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Virtual humans (VH) have been used in Computer Graphics (CG) for many years, and perception studies have been applied to understand how people perceive them. Some studies have already examined how realism impacts the comfort of viewers. In…

Human-Computer Interaction · Computer Science 2024-10-08 Rubens Montanha , Giovana Raupp , Ana Carolina Schmitt , Gabriel Schneider , Victor Araujo , Soraia Raupp Musse

The capacity to create realistic virtual humans has progressed significantly, and such characters can be found in many applications across entertainment, education and health. As an essential element of interactive virtual humans,…

Graphics · Computer Science 2026-05-12 Haoyang Du , Yinghan Xu , John Dingliana , Brian Keegan , Rachel McDonnell , Cathy Ennis

Perceptions of gender are a significant aspect of human-human interaction, and gender has wide-reaching social implications for robots deployed in contexts where they are expected to interact with humans. This work explored two flexible…

Robotics · Computer Science 2024-12-23 Nathaniel S. Dennler , Mina Kian , Stefanos Nikolaidis , Maja Matarić

With the rapid advancement of technology, the design of virtual humans has led to a very realistic user experience, such as in movies, video games, and simulations. As a result, virtual humans are becoming increasingly similar to real…

Human-Computer Interaction · Computer Science 2023-12-13 Victor Araujo , Angelo Brandelli Costa , Soraia Raupp Musse

3D Virtual Human technology is growing with several potential applications in health, education, business and telecommunications. Investigating the perception of these virtual humans can help guide to develop better and more effective…

Graphics · Computer Science 2025-09-23 Nabila Amadou , Kazi Injamamul Haque , Zerrin Yumak

This paper proposes a perceptual visual analysis regarding the personality of virtual humans. Many studies have presented findings regarding the way human beings perceive virtual humans with respect to their faces, body animation, motion in…

Identification within media, whether with real or fictional characters, significantly impacts users, shaping their behavior and enriching their social and emotional experiences. Immersive media, like video games, utilize virtual entities…

Human-Computer Interaction · Computer Science 2024-03-15 Navid Ashrafi , Vanessa Neuhaus , Francesco Vona , Nicolina Laura Peperkorn , Youssef Shiban , Jan-Niklas Voigt-Antons

The "gender" of intelligent agents, virtual characters, social robots, and other agentic machines has emerged as a fundamental topic in studies of people's interactions with computers. Perceptions of agent gender can help explain user…

Human-Computer Interaction · Computer Science 2026-03-31 Katie Seaborn , Madeleine Steeds , Ilaria Torre , Martina De Cet , Katie Winkle , Marcus Göransson

An increasing number of online interaction settings now provide the possibility to visually represent oneself via an animated avatar instead of a video stream. Benefits include protecting the communicator's privacy while still providing a…

Human-Computer Interaction · Computer Science 2025-08-05 Shiyao Zhang , Omar Faruk , Robert Porzel , Dennis Küster , Tanja Schultz , Hui Liu

This work aims to evaluate people's perception regarding geometric features, personalities and emotions characteristics in virtual humans. For this, we use as a basis, a dataset containing the tracking files of pedestrians captured from…

Computer Graphics (CG) advancements have allowed the creation of more realistic Virtual Humans (VH) through modern techniques for animating the VH body and face, thereby affecting perception. From traditional methods, including blend…

Gender is increasingly being explored as a social characteristic ascribed to robots by people. Yet, research involving social robots that may be gendered tends not to address gender perceptions, such as through pilot studies or manipulation…

Human-Computer Interaction · Computer Science 2022-05-03 Katie Seaborn , Peter Pennefather , Haruki Kotani

Virtual humans play a pivotal role in social virtual environments, shaping users' VR experiences. The diversity in available options and users' preferences can result in a heterogeneous mix of appearances among a group of virtual humans.…

Human-Computer Interaction · Computer Science 2024-06-28 David Mal , Nina Döllinger , Erik Wolf , Stephan Wenninger , Mario Botsch , Carolin Wienrich , Marc Erich Latoschik

Computational social scientists often harness the Web as a "societal observatory" where data about human social behavior is collected. This data enables novel investigations of psychological, anthropological and sociological research…

Computers and Society · Computer Science 2016-03-15 Fariba Karimi , Claudia Wagner , Florian Lemmerich , Mohsen Jadidi , Markus Strohmaier

Previous research found that robots should best be designed to fit their given task, whilst others identified gender effects in people's evaluations of robots. This study combines this knowledge to investigate stereotyping effects of robot…

Robotics · Computer Science 2021-04-14 Sven Y. Neuteboom , Maartje M. A. de Graaf

In many consumer virtual reality (VR) applications, users embody predefined characters that offer minimal customization options, frequently emphasizing storytelling over user choice. We explore whether matching a user's physical…

Human-Computer Interaction · Computer Science 2024-07-16 Tiffany D. Do , Camille Isabella Protko , Ryan P. McMahan

In virtual reality (VR) education, especially in creative fields like film production, avatar design and narrative style extend beyond appearance and aesthetics. This study explores how the interaction between avatar gender, the dominant…

Human-Computer Interaction · Computer Science 2025-09-16 Zheng Wei , Jia Sun , Junxiang Liao , Lik-Hang Lee , Pan Hui , Huamin Qu , Wai Tong , Xian Xu

This preliminary study investigated user experiences in VR horror games, highlighting fear-triggering and gender-based differences in perception. By utilizing a scientifically validated and specially designed questionnaire, we successfully…

Human-Computer Interaction · Computer Science 2023-12-27 He Zhang , Xinyang Li , Christine Qiu , Xinyi Fu

Considered the increasing use of assistive technologies in the shape of virtual agents, it is necessary to investigate those factors which characterize and affect the interaction between the user and the agent, among these emerges the way…

Human-Computer Interaction · Computer Science 2024-04-17 Terry Amorese , Marialucia Cuciniello , Alessandro Vinciarelli , Gennaro Cordasco , Anna Esposito

Gender is an important demographic attribute of people. This paper provides a survey of human gender recognition in computer vision. A review of approaches exploiting information from face and whole body (either from a still image or gait…

Computer Vision and Pattern Recognition · Computer Science 2012-04-10 Choon Boon Ng , Yong Haur Tay , Bok Min Goi
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