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Effective eye contact is a cornerstone of successful public speaking. It strengthens the speaker's credibility and fosters audience engagement. Yet, managing effective eye contact is a skill that demands extensive training and practice,…

Human-Computer Interaction · Computer Science 2026-02-03 Lingyu Du , Xucong Zhang , Guohao Lan

We introduce FaceTalk, a novel generative approach designed for synthesizing high-fidelity 3D motion sequences of talking human heads from input audio signal. To capture the expressive, detailed nature of human heads, including hair, ears,…

Computer Vision and Pattern Recognition · Computer Science 2024-03-19 Shivangi Aneja , Justus Thies , Angela Dai , Matthias Nießner

Large Language Models (LLMs) have revolutionized various industries by harnessing their power to improve productivity and facilitate learning across different fields. One intriguing application involves combining LLMs with visual models to…

Human-Computer Interaction · Computer Science 2023-12-14 Hussam Azzuni , Sharim Jamal , Abdulmotaleb Elsaddik

We introduce VASA, a framework for generating lifelike talking faces with appealing visual affective skills (VAS) given a single static image and a speech audio clip. Our premiere model, VASA-1, is capable of not only generating lip…

Computer Vision and Pattern Recognition · Computer Science 2024-11-01 Sicheng Xu , Guojun Chen , Yu-Xiao Guo , Jiaolong Yang , Chong Li , Zhenyu Zang , Yizhong Zhang , Xin Tong , Baining Guo

This chapter gives an overview of interaction techniques for mixed reality including augmented and virtual reality (AR/VR). Various modalities for input and output are discussed. Specifically, techniques for tangible and surface-based…

Human-Computer Interaction · Computer Science 2021-03-11 Jens Grubert

A skilled live-commerce host is not merely a narrator, but a sales agent who converts viewer curiosity into purchase intent through expert product knowledge, emotionally intelligent response tactics, and entertainment that serves as a…

Artificial Intelligence · Computer Science 2026-05-15 Yuyan Chen

Interactive fiction is a literary genre that is rapidly gaining popularity. In this genre, readers are able to explicitly take actions in order to guide the course of the story. With the recent popularity of narrative focused games, we…

Human-Computer Interaction · Computer Science 2019-01-09 Gilad Ostrin , Jérémy Frey , Jessica Cauchard

The paper introduces AniTalker, an innovative framework designed to generate lifelike talking faces from a single portrait. Unlike existing models that primarily focus on verbal cues such as lip synchronization and fail to capture the…

Computer Vision and Pattern Recognition · Computer Science 2024-05-07 Tao Liu , Feilong Chen , Shuai Fan , Chenpeng Du , Qi Chen , Xie Chen , Kai Yu

Augmented Reality (AR) as a platform has the potential to facilitate the reduction of the cocktail party effect. Future AR headsets could potentially leverage information from an array of sensors spanning many different modalities. Training…

We present a method for augmenting a Large Language Model (LLM) with a combination of text and visual data to enable accurate question answering in visualization of scientific data, making conversational visualization possible. LLMs…

Human-Computer Interaction · Computer Science 2025-01-17 Omar Mena , Alexandre Kouyoumdjian , Lonni Besançon , Michael Gleicher , Ivan Viola , Anders Ynnerman

Proactive and real-time interactive experiences are essential for human-like AI companions, yet face three key challenges: (1) achieving low-latency inference under continuous streaming inputs, (2) autonomously deciding when to respond, and…

Computer Vision and Pattern Recognition · Computer Science 2026-05-26 Weicai Yan , Yuhong Dai , Qi Ran , Haodong Li , Wang Lin , Tao Jin , Xing Xie , Hao Liao , Jianxun Lian

Augmented Reality (AR) is transforming the way we interact with virtual information in the physical world. By overlaying digital content in real-world environments, AR enables new forms of immersive and engaging experiences. However,…

Human-Computer Interaction · Computer Science 2025-04-24 Julian Rasch , Florian Müller , Francesco Chiossi

In this paper, we present TalkingMachines -- an efficient framework that transforms pretrained video generation models into real-time, audio-driven character animators. TalkingMachines enables natural conversational experiences by…

Sound · Computer Science 2025-06-04 Chetwin Low , Weimin Wang

Speech-driven facial animation is the process that automatically synthesizes talking characters based on speech signals. The majority of work in this domain creates a mapping from audio features to visual features. This approach often…

Computer Vision and Pattern Recognition · Computer Science 2019-06-18 Konstantinos Vougioukas , Stavros Petridis , Maja Pantic

The dialogue experience with conversational agents can be greatly enhanced with multimodal and immersive interactions in virtual reality. In this work, we present an open-source architecture with the goal of simplifying the development of…

Artificial Intelligence · Computer Science 2023-08-08 Michele Yin , Gabriel Roccabruna , Abhinav Azad , Giuseppe Riccardi

A toolbox for creation and rendering of dynamic virtual acoustic environments (TASCAR) that allows direct user interaction was developed for application in hearing aid research and audiology. This technical paper describes the general…

Sound · Computer Science 2025-05-01 Giso Grimm , Joanna Luberadzka , Volker Hohmann

Speech-driven facial animation is useful for a variety of applications such as telepresence, chatbots, etc. The necessary attributes of having a realistic face animation are 1) audio-visual synchronization (2) identity preservation of the…

Computer Vision and Pattern Recognition · Computer Science 2020-05-27 Sanjana Sinha , Sandika Biswas , Brojeshwar Bhowmick

Augmented Reality, or simply AR, is the incorporation of information in digital format that includes live footage of a certain user's real-time environment. Also now, various universities are using Augmented Reality. Applying the technology…

Human-Computer Interaction · Computer Science 2021-09-07 Carlo H. Godoy

To the best of our knowledge, we first present a live system that generates personalized photorealistic talking-head animation only driven by audio signals at over 30 fps. Our system contains three stages. The first stage is a deep neural…

Graphics · Computer Science 2021-09-27 Yuanxun Lu , Jinxiang Chai , Xun Cao

Interacting with a significant number of individuals on a daily basis is commonplace for many professionals, which can lead to challenges in recalling specific details: Who is this person? What did we talk about last time? The advant of…

Human-Computer Interaction · Computer Science 2025-05-20 Raphaël A. El Haddad , Zeyu Wang , Yeonsu Shin , Ranyi Liu , Yuntao Wang , Chun Yu
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