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We consider a scheduling problem where a cloud service provider has multiple units of a resource available over time. Selfish clients submit jobs, each with an arrival time, deadline, length, and value. The service provider's goal is to…

Computer Science and Game Theory · Computer Science 2017-03-03 Shuchi Chawla , Nikhil Devanur , Janardhan Kulkarni , Rad Niazadeh

Autonomous agents operating in sequential decision-making tasks under uncertainty can benefit from external action suggestions, which provide valuable guidance but inherently vary in reliability. Existing methods for incorporating such…

Artificial Intelligence · Computer Science 2026-05-26 Dylan M. Asmar , Mykel J. Kochenderfer

The literature on game-theoretic equilibrium finding predominantly focuses on single games or their repeated play. Nevertheless, numerous real-world scenarios feature playing a game sampled from a distribution of similar, but not identical…

Computer Science and Game Theory · Computer Science 2024-02-21 David Sychrovský , Michal Šustr , Elnaz Davoodi , Michael Bowling , Marc Lanctot , Martin Schmid

The problem of estimating event truths from conflicting agent opinions in a social network is investigated. An autoencoder learns the complex relationships between event truths, agent reliabilities and agent observations. A Bayesian network…

Machine Learning · Computer Science 2021-01-26 Jielong Yang , Wee Peng Tay

In this paper, we study a distributed privacy-preserving learning problem in social networks with general topology. The agents can communicate with each other over the network, which may result in privacy disclosure, since the…

Social and Information Networks · Computer Science 2023-01-30 Youming Tao , Shuzhen Chen , Feng Li , Dongxiao Yu , Jiguo Yu , Hao Sheng

To operate reliably under changing conditions, complex systems require feedback on how effectively they use resources, not just whether objectives are met. Current AI systems process vast information to produce sophisticated predictions,…

Artificial Intelligence · Computer Science 2026-03-10 Wael Hafez , Chenan Wei , Rodrigo Pena , Amir Nazeri , Cameron Reid

Counterfactual thinking describes a psychological phenomenon that people re-infer the possible results with different solutions about things that have already happened. It helps people to gain more experience from mistakes and thus to…

Machine Learning · Computer Science 2019-08-19 Yue Wang , Yao Wan , Chenwei Zhang , Lixin Cui , Lu Bai , Philip S. Yu

Peer prediction incentive mechanisms for crowdsourcing are generally limited to eliciting samples from categorical distributions. Prior work on extending peer prediction to arbitrary distributions has largely relied on assumptions on the…

Computer Science and Game Theory · Computer Science 2023-12-20 Adam Richardson , Boi Faltings

We consider a number of questions related to tradeoffs between reward and regret in repeated gameplay between two agents. To facilitate this, we introduce a notion of $\textit{generalized equilibrium}$ which allows for asymmetric regret…

Computer Science and Game Theory · Computer Science 2023-12-19 William Brown , Jon Schneider , Kiran Vodrahalli

A key challenge in the study of multiagent cooperation is the need for individual agents not only to cooperate effectively, but to decide with whom to cooperate. This is particularly critical in situations when other agents have hidden,…

This paper introduces a framework for Planning while Learning where an agent is given a goal to achieve in an environment whose behavior is only partially known to the agent. We discuss the tractability of various plan-design processes. We…

Artificial Intelligence · Computer Science 2014-11-17 S. Safra , M. Tennenholtz

We propose the PeerRank method for peer assessment. This constructs a grade for an agent based on the grades proposed by the agents evaluating the agent. Since the grade of an agent is a measure of their ability to grade correctly, the…

Artificial Intelligence · Computer Science 2014-05-29 Toby Walsh

We consider long-lived agents who interact repeatedly in a social network. In each period, each agent learns about an unknown state by observing a private signal and her neighbors' actions from the previous period before choosing her own…

Theoretical Economics · Economics 2025-08-19 Florian Brandl

Artificial intelligence is commonly defined as the ability to achieve goals in the world. In the reinforcement learning framework, goals are encoded as reward functions that guide agent behaviour, and the sum of observed rewards provide a…

Machine Learning · Computer Science 2016-05-26 Marlos C. Machado , Michael Bowling

Peer assessment systems are emerging in many social and multi-agent settings, such as peer grading in large (online) classes, peer review in conferences, peer art evaluation, etc. However, peer assessments might not be as accurate as expert…

Computers and Society · Computer Science 2021-11-09 Alireza A. Namanloo , Julie Thorpe , Amirali Salehi-Abari

Artificially intelligent agents deployed in the real-world will require the ability to reliably \textit{cooperate} with humans (as well as other, heterogeneous AI agents). To provide formal guarantees of successful cooperation, we must make…

Machine Learning · Computer Science 2024-07-02 Robert Loftin , Saptarashmi Bandyopadhyay , Mustafa Mert Çelikok

Social dilemmas have been widely studied to explain how humans are able to cooperate in society. Considerable effort has been invested in designing artificial agents for social dilemmas that incorporate explicit agent motivations that are…

Multiagent Systems · Computer Science 2021-08-30 Nicolas Anastassacos , Stephen Hailes , Mirco Musolesi

We study a repeated information design setting in which the receiver, who is also the decision-maker, updates beliefs in a systematically biased way. More specifically, a distorted posterior in our model can be written as a convex…

Computer Science and Game Theory · Computer Science 2026-05-18 Yuqi Pan , Sadie Zhao , Milind Tambe , Yiling Chen

Learning to cooperate with other agents is challenging when those agents also possess the ability to adapt to our own behavior. Practical and theoretical approaches to learning in cooperative settings typically assume that other agents'…

Computer Science and Game Theory · Computer Science 2022-11-29 Robert Loftin , Frans A. Oliehoek

In networked environments, users frequently share recommendations about content, products, services, and courses of action with others. The extent to which such recommendations are successful and adopted is highly contextual, dependent on…

Machine Learning · Computer Science 2025-10-23 Ahmed Sayeed Faruk , Mohammad Shahverdikondori , Elena Zheleva
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