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Person re-identification (re-ID) via 3D skeleton data is a challenging task with significant value in many scenarios. Existing skeleton-based methods typically assume virtual motion relations between all joints, and adopt average joint or…

Computer Vision and Pattern Recognition · Computer Science 2025-02-04 Haocong Rao , Chunyan Miao

Pose-based action recognition has drawn considerable attention recently. Existing methods exploit the joint positions to extract the body-part features from the activation map of the convolutional networks to assist human action…

Computer Vision and Pattern Recognition · Computer Science 2019-12-02 Lei Shi , Yifan Zhang , Jian Cheng , Hanqing Lu

Skeleton-based human action recognition has attracted much attention with the prevalence of accessible depth sensors. Recently, graph convolutional networks (GCNs) have been widely used for this task due to their powerful capability to…

Computer Vision and Pattern Recognition · Computer Science 2021-08-23 Zhen Huang , Xu Shen , Xinmei Tian , Houqiang Li , Jianqiang Huang , Xian-Sheng Hua

Recognizing interactive action plays an important role in human-robot interaction and collaboration. Previous methods use late fusion and co-attention mechanism to capture interactive relations, which have limited learning capability or…

Computer Vision and Pattern Recognition · Computer Science 2024-01-09 Yuhang Wen , Zixuan Tang , Yunsheng Pang , Beichen Ding , Mengyuan Liu

In a dialog system, dialog act recognition and sentiment classification are two correlative tasks to capture speakers intentions, where dialog act and sentiment can indicate the explicit and the implicit intentions separately. The dialog…

Computation and Language · Computer Science 2020-12-25 Libo Qin , Zhouyang Li , Wanxiang Che , Minheng Ni , Ting Liu

Skeleton data is of low dimension. However, there is a trend of using very deep and complicated feedforward neural networks to model the skeleton sequence without considering the complexity in recent year. In this paper, a simple yet…

Computer Vision and Pattern Recognition · Computer Science 2021-11-09 Pengfei Zhang , Cuiling Lan , Wenjun Zeng , Junliang Xing , Jianru Xue , Nanning Zheng

In skeleton-based action recognition, Graph Convolutional Networks model human skeletal joints as vertices and connect them through an adjacency matrix, which can be seen as a local attention mask. However, in most existing Graph…

Computer Vision and Pattern Recognition · Computer Science 2022-07-13 Hao Xing , Darius Burschka

Graph neural networks have been widely used for learning representations of nodes for many downstream tasks on graph data. Existing models were designed for the nodes on a single graph, which would not be able to utilize information across…

Machine Learning · Computer Science 2021-06-04 Meng Jiang

Current exoskeleton control methods often face challenges in delivering personalized treatment. Standardized walking gaits can lead to patient discomfort or even injury. Therefore, personalized gait is essential for the effectiveness of…

Robotics · Computer Science 2025-05-26 Lijiang Liu , Junyu Shi , Yong Sun , Zhiyuan Zhang , Jinni Zhou , Shugen Ma , Qiang Nie

Most GCN-based methods model interacting individuals as independent graphs, neglecting their inherent inter-dependencies. Although recent approaches utilize predefined interaction adjacency matrices to integrate participants, these matrices…

Computer Vision and Pattern Recognition · Computer Science 2025-08-14 Chen Pang , Xuequan Lu , Qianyu Zhou , Lei Lyu

With the prevalence of accessible depth sensors, dynamic human body skeletons have attracted much attention as a robust modality for action recognition. Previous methods model skeletons based on RNN or CNN, which has limited expressive…

Computer Vision and Pattern Recognition · Computer Science 2019-04-16 Xiang Gao , Wei Hu , Jiaxiang Tang , Jiaying Liu , Zongming Guo

Graph retrieval based on subgraph isomorphism has several real-world applications such as scene graph retrieval, molecular fingerprint detection and circuit design. Roy et al. [35] proposed IsoNet, a late interaction model for subgraph…

Machine Learning · Computer Science 2025-10-28 Ashwin Ramachandran , Vaibhav Raj , Indrayumna Roy , Soumen Chakrabarti , Abir De

Traditional machine learning methods for movement recognition often struggle with limited model interpretability and a lack of insight into human movement dynamics. This study introduces a novel representation learning framework based on…

Machine Learning · Computer Science 2025-07-01 Xingrui Gu , Chuyi Jiang , Erte Wang , Qiang Cui , Leimin Tian , Lianlong Wu , Siyang Song , Chuang Yu

The human ability to synchronize the feedback from all their senses inspired recent works in multi-task and multi-modal learning. While these works rely on expensive supervision, our multi-task graph requires only pseudo-labels from expert…

Machine Learning · Computer Science 2021-11-05 Emanuela Haller , Elena Burceanu , Marius Leordeanu

Modeling and predicting the performance of students in collaborative learning paradigms is an important task. Most of the research presented in literature regarding collaborative learning focuses on the discussion forums and social learning…

Computers and Society · Computer Science 2023-08-07 Tianhao Peng , Yu Liang , Wenjun Wu , Jian Ren , Zhao Pengrui , Yanjun Pu

Compared with the progress made on human activity classification, much less success has been achieved on human interaction understanding (HIU). Apart from the latter task is much more challenging, the main cause is that recent approaches…

Computer Vision and Pattern Recognition · Computer Science 2021-03-24 Zhenhua Wang , Jiajun Meng , Dongyan Guo , Jianhua Zhang , Javen Qinfeng Shi , Shengyong Chen

Simulating rigid collisions among arbitrary shapes is notoriously difficult due to complex geometry and the strong non-linearity of the interactions. While graph neural network (GNN)-based models are effective at learning to simulate…

A collection of approaches based on graph convolutional networks have proven success in skeleton-based action recognition by exploring neighborhood information and dense dependencies between intra-frame joints. However, these approaches…

Computer Vision and Pattern Recognition · Computer Science 2019-12-30 Jialin Gao , Tong He , Xi Zhou , Shiming Ge

In autonomous driving, navigation through unsignaled intersections with many traffic participants moving around is a challenging task. To provide a solution to this problem, we propose a novel branched network G-CIL for the navigation…

Robotics · Computer Science 2021-02-02 Xiaodong Mei , Yuxiang Sun , Yuying Chen , Congcong Liu , Ming Liu

Session-based recommendation focuses on predicting the next item a user will interact with based on sequences of anonymous user sessions. A significant challenge in this field is data sparsity due to the typically short-term interactions.…

Information Retrieval · Computer Science 2024-12-17 Zhe Yang , Tiantian Liang