Related papers: A New Robust Algorithm for Computation of a Triang…
We present a new, simple, fast algorithm to numerically evolve disks of inelastically colliding particles surrounding a central star. Our algorithm adds negligible computational cost to the fastest existing collisionless N-body codes, and…
In this paper, we present an InSphereNet method for the problem of 3D object classification. Unlike previous methods that use points, voxels, or multi-view images as inputs of deep neural network (DNN), the proposed method constructs a…
We present a general method for accelerating by more than an order of magnitude the convolution of pixelated function on the sphere with a radially-symmetric kernel. Our method splits the kernel into a compact real-space, and a compact…
A unified method for three-dimensional reconstruction of objects from transmission images collected at multiple illumination directions is described. The method may be applicable to experimental conditions relevant to absorption-based,…
We present a new method for visualizing implicit real algebraic curves inside a bounding box in the $2$-D or $3$-D ambient space based on numerical continuation and critical point methods. The underlying techniques work also for tracing…
Collision between rigid three-dimensional objects is a very common modelling problem in a wide spectrum of scientific disciplines, including Computer Science and Physics. It spans from realistic animation of polyhedral shapes for computer…
Based on the characterization of the polyconvex envelope of isotropic functions by their signed singular value representations, we propose a simple algorithm for the numerical approximation of the polyconvex envelope. Instead of operating…
Triangles are everywhere in the virtual world. The surface of nearly every graphical object is saved as a triangular mesh on a computer. Light effects and movements of virtual objects are computed on the basis of triangulations. Besides…
The interest in matching non-rigidly deformed shapes represented as raw point clouds is rising due to the proliferation of low-cost 3D sensors. Yet, the task is challenging since point clouds are irregular and there is a lack of intrinsic…
Scene graphs have been proven to be useful for various scene understanding tasks due to their compact and explicit nature. However, existing approaches often neglect the importance of maintaining the symmetry-preserving property when…
Listing and counting triangles in graphs is a key algorithmic kernel for network analyses including community detection, clustering coefficients, k-trusses, and triangle centrality. We design and implement a new serial algorithm for…
A problem that is simple to state in the context of spherical geometry, and that seems rather interesting, appears to have been unexamined to date in the mathematical literature. The problem can also be recast as a problem in the real…
The Circle Packing Theorem states that every planar graph can be represented as the tangency graph of a family of internally-disjoint circles. A well-known generalization is the Primal-Dual Circle Packing Theorem for 3-connected planar…
Sphere fitting is a common problem in almost all science and engineering disciplines. Most of methods available are iterative in behavior. This involves fitting of the parameters in a least square sense or in a geometric sense. Here we…
We present a unified treatment of the abstract problem of finding the best approximation between a cone and spheres in the image of affine transformations. Prominent instances of this problem are phase retrieval and source localization. The…
Convolution is an efficient technique to obtain abstract feature representations using hierarchical layers in deep networks. Although performing convolution in Euclidean geometries is fairly straightforward, its extension to other…
We develop an all-hex meshing strategy for the interstitial space in beds of densely packed spheres that is tailored to turbulent flow simulations based on the spectral element method (SEM). The SEM achieves resolution through elevated…
We propose a technique called Rotate-and-Kill for solving the polygon inclusion and circumscribing problems. By applying this technique, we obtain $O(n)$ time algorithms for computing (1) the maximum area triangle in a given $n$-sided…
Computing spherical harmonic decompositions is a ubiquitous technique that arises in a wide variety of disciplines and a large number of scientific codes. Because spherical harmonics are defined by integrals over spheres, however, one must…
We study shortest-path routing in large weighted, undirected graphs, where expanding search frontiers raise time and memory costs for exact solvers. We propose \emph{SPHERE}, a query-aware partitioning heuristic that adaptively splits the…