Related papers: Parameter Sensitivity of Deep-Feature based Evalua…
In this study, the notion of perceptual features is introduced for describing general music properties based on human perception. This is an attempt at rethinking the concept of features, in order to understand the underlying human…
In time-cost scale model studies, predicting acoustic performance by using simulation methods is a commonly used method that is preferred. In this field, building acoustic simulation tools are complicated by several challenges, including…
The subjective quality of natural signals can be approximated with objective perceptual metrics. Designed to approximate the perceptual behaviour of human observers, perceptual metrics often reflect structures found in natural signals and…
Recent Audio Multimodal Large Language Models (Audio MLLMs) demonstrate impressive performance on speech benchmarks, yet it remains unclear whether these models genuinely process acoustic signals or rely on text-based semantic inference. To…
We present SoundMorpher, an open-world sound morphing method designed to generate perceptually uniform morphing trajectories. Traditional sound morphing techniques typically assume a linear relationship between the morphing factor and sound…
Image-to-image translation can create large impact in medical imaging, as images can be synthetically transformed to other modalities, sequence types, higher resolutions or lower noise levels. To ensure patient safety, these methods should…
Objective visual quality assessment of 3D models is a fundamental issue in computer graphics. Quality assessment metrics may allow a wide range of processes to be guided and evaluated, such as level of detail creation, compression,…
Acoustic environment characterization opens doors for sound reproduction innovations, smart EQing, speech enhancement, hearing aids, and forensics. Reverberation time, clarity, and direct-to-reverberant ratio are acoustic parameters that…
This paper presents a geometric approach to pitch estimation (PE)-an important problem in Music Information Retrieval (MIR), and a precursor to a variety of other problems in the field. Though there exist a number of highly-accurate…
This paper describes methods for evaluating automatic speech recognition (ASR) systems in comparison with human perception results, using measures derived from linguistic distinctive features. Error patterns in terms of manner, place and…
Texture-based studies and designs have been in focus recently. Whisker-based multidimensional surface texture data is missing in the literature. This data is critical for robotics and machine perception algorithms in the classification and…
In this paper, we propose an enhanced audio-visual deep detection method. Recent methods in audio-visual deepfake detection mostly assess the synchronization between audio and visual features. Although they have shown promising results,…
Objective evaluation of synthetic speech quality remains a critical challenge. Human listening tests are the gold standard, but costly and impractical at scale. Fr\'echet Distance has emerged as a promising alternative, yet its reliability…
Geometrical approaches for room acoustics simulation have the advantage of requiring limited computational resources while still achieving a high perceptual plausibility. A common approach is using the image source model for direct and…
Reliable determination of sensory thresholds is the holy grail of signal detection theory. However, there exists no gold standard for the estimation of thresholds based on neurophysiological parameters, although a reliable estimation method…
This paper introduces a novel data-driven strategy for synthesizing gramophone noise audio textures. A diffusion probabilistic model is applied to generate highly realistic quasiperiodic noises. The proposed model is designed to generate…
We introduce a non-parametric approach for infinite video texture synthesis using a representation learned via contrastive learning. We take inspiration from Video Textures, which showed that plausible new videos could be generated from a…
Diffusion models have emerged as powerful deep generative techniques, producing high-quality and diverse samples in applications in various domains including audio. While existing reviews provide overviews, there remains limited in-depth…
Emotions lie on a continuum, but current models treat emotions as a finite valued discrete variable. This representation does not capture the diversity in the expression of emotion. To better represent emotions we propose the use of natural…
Synthesizer is a type of electronic musical instrument that is now widely used in modern music production and sound design. Each parameters configuration of a synthesizer produces a unique timbre and can be viewed as a unique instrument.…