Related papers: A Musical Serious Game for Social Interaction thro…
We propose a new form of human-machine interaction. It is a pictorial game consisting of interactive rounds of creation between artists and a machine. They repetitively paint one after the other. At its rounds, the computer partially…
This study addresses the deficiency in conventional music recommendation systems by focusing on the vital role of emotions in shaping users music choices. These systems often disregard the emotional context, relying predominantly on past…
Music has been shown to enhance motor control in patients with Parkinson's disease (PD). Notably, musical rhythm is perceived as an external auditory cue that helps PD patients to better control movements. The rationale of such effects is…
Serious games are simulation software designed to assist people in learning the practical concepts of various application fields such as Health, wellness, Education and Culture. People improve their individual knowledge, skills and attitude…
AI tools increasingly shape how we discover, make and experience music. While these tools can have the potential to empower creativity, they may fundamentally redefine relationships between stakeholders, to the benefit of some and the…
In recent years, machine learning, and in particular generative adversarial neural networks (GANs) and attention-based neural networks (transformers), have been successfully used to compose and generate music, both melodies and polyphonic…
This chapter presents an overview of Interactive Machine Learning (IML) techniques applied to the analysis and design of musical gestures. We go through the main challenges and needs related to capturing, analysing, and applying IML…
This article presents a five-year collaboration situated at the intersection of Art practice and Scientific research in Human-Computer Interaction (HCI). At the core of our collaborative work is a hybrid, Art and Science methodology that…
Jamming requires coordination, anticipation, and collaborative creativity between musicians. Current generative models of music produce expressive output but are not able to generate in an \emph{online} manner, meaning simultaneously with…
Our study has investigated the effect of music on the experience of viewing art, investigating the factors which create a sense of connectivity between the two forms. We worked with 138 participants, and included multiple choice and…
Although it has been shown that augmented multimodal feedback has a facilitatory effect on motor performance for motor learning and music training, the functionality of haptic feedback combined with other modalities in rhythmic movement…
In the last decade, researchers have increasingly explored using biosensing technologies for music-based affective regulation and stress management interventions in laboratory and real-world settings. These systems -- including interactive…
We engineered an interactive music system that influences a user's breathing rate to induce a relaxation response. This system generates ambient music containing periodic shifts in loudness that are determined by the user's own breathing…
Music performance is a distinctly human activity, intrinsically linked to the performer's ability to convey, evoke, or express emotion. Machines cannot perform music in the human sense; they can produce, reproduce, execute, or synthesize…
Individuals with Autism Spectrum Conditions (ASC) have marked difficulties using verbal and non-verbal communication for social interaction. The running ASC-Inclusion project aims to help children with ASC by allowing them to learn how…
Serious games have recently emerged as an avenue for curriculum delivery. Serious games incorporate motivation and entertainment while providing pointed curriculum for the user. This paper presents a serious game, called MiBoard, currently…
In the realm of music therapy, Virtual Reality (VR) has a long-standing history of enriching human experiences through immersive applications, spanning entertainment games, serious games, and professional training in various fields.…
While physiological sensors enter the mass market and reach the general public, they are still mainly employed to monitor health -- whether it is for medical purpose or sports. We describe an application that uses heart rate feedback as an…
Live music making can be understood as an enactive process, whereby musical experiences are created through human action. This suggests that musical worlds coevolve with their agents through repeated sensorimotor interactions with the…
Group dance, a sub-genre characterized by intricate motions made by a cohort of performers in tight synchronization, has a longstanding and culturally significant history and, in modern forms such as cheerleading, a broad base of current…