Related papers: Musika! Fast Infinite Waveform Music Generation
Video generation requires synthesizing consistent and persistent frames with dynamic content over time. This work investigates modeling the temporal relations for composing video with arbitrary length, from a few frames to even infinite,…
The success of the generative model has gained unprecedented attention in the music generation area. Transformer-based architectures have set new benchmarks for model performance. However, their practical adoption is hindered by some…
While most music generation models generate a mixture of stems (in mono or stereo), we propose to train a multi-stem generative model with 3 stems (bass, drums and other) that learn the musical dependencies between them. To do so, we train…
Generating musical audio directly with neural networks is notoriously difficult because it requires coherently modeling structure at many different timescales. Fortunately, most music is also highly structured and can be represented as…
We introduce UniMuMo, a unified multimodal model capable of taking arbitrary text, music, and motion data as input conditions to generate outputs across all three modalities. To address the lack of time-synchronized data, we align unpaired…
Music generation has attracted growing interest with the advancement of deep generative models. However, generating music conditioned on textual descriptions, known as text-to-music, remains challenging due to the complexity of musical…
Recent advances in generative AI have made music generation a prominent research focus. However, many neural-based models rely on large datasets, raising concerns about copyright infringement and high-performance costs. In contrast, we…
This paper is a survey and an analysis of different ways of using deep learning (deep artificial neural networks) to generate musical content. We propose a methodology based on five dimensions for our analysis: Objective - What musical…
Motion-to-music and music-to-motion have been studied separately, each attracting substantial research interest within their respective domains. The interaction between human motion and music is a reflection of advanced human intelligence,…
Music has always been thought of as a "human" endeavor -- when praising a piece of music, we emphasize the composer's creativity and the emotions the music invokes. Because music also heavily relies on patterns and repetition in the form of…
Recent improvements in generative adversarial network (GAN) training techniques prove that progressively training a GAN drastically stabilizes the training and improves the quality of outputs produced. Adding layers after the previous ones…
Controllable music generation remains a significant challenge, with existing methods often requiring model retraining or introducing audible artifacts. We introduce MusicRFM, a framework that adapts Recursive Feature Machines (RFMs) to…
A common approach to generating symbolic music using neural networks involves repeated sampling of an autoregressive model until the full output sequence is obtained. While such approaches have shown some promise in generating short…
Since the introduction of deep learning, researchers have proposed content generation systems using deep learning and proved that they are competent to generate convincing content and artistic output, including music. However, one can argue…
Multimodality-to-Multiaudio (MM2MA) generation faces significant challenges in synthesizing diverse and contextually aligned audio types (e.g., sound effects, speech, music, and songs) from multimodal inputs (e.g., video, text, images),…
Generative adversarial networks have been proposed as a way of efficiently training deep generative neural networks. We propose a generative adversarial model that works on continuous sequential data, and apply it by training it on a…
We present and release MIDI-GPT, a generative system based on the Transformer architecture that is designed for computer-assisted music composition workflows. MIDI-GPT supports the infilling of musical material at the track and bar level,…
In the task of generating music, the art factor plays a big role and is a great challenge for AI. Previous work involving adversarial training to produce new music pieces and modeling the compatibility of variety in music (beats, tempo,…
In recent years, machine learning, and in particular generative adversarial neural networks (GANs) and attention-based neural networks (transformers), have been successfully used to compose and generate music, both melodies and polyphonic…
Recent advances in text-to-music editing, which employ text queries to modify music (e.g.\ by changing its style or adjusting instrumental components), present unique challenges and opportunities for AI-assisted music creation. Previous…