Related papers: Infinite Separation between General and Chromatic …
We show that quantum graph parameters for finite, simple, undirected graphs encode winning strategies for all possible synchronous non-local games. Given a synchronous game $\mathcal{G}=(I,O,\lambda)$ with $|I|=n$ and $|O|=k$, we…
We consider concurrent games played on graphs. At every round of a game, each player simultaneously and independently selects a move; the moves jointly determine the transition to a successor state. Two basic objectives are the safety…
We give an algorithm for solving stochastic parity games with almost-sure winning conditions on lossy channel systems, for the case where the players are restricted to finite-memory strategies. First, we describe a general framework, where…
We consider perfect-information reachability stochastic games for 2 players on infinite graphs. We identify a subclass of such games, and prove two interesting properties of it: first, Player Max always has optimal strategies in games from…
In the first part, we determine conditions on spectra X and Y under which either every map from X to Y is phantom, or no nonzero maps are. We also address the question of whether such all or nothing behaviour is preserved when X is replaced…
What is a finite-state strategy in a delay game? We answer this surprisingly non-trivial question by presenting a very general framework that allows to remove delay: finite-state strategies exist for all winning conditions where the…
In set theory without the axiom of regularity, we consider a game in which two players choose in turn an element of a given set, an element of this element, etc.; a player wins if its adversary cannot make any next move. Sets that are…
Suppose that three kinds of quantum systems are given in some unknown states $\ket f^{\otimes N}$, $\ket{g_1}^{\otimes K}$, and $\ket{g_2}^{\otimes K}$, and we want to decide which \textit{template} state $\ket{g_1}$ or $\ket{g_2}$, each…
A $k$-coloring of a tournament is a partition of its vertices into $k$ acyclic sets. Deciding if a tournament is 2-colorable is NP-hard. A natural problem, akin to that of coloring a 3-colorable graph with few colors, is to color a…
We study two models of the Majority problem. We are given n balls and an unknown coloring of them with two colors. We can ask sets of balls of size k as queries, and in the so-called General Model the answer to a query shows if all the…
We consider infinite-state turn-based stochastic games of two players, Box and Diamond, who aim at maximizing and minimizing the expected total reward accumulated along a run, respectively. Since the total accumulated reward is unbounded,…
We consider three-state cellular automata in two dimensions in which two colored states, blue and red, compete for control of the empty background, starting from low initial densities $p$ and $q$. When the dynamics of both colored types are…
We analyze grand-canonical minority games with infinite and finite score memory and different updating timescales (from `on-line' games to `batch' games) in detail with various complementary methods, both analytical and numerical. We focus…
In this paper, we discuss the problem of determining whether a quantum system is in a pure state, or in a mixed state. We apply two strategies to settle this problem: the unambiguous discrimination and the maximum confidence discrimination.…
Encoding and decoding are the two key steps in information processing. In this work we study the encoding and decoding capabilities of operational theories in the context of information-storability game, where the task is to freely choose a…
In games with a large number of players where players may have overlapping objectives, the analysis of stable outcomes typically depends on player types. A special case is when a large part of the player population consists of imitation…
In two-player finite-state stochastic games of partial observation on graphs, in every state of the graph, the players simultaneously choose an action, and their joint actions determine a probability distribution over the successor states.…
We present a method to assign, for any radius $r$ greater than about 12.44, one of seven colors to each point in $\mathbb{R}^3$ lying at distance $r$ from the origin, such that no two points at unit distance from each other are assigned the…
We consider two-player games with imperfect information and the synthesis of a randomized strategy for one player that ensures the objective is satisfied almost-surely (i.e., with probability 1), regardless of the strategy of the other…
The majority problem is a special case of the heavy hitters problem. Given a collection of coloured balls, the task is to identify the majority colour or state that no such colour exists. Whilst the special case of two-colours has been well…