Ahamed , Frédéric Magoulès

In general frequent itemsets are generated from large data sets by applying association rule mining algorithms like Apriori, Partition, Pincer-Search, Incremental, Border algorithm etc., which take too much computer time to compute all the…

Databases · Computer Science 2010-11-02 Soumadip Ghosh , Sushanta Biswas , Debasree Sarkar , Partha Pratim Sarkar

random_tree() is a linear time and space C++ implementation able to create trees of up to a billion nodes for genetic programming and genetic improvement experiments. A 3.60GHz CPU can generate more than 18 million random nodes for GP…

Data Structures and Algorithms · Computer Science 2020-01-15 William B. Langdon

A general approach to optimizing fast processes using a gender genetic algorithm is described. Its difference from the more traditional genetic algorithm it contains division the artificial population into two sexes. Male subpopulations…

Neural and Evolutionary Computing · Computer Science 2020-02-17 P. A. Golovinski , S. A. Kolodyazhnyi

Several types of numerical and combinatorial optimization algorithms have been used as useful tools to minimize functional forms. Generally, when those forms are non-linear or occur in problems without a specific optimization method,…

Chemical Physics · Physics 2007-05-23 Luiz Fernando Roncaratti , Ricardo Gargano , Geraldo Magela e Silva

Graph Convolutional Networks (GCNs) are recently getting much attention in bioinformatics and chemoinformatics as a state-of-the-art machine learning approach with high accuracy. GCNs process convolutional operations along with graph…

Distributed, Parallel, and Cluster Computing · Computer Science 2019-03-28 Yusuke Nagasaka , Akira Nukada , Ryosuke Kojima , Satoshi Matsuoka

Motion planning is an important and well-studied field of robotics. A typical approach to finding a route is to construct a {\em cell graph} representing a scene and then to find a path in such a graph. In this paper we present and analyze…

Distributed, Parallel, and Cluster Computing · Computer Science 2015-03-23 Krzysztof Kaczmarski , Paweł Rzążewski , Albert Wolant

In this paper we propose the first effective genetic algorithm (GA)-based jigsaw puzzle solver. We introduce a novel crossover procedure that merges two "parent" solutions to an improved "child" configuration by detecting, extracting, and…

Computer Vision and Pattern Recognition · Computer Science 2017-11-21 Dror Sholomon , Eli David , Nathan S. Netanyahu

A Genetic Algorithm (GA) is proposed in which each member of the population can change schemata only with its neighbors according to a rule. The rule methodology and the neighborhood structure employ elements from the Cellular Automata (CA)…

Neural and Evolutionary Computing · Computer Science 2007-11-16 Vasileios Barmpoutis , Gary F. Dargush

Many games are reliant on creating new and engaging content constantly to maintain the interest of their player-base. One such example are puzzle games, in such it is common to have a recurrent need to create new puzzles. Creating new…

Neural and Evolutionary Computing · Computer Science 2023-02-23 Karine Levonyan , Jesse Harder , Fernando De Mesentier Silva

This paper discusses the potential of graphics processing units (GPUs) in high-dimensional optimization problems. A single GPU card with hundreds of arithmetic cores can be inserted in a personal computer and dramatically accelerates many…

Computation · Statistics 2015-03-13 Hua Zhou , Kenneth Lange , Marc A. Suchard

The Zoetrope Genetic Programming (ZGP) algorithm is based on an original representation for mathematical expressions, targeting evolutionary symbolic regression.The zoetropic representation uses repeated fusion operations between partial…

Machine Learning · Statistics 2021-08-26 Aurélie Boisbunon , Carlo Fanara , Ingrid Grenet , Jonathan Daeden , Alexis Vighi , Marc Schoenauer

We provide a novel approach to construct generative models for graphs. Instead of using the traditional probabilistic models or deep generative models, we propose to instead find an algorithm that generates the data. We achieve this using…

Machine Learning · Computer Science 2023-04-26 Mihai Babiac , Karolis Martinkus , Roger Wattenhofer

In this paper we focus on the integration of high-performance numerical libraries in ab initio codes and the portability of performance and scalability. The target of our work is FLEUR, a software for electronic structure calculations…

Computational Engineering, Finance, and Science · Computer Science 2016-11-03 Diego Fabregat-Traver , Davor Davidović , Markus Höhnerbach , Edoardo Di Napoli

Multiprocessor task scheduling is an important and computationally difficult problem. This paper proposes a comparison study of genetic algorithm and list scheduling algorithm. Both algorithms are naturally parallelizable but have heavy…

Performance · Computer Science 2010-02-08 S. R. Vijayalakshmi , G. Padmavathi

A first step in exploring population structure in crop plants and other organisms is to define the number of subpopulations that exist for a given data set. The genetic marker data sets being generated have become increasingly large over…

Applications · Statistics 2014-01-09 Mark A. Newell , Dianne Cook , Heike Hofmann , Jean-Luc Jannink

This paper introduces Gene-Machine, an efficient and new search heuristic algorithm, based in the building-block hypothesis. It is inspired by natural evolution, but does not use some of the concepts present in genetic algorithms like…

Neural and Evolutionary Computing · Computer Science 2015-03-13 Alfredo Garcia Woods
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