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In this paper, we propose ARCH (Animatable Reconstruction of Clothed Humans), a novel end-to-end framework for accurate reconstruction of animation-ready 3D clothed humans from a monocular image. Existing approaches to digitize 3D humans…

Graphics · Computer Science 2020-04-14 Zeng Huang , Yuanlu Xu , Christoph Lassner , Hao Li , Tony Tung

Rigging and skinning clothed human avatars is a challenging task and traditionally requires a lot of manual work and expertise. Recent methods addressing it either generalize across different characters or focus on capturing the dynamics of…

Computer Vision and Pattern Recognition · Computer Science 2023-07-04 Zhouyingcheng Liao , Vladislav Golyanik , Marc Habermann , Christian Theobalt

How to effectively represent camera pose is an essential problem in 3D computer vision, especially in tasks such as camera pose regression and novel view synthesis. Traditionally, 3D position of the camera is represented by Cartesian…

Computer Vision and Pattern Recognition · Computer Science 2021-05-11 Yaxuan Zhu , Ruiqi Gao , Siyuan Huang , Song-Chun Zhu , Ying Nian Wu

We propose a novel neural network approach, LARP (Learned Articulated Rigid body Physics), to model the dynamics of articulated human motion with contact. Our goal is to develop a faster and more convenient methodological alternative to…

Neural and Evolutionary Computing · Computer Science 2024-10-17 Mykhaylo Andriluka , Baruch Tabanpour , C. Daniel Freeman , Cristian Sminchisescu

We present HumanNeRF-SE, a simple yet effective method that synthesizes diverse novel pose images with simple input. Previous HumanNeRF works require a large number of optimizable parameters to fit the human images. Instead, we reload these…

Computer Vision and Pattern Recognition · Computer Science 2024-04-05 Caoyuan Ma , Yu-Lun Liu , Zhixiang Wang , Wu Liu , Xinchen Liu , Zheng Wang

This paper targets on learning-based novel view synthesis from a single or limited 2D images without the pose supervision. In the viewer-centered coordinates, we construct an end-to-end trainable conditional variational framework to…

Computer Vision and Pattern Recognition · Computer Science 2021-06-08 Xiaofeng Liu , Tong Che , Yiqun Lu , Chao Yang , Site Li , Jane You

Modeling animatable human avatars from RGB videos is a long-standing and challenging problem. Recent works usually adopt MLP-based neural radiance fields (NeRF) to represent 3D humans, but it remains difficult for pure MLPs to regress…

Computer Vision and Pattern Recognition · Computer Science 2024-05-28 Zhe Li , Yipengjing Sun , Zerong Zheng , Lizhen Wang , Shengping Zhang , Yebin Liu

We present Neural Head Avatars, a novel neural representation that explicitly models the surface geometry and appearance of an animatable human avatar that can be used for teleconferencing in AR/VR or other applications in the movie or…

Computer Vision and Pattern Recognition · Computer Science 2022-03-29 Philip-William Grassal , Malte Prinzler , Titus Leistner , Carsten Rother , Matthias Nießner , Justus Thies

We present a novel approach for synthesizing photo-realistic images of people in arbitrary poses using generative adversarial learning. Given an input image of a person and a desired pose represented by a 2D skeleton, our model renders the…

Computer Vision and Pattern Recognition · Computer Science 2018-09-28 Albert Pumarola , Antonio Agudo , Alberto Sanfeliu , Francesc Moreno-Noguer

Previous animatable 3D-aware GANs for human generation have primarily focused on either the human head or full body. However, head-only videos are relatively uncommon in real life, and full body generation typically does not deal with…

Computer Vision and Pattern Recognition · Computer Science 2023-09-06 Yue Wu , Sicheng Xu , Jianfeng Xiang , Fangyun Wei , Qifeng Chen , Jiaolong Yang , Xin Tong

It is extremely challenging to create an animatable clothed human avatar from RGB videos, especially for loose clothes due to the difficulties in motion modeling. To address this problem, we introduce a novel representation on the basis of…

Computer Vision and Pattern Recognition · Computer Science 2022-03-29 Zerong Zheng , Han Huang , Tao Yu , Hongwen Zhang , Yandong Guo , Yebin Liu

The creation of lifelike human avatars capable of realistic pose variation and viewpoint flexibility remains a fundamental challenge in computer vision and graphics. Current approaches typically yield either geometrically inconsistent…

Computer Vision and Pattern Recognition · Computer Science 2025-12-10 Chia-Hern Lai , I-Hsuan Lo , Yen-Ku Yeh , Thanh-Nguyen Truong , Ching-Chun Huang

We present X-Avatar, a novel avatar model that captures the full expressiveness of digital humans to bring about life-like experiences in telepresence, AR/VR and beyond. Our method models bodies, hands, facial expressions and appearance in…

Computer Vision and Pattern Recognition · Computer Science 2023-03-10 Kaiyue Shen , Chen Guo , Manuel Kaufmann , Juan Jose Zarate , Julien Valentin , Jie Song , Otmar Hilliges

We propose an approach for forecasting video of complex human activity involving multiple people. Direct pixel-level prediction is too simple to handle the appearance variability in complex activities. Hence, we develop novel intermediate…

Computer Vision and Pattern Recognition · Computer Science 2017-12-07 Mengyao Zhai , Jiacheng Chen , Ruizhi Deng , Lei Chen , Ligeng Zhu , Greg Mori

Though a large body of computer vision research has investigated developing generic semantic representations, efforts towards developing a similar representation for 3D has been limited. In this paper, we learn a generic 3D representation…

Computer Vision and Pattern Recognition · Computer Science 2017-10-24 Amir R. Zamir , Tilman Wekel , Pulkit Argrawal , Colin Weil , Jitendra Malik , Silvio Savarese

Although human reconstruction typically results in human-specific avatars, recent 3D scene reconstruction techniques utilizing pixel-aligned features show promise in generalizing to new scenes. Applying these techniques to human avatar…

Computer Vision and Pattern Recognition · Computer Science 2023-10-18 Jinlong Fan , Jing Zhang , Zhi Hou , Dacheng Tao

The paper proposes a novel generative adversarial network for one-shot face reenactment, which can animate a single face image to a different pose-and-expression (provided by a driving image) while keeping its original appearance. The core…

Computer Vision and Pattern Recognition · Computer Science 2021-04-27 Guangming Yao , Yi Yuan , Tianjia Shao , Shuang Li , Shanqi Liu , Yong Liu , Mengmeng Wang , Kun Zhou

We propose Neural Deformable Fields (NDF), a new representation for dynamic human digitization from a multi-view video. Recent works proposed to represent a dynamic human body with shared canonical neural radiance fields which links to the…

Computer Vision and Pattern Recognition · Computer Science 2022-07-20 Ruiqi Zhang , Jie Chen

We present animatable neural radiance fields (animatable NeRF) for detailed human avatar creation from monocular videos. Our approach extends neural radiance fields (NeRF) to the dynamic scenes with human movements via introducing explicit…

Computer Vision and Pattern Recognition · Computer Science 2021-09-08 Jianchuan Chen , Ying Zhang , Di Kang , Xuefei Zhe , Linchao Bao , Xu Jia , Huchuan Lu

Creating high-quality controllable 3D human models from multi-view RGB videos poses a significant challenge. Neural radiance fields (NeRFs) have demonstrated remarkable quality in reconstructing and free-viewpoint rendering of static as…

Computer Vision and Pattern Recognition · Computer Science 2024-03-20 Paul Knoll , Wieland Morgenstern , Anna Hilsmann , Peter Eisert