Related papers: Arbitrary Point Cloud Upsampling with Spherical Mi…
Point cloud upsampling aims to generate dense and uniformly distributed point sets from a sparse point cloud, which plays a critical role in 3D computer vision. Previous methods typically split a sparse point cloud into several local…
We introduce a novel technique for neural point cloud consolidation which learns from only the input point cloud. Unlike other point upsampling methods which analyze shapes via local patches, in this work, we learn from global subsets. We…
We propose a generative adversarial network for point cloud upsampling, which can not only make the upsampled points evenly distributed on the underlying surface but also efficiently generate clean high frequency regions. The generator of…
Processing large point clouds is a challenging task. Therefore, the data is often downsampled to a smaller size such that it can be stored, transmitted and processed more efficiently without incurring significant performance degradation.…
Over the past two decades, we have seen an exponentially increased amount of point clouds collected with irregular shapes in various areas. Motivated by the importance of solid modeling for point clouds, we develop a novel and efficient…
This paper addresses the problem of generating uniform dense point clouds to describe the underlying geometric structures from given sparse point clouds. Due to the irregular and unordered nature, point cloud densification as a generative…
Point clouds produced by 3D scanning are often sparse, non-uniform, and noisy. Recent upsampling approaches aim to generate a dense point set, while achieving both distribution uniformity and proximity-to-surface, and possibly amending…
Recent advances in generative modeling have demonstrated strong promise for high-quality point cloud upsampling. In this work, we present PUFM++, an enhanced flow-matching framework for reconstructing dense and accurate point clouds from…
Most algorithms that rely on deep learning-based approaches to generate 3D point sets can only produce clouds containing fixed number of points. Furthermore, they typically require large networks parameterized by many weights, which makes…
With the increased use of virtual and augmented reality applications, the importance of point cloud data rises. High-quality capturing of point clouds is still expensive and thus, the need for point cloud super-resolution or point cloud…
The demand for high-resolution point clouds has increased throughout the last years. However, capturing high-resolution point clouds is expensive and thus, frequently replaced by upsampling of low-resolution data. Most state-of-the-art…
Generative diffusion models have shown empirical successes in point cloud resampling, generating a denser and more uniform distribution of points from sparse or noisy 3D point clouds by progressively refining noise into structure. However,…
In this work, we propose a novel technique to generate shapes from point cloud data. A point cloud can be viewed as samples from a distribution of 3D points whose density is concentrated near the surface of the shape. Point cloud generation…
3D Gaussian Splatting (3DGS) has demonstrated its advantages in achieving fast and high-quality rendering. As point clouds serve as a widely-used and easily accessible form of 3D representation, bridging the gap between point clouds and…
Designing a point cloud upsampler, which aims to generate a clean and dense point cloud given a sparse point representation, is a fundamental and challenging problem in computer vision. A line of attempts achieves this goal by establishing…
This paper presents a framework to represent high-fidelity pointcloud sensor observations for efficient communication and storage. The proposed approach exploits Sparse Gaussian Process to encode pointcloud into a compact form. Our approach…
3D Gaussian Splatting (3DGS) has demonstrated remarkable performance in scene synthesis and novel view synthesis tasks. Typically, the initialization of 3D Gaussian primitives relies on point clouds derived from Structure-from-Motion (SfM)…
Efficient processing and feature extraction of largescale point clouds are important in related computer vision and cyber-physical systems. This work investigates point cloud resampling based on hypergraph signal processing (HGSP) to better…
Point clouds acquired from scanning devices are often perturbed by noise, which affects downstream tasks such as surface reconstruction and analysis. The distribution of a noisy point cloud can be viewed as the distribution of a set of…
High-quality point clouds have practical significance for point-based rendering, semantic understanding, and surface reconstruction. Upsampling sparse, noisy and nonuniform point clouds for a denser and more regular approximation of target…