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This article presents a "Hybrid Self-Attention NEAT" method to improve the original NeuroEvolution of Augmenting Topologies (NEAT) algorithm in high-dimensional inputs. Although the NEAT algorithm has shown a significant result in different…

Neural and Evolutionary Computing · Computer Science 2023-06-21 Saman Khamesian , Hamed Malek

Defining test oracles is crucial and central to test development, but manual construction of oracles is expensive. While recent neural-based automated test oracle generation techniques have shown promise, their real-world effectiveness…

Software Engineering · Computer Science 2023-08-29 Soneya Binta Hossain , Antonio Filieri , Matthew B. Dwyer , Sebastian Elbaum , Willem Visser

As neural networks are increasingly included as core components of safety-critical systems, developing effective testing techniques specialized for them becomes crucial. The bulk of the research has focused on testing neural-network models;…

Software Engineering · Computer Science 2024-10-03 Mohammad Rezaalipour , Carlo A. Furia

Regression testing is crucial in ensuring that pure code refactoring does not adversely affect existing software functionality, but it can be expensive, accounting for half the cost of software maintenance. Automated test case generation…

Software Engineering · Computer Science 2024-01-05 Alejandra Duque-Torres , Claus Klammer , Dietmar Pfahl , Stefan Fischer , Rudolf Ramler

The diversity of agent behaviors is an important topic for the quality of video games and virtual environments in general. Offering the most compelling experience for users with different skills is a difficult task, and usually needs…

Artificial Intelligence · Computer Science 2019-09-11 Ciprian Paduraru , Miruna Paduraru

Graphically-rich applications such as games are ubiquitous with attractive visual effects of Graphical User Interface (GUI) that offers a bridge between software applications and end-users. However, various types of graphical glitches may…

Software Engineering · Computer Science 2021-09-24 Ke Chen , Yufei Li , Yingfeng Chen , Changjie Fan , Zhipeng Hu , Wei Yang

The NeuroEvolution of Augmenting Topologies (NEAT) algorithm has received considerable recognition in the field of neuroevolution. Its effectiveness is derived from initiating with simple networks and incrementally evolving both their…

Neural and Evolutionary Computing · Computer Science 2025-04-14 Lishuang Wang , Mengfei Zhao , Enyu Liu , Kebin Sun , Ran Cheng

The importance of programming education has lead to dedicated educational programming environments, where users visually arrange block-based programming constructs that typically control graphical, interactive game-like programs. The…

Software Engineering · Computer Science 2022-08-24 Adina Deiner , Patric Feldmeier , Gordon Fraser , Sebastian Schweikl , Wengran Wang

Machine learning may enable the automated generation of test oracles. We have characterized emerging research in this area through a systematic literature review examining oracle types, researcher goals, the ML techniques applied, how the…

Software Engineering · Computer Science 2021-08-10 Afonso Fontes , Gregory Gay

NeuroEvolution (NE) methods are known for applying Evolutionary Computation to the optimisation of Artificial Neural Networks(ANNs). Despite aiding non-expert users to design and train ANNs, the vast majority of NE approaches disregard the…

Neural and Evolutionary Computing · Computer Science 2020-04-02 Filipe Assunção , Nuno Lourenço , Bernardete Ribeiro , Penousal Machado

This paper investigates the application of Neuroevolution of Augmenting Topologies (NEAT) to automate gameplay in Dark Souls, a notoriously challenging action role-playing game characterized by complex combat mechanics, dynamic…

Artificial Intelligence · Computer Science 2025-07-08 Jim O'Connor , Gary B. Parker , Mustafa Bugti

Novelty search is a recent artificial evolution technique that challenges traditional evolutionary approaches. In novelty search, solutions are rewarded based on their novelty, rather than their quality with respect to a predefined…

Neural and Evolutionary Computing · Computer Science 2017-03-14 Jorge Gomes , Paulo Urbano , Anders Lyhne Christensen

Creating and evaluating games manually is an arduous and laborious task. Procedural content generation can aid by creating game artifacts, but usually not an entire game. Evolutionary game design, which combines evolutionary algorithms with…

Artificial Intelligence · Computer Science 2024-02-02 Lana Bertoldo Rossato , Leonardo Boaventura Bombardelli , Anderson Rocha Tavares

Testing is widely recognized as an important stage of the software development lifecycle. Effective software testing can provide benefits such as bug finding, preventing regressions, and documentation. In terms of documentation, unit tests…

Software Engineering · Computer Science 2022-04-22 Elizabeth Dinella , Gabriel Ryan , Todd Mytkowicz , Shuvendu K. Lahiri

The development of modern NLP applications often relies on various benchmark datasets containing plenty of manually labeled tests to evaluate performance. While constructing datasets often costs many resources, the performance on the…

Software Engineering · Computer Science 2023-08-01 Pin Ji , Yang Feng , Weitao Huang , Jia Liu , Zhihong Zhao

There is a recent surge in interest for imitation learning, with large human video-game and robotic manipulation datasets being used to train agents on very complex tasks. While deep neuroevolution has recently been shown to match the…

Neural and Evolutionary Computing · Computer Science 2023-04-26 Maximilien Le Clei , Pierre Bellec

Generating a game is not the same as making one that can be played. Despite advances in code generation, existing approaches treat game generation as one-shot translation from prompt to artifact, leaving interaction-level failures…

Software Engineering · Computer Science 2026-05-28 Yixu Huang , Bo Li , Na Li , Zhe Wang , Kaijie Chen , Haonan Ge , Qingyi Si , Yuanzhe Shen , Ruihan Yang , Guangjing Wang , Hongcheng Guo

This paper focuses on procedurally generating rules and communicating them to players to adjust the difficulty. This is part of a larger project to collect and adapt games in educational games for young children using a digital puzzle game…

Human-Computer Interaction · Computer Science 2025-03-20 Thomas Volden , Djordje Grbic , Paolo Burelli

Software Testing is a process to identify the quality and reliability of software, which can be achieved through the help of proper test data. However, doing this manually is a difficult task due to the presence of number of predicate nodes…

Software Engineering · Computer Science 2014-01-22 Yeresime Suresh , Santanu Ku. Rath

Two major goals in machine learning are the discovery and improvement of solutions to complex problems. In this paper, we argue that complexification, i.e. the incremental elaboration of solutions through adding new structure, achieves both…

Artificial Intelligence · Computer Science 2011-07-04 R. Miikkulainen , K. O. Stanley