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Automated game testing is important for verifying game functionality, but it remains a costly and time-consuming process. Manual testing often misses edge cases, and current automated methods struggle to provide full code coverage. Prior…

Software Engineering · Computer Science 2026-05-15 Valliappan Chidambaram Adaikkappan , Vincent Martineau , Joshua Romoff , David Meger

Nowadays, with the vigorous expansion and development of gaming video streaming techniques and services, the expectation of users, especially the mobile phone users, for higher quality of experience is also growing swiftly. As most of the…

Computer Vision and Pattern Recognition · Computer Science 2021-03-10 Shaoguo Wen , Suiyi Ling , Junle Wang , Ximing Chen , Lizhi Fang , Yanqing Jing , Patrick Le Callet

We tackle the problem of object discovery, where objects are segmented for a given input image, and the system is trained without using any direct supervision whatsoever. A novel copy-pasting GAN framework is proposed, where the generator…

Computer Vision and Pattern Recognition · Computer Science 2019-05-28 Relja Arandjelović , Andrew Zisserman

Playing games is inherently human, and a lot of games are created to challenge different human characteristics. However, these tasks are often left out when evaluating the human-like nature of artificial models. The objective of this work…

Computer Vision and Pattern Recognition · Computer Science 2025-09-04 Nuria Alabau-Bosque , Jorge Vila-Tomás , Paula Daudén-Oliver , Pablo Hernández-Cámara , Jose Manuel Jaén-Lorites , Valero Laparra , Jesús Malo

To enable automated software testing, the ability to automatically navigate to a state of interest and to explore all, or at least sufficient number of, instances of such a state is fundamental. When testing a computer game the problem has…

In issue-tracking systems, incorporating screenshots significantly enhances the clarity of bug reports, facilitating more efficient communication and expediting issue resolution. However, determining when and what type of visual content to…

Software Engineering · Computer Science 2025-05-06 Xuchen Tan , Deenu Yadav , Faiz Ahmed , Maleknaz Nayebi

We introduce the problem of visual hashtag discovery for infographics: extracting visual elements from an infographic that are diagnostic of its topic. Given an infographic as input, our computational approach automatically outputs textual…

Computer Vision and Pattern Recognition · Computer Science 2017-09-28 Zoya Bylinskii , Sami Alsheikh , Spandan Madan , Adria Recasens , Kimberli Zhong , Hanspeter Pfister , Fredo Durand , Aude Oliva

Autonomous vehicles depend on online HD map construction to perceive lane boundaries, dividers, and pedestrian crossings -- safety-critical road elements that directly govern motion planning. While existing pixel perturbation attacks can…

Computer Vision and Pattern Recognition · Computer Science 2026-05-15 Chenyi Wang , Ruoyu Song , Raymond Muller , Jean-Philippe Monteuuis , Jonathan Petit , Z. Berkay Celik , Ryan Gerdes , Ming F. Li

Assessing the visual quality of video game graphics presents unique challenges due to the absence of reference images and the distinct types of distortions, such as aliasing, texture blur, and geometry level of detail (LOD) issues, which…

Computer Vision and Pattern Recognition · Computer Science 2025-05-20 Kai Zhu , Vignesh Edithal , Le Zhang , Ilia Blank , Imran Junejo

With the rapid development of web technology, more and more software applications have become web-based in the past decades. To ensure software quality and user experience, various techniques have been proposed to automatically test web…

Software Engineering · Computer Science 2024-10-17 Siyi Wang , Sinan Wang , Yujia Fan , Xiaolei Li , Yepang Liu

Game balancing is an important part of the (computer) game design process, in which designers adapt a game prototype so that the resulting gameplay is as entertaining as possible. In industry, the evaluation of a game is often based on…

Human-Computer Interaction · Computer Science 2016-03-15 Vanessa Volz , Günter Rudolph , Boris Naujoks

DeepFake involves the use of deep learning and artificial intelligence techniques to produce or change video and image contents typically generated by GANs. Moreover, it can be misused and leads to fictitious news, ethical and financial…

Computer Vision and Pattern Recognition · Computer Science 2023-04-11 Mahsa Soleimani , Ali Nazari , Mohsen Ebrahimi Moghaddam

Programming based approaches to reasoning tasks have substantially expanded the types of questions models can answer about visual scenes. Yet on benchmark visual reasoning data, when models answer correctly, they produce incorrect programs…

Computer Vision and Pattern Recognition · Computer Science 2024-12-13 Artemis Panagopoulou , Honglu Zhou , Silvio Savarese , Caiming Xiong , Chris Callison-Burch , Mark Yatskar , Juan Carlos Niebles

Convolutional Neural Networks (CNNs) traditionally require large amounts of data to train models with good performance. However, data collection is an expensive process, both in time and resources. Generated synthetic images are a good…

Computer Vision and Pattern Recognition · Computer Science 2025-10-01 Leandro Arab Marcomini , Andre Luiz Cunha

Bugs that persist into releases of video games can have negative impacts on both developers and users, but particular aspects of testing in game development can lead to difficulties in effectively catching these missed bugs. It has become…

Software Engineering · Computer Science 2021-03-09 Andrew Truelove , Eduardo Santana de Almeida , Iftekhar Ahmed

With the application of deep learning technology, tools of DL framework testing are in high demand. Existing DL framework testing tools have limited coverage of bug types. For example, they lack the capability of effectively finding…

Software Engineering · Computer Science 2025-10-29 Xiaoyu Zhang , Juan Zhai , Shiqing Ma , Shiwei Wang , Chao Shen

Formal representations of the visualization design space, such as knowledge bases and graphs, consolidate design practices into a shared resource and enable automated reasoning and interpretable design recommendations. However, prior…

Human-Computer Interaction · Computer Science 2026-01-28 Hyeok Kim , Sehi L'Yi , Nils Gehlenborg , Jeffrey Heer

This paper investigates how rendering engines, like Unreal Engine 4 (UE), can be used to create synthetic images to supplement datasets for deep computer vision (CV) models in image abundant and image limited use cases. Using rendered…

Computer Vision and Pattern Recognition · Computer Science 2025-06-05 John W. Smutny

Deep Learning models have become an integrated component of modern software systems. In response to the challenge of model design, researchers proposed Automated Machine Learning (AutoML) systems, which automatically search for model…

Software Engineering · Computer Science 2024-01-02 Xiaoyu Zhang , Juan Zhai , Shiqing Ma , Chao Shen

Manually annotating complex scene point cloud datasets is both costly and error-prone. To reduce the reliance on labeled data, a new model called SnapshotNet is proposed as a self-supervised feature learning approach, which directly works…

Computer Vision and Pattern Recognition · Computer Science 2022-01-14 Xingye Li , Ling Zhang , Zhigang Zhu