Related papers: RealityTalk: Real-Time Speech-Driven Augmented Pre…
Audience reactions can considerably enhance live experiences; conversely, in anytime-anywhere augmented reality (AR) experiences, large crowds of people might not always be available to congregate. To get closer to simulating live events…
We present PresentAgent, a multimodal agent that transforms long-form documents into narrated presentation videos. While existing approaches are limited to generating static slides or text summaries, our method advances beyond these…
Real-time video generation via diffusion is essential for building general-purpose multimodal interactive AI systems. However, the simultaneous denoising of all video frames with bidirectional attention via an iterative process in diffusion…
This paper introduces Teachable Reality, an augmented reality (AR) prototyping tool for creating interactive tangible AR applications with arbitrary everyday objects. Teachable Reality leverages vision-based interactive machine teaching…
Realistic visual simulations are omnipresent, yet their creation requires computing time, rendering, and expert animation knowledge. Open-vocabulary visual effects generation from text inputs emerges as a promising solution that can unlock…
Talking head generation is increasingly important in virtual reality (VR), especially for social scenarios involving multi-turn conversation. Existing approaches face notable limitations: mesh-based 3D methods can model dual-person dialogue…
Augmented video presentation tools provide a natural way for presenters to interact with their content, resulting in engaging experiences for remote audiences, such as when a presenter uses hand gestures to manipulate and direct attention…
Video conferencing has become central to professional collaboration, yet most platforms offer limited support for deaf, hard-of-hearing, and multilingual users. The World Health Organisation estimates that over 430 million people worldwide…
Head-worn augmented reality (AR) allows audiences to be immersed and engaged in stories told by live presenters. While presenters may also be in AR to have the same level of immersion and awareness as their audience, this symmetric…
Speech-driven 3D facial animation aims to generate realistic lip movements and facial expressions for 3D head models from arbitrary audio clips. Although existing diffusion-based methods are capable of producing natural motions, their slow…
Current AI writing tools, which rely on text prompts, poorly support the spatial and interactive nature of storytelling where ideas emerge from direct manipulation and play. We present PlayWrite, a mixed-reality system where users author…
In this position paper, we propose researching the combination of Augmented Reality (AR) and Artificial Intelligence (AI) to support conversations, inspired by the interfaces of dialogue systems commonly found in videogames. AR-capable…
Generating realistic talking faces is a complex and widely discussed task with numerous applications. In this paper, we present DiffTalker, a novel model designed to generate lifelike talking faces through audio and landmark co-driving.…
Incorporating accurate physics-based simulation into interactive design tools is challenging. However, adding the physics accurately becomes crucial to several emerging technologies. For example, in virtual/augmented reality (VR/AR) videos,…
Long-term, open-domain dialogue capabilities are essential for chatbots aiming to recall past interactions and demonstrate emotional intelligence (EI). Yet, most existing research relies on synthetic, LLM-generated data, leaving open…
We present UniTalk, a novel dataset specifically designed for the task of active speaker detection, emphasizing challenging scenarios to enhance model generalization. Unlike previously established benchmarks such as AVA, which predominantly…
While Cave Automatic Virtual Environment (CAVE) systems have long enabled room-scale virtual reality and various kinds of interactivity, their content has largely remained predetermined. We present \textit{Storycaster}, a generative AI CAVE…
Task-oriented conversational agents rely on semantic parsers to translate natural language to formal representations. In this paper, we propose the design and rationale of the ThingTalk formal representation, and how the design improves the…
Communication is the most useful tool to impart knowledge, understand ideas, clarify thoughts and expressions, organize plan and manage every single day-to-day activity. Although there are different modes of communication, physical barrier…
Audio-driven talking face generation is a challenging task in digital communication. Despite significant progress in the area, most existing methods concentrate on audio-lip synchronization, often overlooking aspects such as visual quality,…