Related papers: Controllable 3D Generative Adversarial Face Model …
Deep learning vision models excel with abundant supervision, but many applications face label scarcity and class imbalance. Controllable image editing can augment scarce labeled data, yet edits often introduce artifacts and entangle…
Generative models have surged in popularity recently due to their ability to produce high-quality images and video. However, steering these models to produce images with specific attributes and precise control remains challenging. Humans,…
Facial expression synthesis has drawn much attention in the field of computer graphics and pattern recognition. It has been widely used in face animation and recognition. However, it is still challenging due to the high-level semantic…
3D face editing is a significant task in multimedia, aimed at the manipulation of 3D face models across various control signals. The success of 3D-aware GAN provides expressive 3D models learned from 2D single-view images only, encouraging…
Millions of images of human faces are captured every single day; but these photographs portray the likeness of an individual with a fixed pose, expression, and appearance. Portrait image animation enables the post-capture adjustment of…
This paper presents Generative Adversarial Talking Head (GATH), a novel deep generative neural network that enables fully automatic facial expression synthesis of an arbitrary portrait with continuous action unit (AU) coefficients.…
Generative Networks have proved to be extremely effective in image restoration and reconstruction in the past few years. Generating faces from textual descriptions is one such application where the power of generative algorithms can be…
Face is one of the most important things for communication with the world around us. It also forms our identity and expressions. Estimating the face structure is a fundamental task in computer vision with applications in different areas…
A lot of work has been done towards reconstructing the 3D facial structure from single images by capitalizing on the power of Deep Convolutional Neural Networks (DCNNs). In the recent works, the texture features either correspond to…
Representations used for Facial Expression Recognition (FER) usually contain expression information along with identity features. In this paper, we propose a novel Disentangled Expression learning-Generative Adversarial Network (DE-GAN)…
In this paper, we propose a generative framework that unifies depth-based 3D facial pose tracking and face model adaptation on-the-fly, in the unconstrained scenarios with heavy occlusions and arbitrary facial expression variations.…
In this work, we focus on exploring explicit fine-grained control of generative facial image editing, all while generating faithful facial appearances and consistent semantic details, which however, is quite challenging and has not been…
In this paper, we present an unsupervised learning approach for analyzing facial behavior based on a deep generative model combined with a convolutional neural network (CNN). We jointly train a variational auto-encoder (VAE) and a…
Although Generative Adversarial Networks (GANs) have made significant progress in face synthesis, there lacks enough understanding of what GANs have learned in the latent representation to map a random code to a photo-realistic image. In…
Facial expression editing methods can be mainly categorized into two types based on their architectures: 2D-based and 3D-based methods. The former lacks 3D face modeling capabilities, making it difficult to edit 3D factors effectively. The…
Existing face aging methods often focus on modeling either texture aging or using an entangled shape-texture representation to achieve face aging. However, shape and texture are two distinct factors that mutually affect the human face aging…
We present a versatile model, FaceAnime, for various video generation tasks from still images. Video generation from a single face image is an interesting problem and usually tackled by utilizing Generative Adversarial Networks (GANs) to…
This paper proposes the idea of using a generative adversarial network (GAN) to assist a novice user in designing real-world shapes with a simple interface. The user edits a voxel grid with a painting interface (like Minecraft). Yet, at any…
Identity preserving editing of faces is a generative task that enables modifying the illumination, adding/removing eyeglasses, face aging, editing hairstyles, modifying expression etc., while preserving the identity of the face. Recent…
Recent works have shown how realistic talking face images can be obtained under the supervision of geometry guidance, e.g., facial landmark or boundary. To alleviate the demand for manual annotations, in this paper, we propose a novel…