Related papers: Estimating Visual Information From Audio Through M…
Human motion generation involves creating natural sequences of human body poses, widely used in gaming, virtual reality, and human-computer interaction. It aims to produce lifelike virtual characters with realistic movements, enhancing…
Finding sound effects or environmental sounds that match a creator's intended impression remains a largely manual process in multimedia production. This is especially relevant for comics and other visual media, where visually stylized…
Automatically learning features, especially robust features, has attracted much attention in the machine learning community. In this paper, we propose a new method to learn non-linear robust features by taking advantage of the data manifold…
In this work, we present a method for learning interpretable music signal representations directly from waveform signals. Our method can be trained using unsupervised objectives and relies on the denoising auto-encoder model that uses a…
Human perception and experience of music is highly context-dependent. Contextual variability contributes to differences in how we interpret and interact with music, challenging the design of robust models for information retrieval.…
Neural networks used for image classification tasks in critical applications must be tested with sufficient realistic data to assure their correctness. To effectively test an image classification neural network, one must obtain realistic…
This paper introduces a curated dataset of urban scenes for audio-visual scene analysis which consists of carefully selected and recorded material. The data was recorded in multiple European cities, using the same equipment, in multiple…
Visual scenes are extremely rich in diversity, not only because there are infinite combinations of objects and background, but also because the observations of the same scene may vary greatly with the change of viewpoints. When observing a…
Recent focus in video captioning has been on designing architectures that can consume both video and text modalities, and using large-scale video datasets with text transcripts for pre-training, such as HowTo100M. Though these approaches…
How to effectively interact audio with vision has garnered considerable interest within the multi-modality research field. Recently, a novel audio-visual segmentation (AVS) task has been proposed, aiming to segment the sounding objects in…
Manipulated videos often contain subtle inconsistencies between their visual and audio signals. We propose a video forensics method, based on anomaly detection, that can identify these inconsistencies, and that can be trained solely using…
Previous methods for audio-image matching generally fall into one of two categories: pipeline models or End-to-End models. Pipeline models first transcribe speech and then encode the resulting text; End-to-End models encode speech directly.…
Stereophonic audio, especially binaural audio, plays an essential role in immersive viewing environments. Recent research has explored generating visually guided stereophonic audios supervised by multi-channel audio collections. However,…
Audio agents extend large audio-language models (LALMs) by decomposing audio questions into tool calls, intermediate evidence, and iterative reasoning steps. However, as LALMs become stronger, the key challenge shifts from enabling tool use…
The recent success of the generative model shows that leveraging the multi-modal embedding space can manipulate an image using text information. However, manipulating an image with other sources rather than text, such as sound, is not easy…
Human perceives rich auditory experience with distinct sound heard by ears. Videos recorded with binaural audio particular simulate how human receives ambient sound. However, a large number of videos are with monaural audio only, which…
This dissertation proposes the study of multimodal learning in the context of musical signals. Throughout, we focus on the interaction between audio signals and text information. Among the many text sources related to music that can be used…
In this paper we propose a novel learning framework called Supervised and Weakly Supervised Learning where the goal is to learn simultaneously from weakly and strongly labeled data. Strongly labeled data can be simply understood as fully…
Humans do not acquire perceptual abilities in the way we train machines. While machine learning algorithms typically operate on large collections of randomly-chosen, explicitly-labeled examples, human acquisition relies more heavily on…
The development of models for quality prediction of both audio and video signals is a fairly mature field. But, although several multimodal models have been proposed, the area of audio-visual quality prediction is still an emerging area. In…