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We consider the maximum chromatic number of hypergraphs consisting of cliques that have pairwise small intersections. Designs of the appropriate parameters produce optimal constructions, but these are known to exist only when the number of…
We consider two-player games played on finite colored graphs where the goal is the construction of an infinite path with one of the following frequency-related properties: (i) all colors occur with the same asymptotic frequency, (ii) there…
In this paper we study the problem of social learning under multiple true hypotheses and self-interested agents which exchange information over a graph. In this setup, each agent receives data that might be generated from a different…
For a given number of colors, $s$, the guessing number of a graph is the (base $s$) logarithm of the cardinality of the largest family of colorings of the vertex set of the graph such that the color of each vertex can be determined from the…
We study two types of two player, perfect information games with no chance moves, played on the edge set of the binomial random graph ${\mathcal G}(n,p)$. In each round of the $(1 : q)$ Waiter-Client Hamiltonicity game, the first player,…
We introduce the game INFLUENCE, a scoring combinatorial game, played on a directed graph where each vertex is either colored black or white. The two players, Black and White play alternately by taking a vertex of their color and all its…
We first consider the following problem. We are given a fixed perfect matching $M$ of $[n]$ and we add random edges one at a time until there is a Hamilton cycle containing $M$. We show that w.h.p. the hitting time for this event is the…
Testing for independence between graphs is a problem that arises naturally in social network analysis and neuroscience. In this paper, we address independence testing for inhomogeneous Erd\H{o}s-R\'{e}nyi random graphs on the same vertex…
For a graph G, a monotone increasing graph property P and positive integer q, we define the Client-Waiter game to be a two-player game which runs as follows. In each turn Waiter is offering Client a subset of at least one and at most q+1…
There is arbitrariness in optimum solutions of graph-theoretic problems that can give rise to unfairness. Incorporating fairness in such problems, however, can be done in multiple ways. For instance, fairness can be defined on an individual…
A spanning tree of an edge-colored graph is rainbow provided that each of its edges receives a distinct color. In this paper we consider the natural extremal problem of maximizing and minimizing the number of rainbow spanning trees in a…
We show how to adjust a very nice coupling argument due to McDiarmid in order to prove/reprove in a novel way results concerning Hamilton cycles in various models of random graph and hypergraphs. In particular, we firstly show that for…
Topology recognition and leader election are fundamental tasks in distributed computing in networks. The first of them requires each node to find a labeled isomorphic copy of the network, while the result of the second one consists in a…
We consider problems related to the combinatorial game (Free-)Flood-It, in which players aim to make a coloured graph monochromatic with the minimum possible number of flooding operations. We show that the minimum number of moves required…
We strengthen a result by Laskar and Lyle (Discrete Appl. Math. (2009), 330-338) by proving that it is NP-complete to decide whether a bipartite planar graph can be partitioned into three independent dominating sets. In contrast, we show…
A hole is an induced cycle with at least four vertices. A hole is even if its number of vertices is even. Given a set L of graphs, a graph G is L-free if G does not contain any graph in L as an induced subgraph. Currently, the following two…
For any $\varepsilon > 0$, we give a polynomial-time $n^\varepsilon$-approximation algorithm for Max Independent Set in graphs of bounded twin-width given with an $O(1)$-sequence. This result is derived from the following time-approximation…
The stable matching problem is a prototype model in economics and social sciences where agents act selfishly to optimize their own satisfaction, subject to mutually conflicting constraints. A stable matching is a pairing of adjacent…
We consider a two-player search game on a tree $T$. One vertex (unknown to the players) is randomly selected as the target. The players alternately guess vertices. If a guess $v$ is not the target, then both players are informed in which…
The problem of determining the number of "flooding operations" required to make a given coloured graph monochromatic in the one-player combinatorial game Flood-It has been studied extensively from an algorithmic point of view, but basic…