Related papers: Heterogeneous Multi-agent Zero-Shot Coordination b…
Zero-shot learning (ZSL) aims to recognize instances of unseen classes solely based on the semantic descriptions of the classes. Existing algorithms usually formulate it as a semantic-visual correspondence problem, by learning mappings from…
Cooperation in multi-agent learning (MAL) is a topic at the intersection of numerous disciplines, including game theory, economics, social sciences, and evolutionary biology. Research in this area aims to understand both how agents can…
Zero-Shot Learning (ZSL) aims to recognize unseen classes by generalizing the knowledge, i.e., visual and semantic relationships, obtained from seen classes, where image augmentation techniques are commonly applied to improve the…
In zero-shot learning (ZSL) community, it is generally recognized that transductive learning performs better than inductive one as the unseen-class samples are also used in its training stage. How to generate pseudo labels for unseen-class…
Multi-agent reinforcement learning has shown promise on a variety of cooperative tasks as a consequence of recent developments in differentiable inter-agent communication. However, most architectures are limited to pools of homogeneous…
In the case of the two-person zero-sum stochastic game with a central controller, this paper proposes a best collaborative behavior search and selection algorithm based on reinforcement learning, in response to how to choose the best…
Robotic catching has traditionally focused on single-handed systems, which are limited in their ability to handle larger or more complex objects. In contrast, bimanual catching offers significant potential for improved dexterity and object…
Zero-Shot Learning (ZSL) aims to recognise unseen object classes, which are not observed during the training phase. The existing body of works on ZSL mostly relies on pretrained visual features and lacks the explicit attribute localisation…
Machine unlearning aims to remove the influence of specific samples from a trained model. A key challenge in this process is over-unlearning, where the model's performance on the remaining data significantly drops due to the change in the…
We consider a multi-agent reinforcement learning problem where each agent seeks to maximize a shared reward while interacting with other agents, and they may or may not be able to communicate. Typically the agents do not have access to…
In this paper we propose the first machine teaching algorithm for multiple inverse reinforcement learners. Specifically, our contributions are: (i) we formally introduce the problem of teaching a sequential task to a heterogeneous group of…
This paper proposes a novel method to enhance locomotion for a single humanoid robot through cooperative-heterogeneous multi-agent deep reinforcement learning (MARL). While most existing methods typically employ single-agent reinforcement…
Heterogeneous multi-task learning (HMTL) is an important topic in multi-task learning (MTL). Most existing HMTL methods usually solve either scenario where all tasks reside in the same input (feature) space yet unnecessarily the consistent…
In cooperative training, humans within a team coordinate on complex tasks, building mental models of their teammates and learning to adapt to teammates' actions in real-time. To reduce the often prohibitive scheduling constraints associated…
Multi-agent reinforcement learning (MARL) has become effective in tackling discrete cooperative game scenarios. However, MARL has yet to penetrate settings beyond those modelled by team and zero-sum games, confining it to a small subset of…
Recent advances in multi-agent reinforcement learning (MARL) are enabling impressive coordination in heterogeneous multi-robot teams. However, existing approaches often overlook the challenge of generalizing learned policies to teams of new…
Multi-agent reinforcement learning (MARL) is a promising framework for solving complex tasks with many agents. However, a key challenge in MARL is defining private utility functions that ensure coordination when training decentralized…
Learning algorithms are essential for the applications of game theory in a networking environment. In dynamic and decentralized settings where the traffic, topology and channel states may vary over time and the communication between agents…
Deep Reinforcement Learning (RL) models often fail to generalize when even small changes occur in the environment's observations or task requirements. Addressing these shifts typically requires costly retraining, limiting the reusability of…
Leveraging the powerful reasoning capabilities of large language models (LLMs), recent LLM-based robot task planning methods yield promising results. However, they mainly focus on single or multiple homogeneous robots on simple tasks.…