Related papers: Free-HeadGAN: Neural Talking Head Synthesis with E…
Recent attempts to solve the problem of head reenactment using a single reference image have shown promising results. However, most of them either perform poorly in terms of photo-realism, or fail to meet the identity preservation problem,…
Talking head generation is to generate video based on a given source identity and target motion. However, current methods face several challenges that limit the quality and controllability of the generated videos. First, the generated face…
Recent methods for audio-driven talking head synthesis often optimize neural radiance fields (NeRF) on a monocular talking portrait video, leveraging its capability to render high-fidelity and 3D-consistent novel-view frames. However, they…
We propose a neural talking-head video synthesis model and demonstrate its application to video conferencing. Our model learns to synthesize a talking-head video using a source image containing the target person's appearance and a driving…
Real-world talking faces often accompany with natural head movement. However, most existing talking face video generation methods only consider facial animation with fixed head pose. In this paper, we address this problem by proposing a…
We present 3DHumanGAN, a 3D-aware generative adversarial network that synthesizes photorealistic images of full-body humans with consistent appearances under different view-angles and body-poses. To tackle the representational and…
Although significant progress has been made in the field of speech-driven 3D facial animation recently, the speech-driven animation of an indispensable facial component, eye gaze, has been overlooked by recent research. This is primarily…
We propose a novel method for generating high-resolution videos of talking-heads from speech audio and a single 'identity' image. Our method is based on a convolutional neural network model that incorporates a pre-trained StyleGAN…
Vivid talking face generation holds immense potential applications across diverse multimedia domains, such as film and game production. While existing methods accurately synchronize lip movements with input audio, they typically ignore…
We propose a framework, called LiftedGAN, that disentangles and lifts a pre-trained StyleGAN2 for 3D-aware face generation. Our model is "3D-aware" in the sense that it is able to (1) disentangle the latent space of StyleGAN2 into texture,…
Synthesis and reconstruction of 3D human head has gained increasing interests in computer vision and computer graphics recently. Existing state-of-the-art 3D generative adversarial networks (GANs) for 3D human head synthesis are either…
The one-shot talking-head synthesis task aims to animate a source image to another pose and expression, which is dictated by a driving frame. Recent methods rely on warping the appearance feature extracted from the source, by using motion…
Gaze and head movements play a central role in expressive 3D media, human-agent interaction, and immersive communication. Existing works often model facial components in isolation and lack mechanisms for generating personalized, style-aware…
Talking head generation aims to generate faces that maintain the identity information of the source image and imitate the motion of the driving image. Most pioneering methods rely primarily on 2D representations and thus will inevitably…
When people deliver a speech, they naturally move heads, and this rhythmic head motion conveys prosodic information. However, generating a lip-synced video while moving head naturally is challenging. While remarkably successful, existing…
We present a novel approach for synthesizing 3D talking heads with controllable emotion, featuring enhanced lip synchronization and rendering quality. Despite significant progress in the field, prior methods still suffer from multi-view…
Speech-driven facial animation is the process which uses speech signals to automatically synthesize a talking character. The majority of work in this domain creates a mapping from audio features to visual features. This often requires…
Photo-realistic re-rendering of a human from a single image with explicit control over body pose, shape and appearance enables a wide range of applications, such as human appearance transfer, virtual try-on, motion imitation, and novel view…
Despite exhibiting impressive performance in synthesizing lifelike personalized 3D talking heads, prevailing methods based on radiance fields suffer from high demands for training data and time for each new identity. This paper introduces…
In this paper, we propose a novel text-based talking-head video generation framework that synthesizes high-fidelity facial expressions and head motions in accordance with contextual sentiments as well as speech rhythm and pauses. To be…