English
Related papers

Related papers: PRIF: Primary Ray-based Implicit Function

200 papers

This report describes the solution that secured the first place in the "View Synthesis Challenge for Human Heads (VSCHH)" at the ICCV 2023 workshop. Given the sparse view images of human heads, the objective of this challenge is to…

Computer Vision and Pattern Recognition · Computer Science 2023-12-18 Ruijie Zhu , Jiahao Chang , Ziyang Song , Jiahuan Yu , Tianzhu Zhang

Accurate surface geometry representation is crucial in 3D visual computing. Explicit representations, such as polygonal meshes, and implicit representations, like signed distance functions, each have distinct advantages, making efficient…

Graphics · Computer Science 2025-09-26 Christian Stippel , Felix Mujkanovic , Thomas Leimkühler , Pedro Hermosilla

We present a physics-based inverse rendering method that learns the illumination, geometry, and materials of a scene from posed multi-view RGB images. To model the illumination of a scene, existing inverse rendering works either completely…

Computer Vision and Pattern Recognition · Computer Science 2023-12-04 Youming Deng , Xueting Li , Sifei Liu , Ming-Hsuan Yang

We describe a two-level method for computing a function whose zero-level set is the surface reconstructed from given points scattered over the surface and associated with surface normal vectors. The function is defined as a linear…

Graphics · Computer Science 2017-08-23 Rongjiang Pan , Vaclav Skala

Deep implicit functions (DIFs) have emerged as a potent and articulate means of representing 3D shapes. However, methods modeling object categories or non-rigid entities have mainly focused on single-object scenarios. In this work, we…

Computer Vision and Pattern Recognition · Computer Science 2023-12-19 Yuchun Liu , Benjamin Planche , Meng Zheng , Zhongpai Gao , Pierre Sibut-Bourde , Fan Yang , Terrence Chen , Ziyan Wu

Precise representations of 3D faces are beneficial to various computer vision and graphics applications. Due to the data discretization and model linearity, however, it remains challenging to capture accurate identity and expression clues…

Computer Vision and Pattern Recognition · Computer Science 2022-04-26 Mingwu Zheng , Hongyu Yang , Di Huang , Liming Chen

Randomly sampling points on surfaces is an essential operation in geometry processing. This sampling is computationally straightforward on explicit meshes, but it is much more difficult on other shape representations, such as widely-used…

Graphics · Computer Science 2025-06-16 Selena Ling , Abhishek Madan , Nicholas Sharp , Alec Jacobson

Neural implicit reconstruction via volume rendering has demonstrated its effectiveness in recovering dense 3D surfaces. However, it is non-trivial to simultaneously recover meticulous geometry and preserve smoothness across regions with…

Computer Vision and Pattern Recognition · Computer Science 2025-04-09 Ziyu Tang , Weicai Ye , Yifan Wang , Di Huang , Hujun Bao , Tong He , Guofeng Zhang

Surface reconstruction has traditionally relied on the Multi-View Stereo (MVS)-based pipeline, which often suffers from noisy and incomplete geometry. This is due to that although MVS has been proven to be an effective way to recover the…

Computer Vision and Pattern Recognition · Computer Science 2024-01-24 Wanjuan Su , Chen Zhang , Qingshan Xu , Wenbing Tao

Most Neural Radiance Fields (NeRFs) exhibit limited generalization capabilities, which restrict their applicability in representing multiple scenes using a single model. To address this problem, existing generalizable NeRF methods simply…

Computer Vision and Pattern Recognition · Computer Science 2024-03-20 Ganlin Yang , Guoqiang Wei , Zhizheng Zhang , Yan Lu , Dong Liu

We introduce a new approach for reconstruction and novel view synthesis of unbounded real-world scenes. In contrast to previous methods using either volumetric fields, grid-based models, or discrete point cloud proxies, we propose a hybrid…

Computer Vision and Pattern Recognition · Computer Science 2025-03-12 Florian Hahlbohm , Linus Franke , Moritz Kappel , Susana Castillo , Martin Eisemann , Marc Stamminger , Marcus Magnor

We introduce differentiable indirection -- a novel learned primitive that employs differentiable multi-scale lookup tables as an effective substitute for traditional compute and data operations across the graphics pipeline. We demonstrate…

Graphics · Computer Science 2023-11-21 Sayantan Datta , Carl Marshall , Derek Nowrouzezahrai , Zhao Dong , Zhengqin Li

Generating safe motion plans in real-time is a key requirement for deploying robot manipulators to assist humans in collaborative settings. In particular, robots must satisfy strict safety requirements to avoid self-damage or harming nearby…

Robotics · Computer Science 2023-02-16 Jonathan Michaux , Qingyi Chen , Yongseok Kwon , Ram Vasudevan

Implicit functions provide a fundamental basis to model 3D objects, no matter they are rigid or deformable, in computer graphics and geometric modeling. This paper introduces a new constructive scheme of implicitly-defined 3D objects based…

Graphics · Computer Science 2019-06-18 Adriano N. Raposo , Abel J. P. Gomes

Reconstructing hand-held objects from a single RGB image is an important and challenging problem. Existing works utilizing Signed Distance Fields (SDF) reveal limitations in comprehensively capturing the complex hand-object interactions,…

Computer Vision and Pattern Recognition · Computer Science 2023-10-27 Chenyangguang Zhang , Yan Di , Ruida Zhang , Guangyao Zhai , Fabian Manhardt , Federico Tombari , Xiangyang Ji

We present Gradient-SDF, a novel representation for 3D geometry that combines the advantages of implict and explicit representations. By storing at every voxel both the signed distance field as well as its gradient vector field, we enhance…

Computer Vision and Pattern Recognition · Computer Science 2021-11-29 Christiane Sommer , Lu Sang , David Schubert , Daniel Cremers

SDF-based differential rendering frameworks have achieved state-of-the-art multiview 3D shape reconstruction. In this work, we re-examine this family of approaches by minimally reformulating its core appearance model in a way that…

Computer Vision and Pattern Recognition · Computer Science 2025-03-26 Briac Toussaint , Diego Thomas , Jean-Sébastien Franco

Visual localization techniques rely upon some underlying scene representation to localize against. These representations can be explicit such as 3D SFM map or implicit, such as a neural network that learns to encode the scene. The former…

Computer Vision and Pattern Recognition · Computer Science 2024-06-13 Maxime Pietrantoni , Gabriela Csurka , Martin Humenberger , Torsten Sattler

Multi-view surface reconstruction is an ill-posed, inverse problem in 3D vision research. It involves modeling the geometry and appearance with appropriate surface representations. Most of the existing methods rely either on explicit…

Computer Vision and Pattern Recognition · Computer Science 2024-01-09 Zhangjin Huang , Zhihao Liang , Haojie Zhang , Yangkai Lin , Kui Jia

Implicit neural rendering, especially Neural Radiance Field (NeRF), has shown great potential in novel view synthesis of a scene. However, current NeRF-based methods cannot enable users to perform user-controlled shape deformation in the…

Graphics · Computer Science 2022-05-11 Yu-Jie Yuan , Yang-Tian Sun , Yu-Kun Lai , Yuewen Ma , Rongfei Jia , Lin Gao