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Egocentric motion capture with a head-mounted body-facing stereo camera is crucial for VR and AR applications but presents significant challenges such as heavy occlusions and limited annotated real-world data. Existing methods rely on…

Computer Vision and Pattern Recognition · Computer Science 2025-04-01 Andrea Boscolo Camiletto , Jian Wang , Eduardo Alvarado , Rishabh Dabral , Thabo Beeler , Marc Habermann , Christian Theobalt

We study the task of establishing object-level visual correspondence across different viewpoints in videos, focusing on the challenging egocentric-to-exocentric and exocentric-to-egocentric scenarios. We propose a simple yet effective…

Computer Vision and Pattern Recognition · Computer Science 2026-03-26 Shannan Yan , Leqi Zheng , Keyu Lv , Jingchen Ni , Hongyang Wei , Jiajun Zhang , Guangting Wang , Jing Lyu , Chun Yuan , Fengyun Rao

We present a framework capable of tackilng the problem of continual object recognition in a setting which resembles that under whichhumans see and learn. This setting has a set of unique characteristics:it assumes an egocentric…

Computer Vision and Pattern Recognition · Computer Science 2020-02-19 Luca Erculiani , Fausto Giunchiglia , Andrea Passerini

Most existing benchmarks for understanding egocentric vision focus primarily on daytime scenarios, overlooking the low-light conditions that are inevitable in real-world applications. To investigate this gap, we present EgoNight, the first…

Computer Vision and Pattern Recognition · Computer Science 2026-03-03 Deheng Zhang , Yuqian Fu , Runyi Yang , Yang Miao , Tianwen Qian , Xu Zheng , Guolei Sun , Ajad Chhatkuli , Xuanjing Huang , Yu-Gang Jiang , Luc Van Gool , Danda Pani Paudel

Single frame data contains finite information which limits the performance of the existing vision-based multi-camera 3D object detection paradigms. For fundamentally pushing the performance boundary in this area, a novel paradigm dubbed…

Computer Vision and Pattern Recognition · Computer Science 2022-06-17 Junjie Huang , Guan Huang

Egocentric video-language pretraining has significantly advanced video representation learning. Humans perceive and interact with a fully 3D world, developing spatial awareness that extends beyond text-based understanding. However, most…

Computer Vision and Pattern Recognition · Computer Science 2025-12-05 Boshen Xu , Yuting Mei , Xinbi Liu , Sipeng Zheng , Qin Jin

Grounding textual expressions on scene objects from first-person views is a truly demanding capability in developing agents that are aware of their surroundings and behave following intuitive text instructions. Such capability is of…

Computer Vision and Pattern Recognition · Computer Science 2023-10-31 Shuhei Kurita , Naoki Katsura , Eri Onami

In this report, we present the ReLER@ZJU1 submission to the Ego4D Moment Queries Challenge in ECCV 2022. In this task, the goal is to retrieve and localize all instances of possible activities in egocentric videos. Ego4D dataset is…

Computer Vision and Pattern Recognition · Computer Science 2023-09-26 Jiayi Shao , Xiaohan Wang , Yi Yang

An embodied AI assistant operating on egocentric video must integrate spatial cues across time - for instance, determining where an object A, glimpsed a few moments ago lies relative to an object B encountered later. We introduce…

Computer Vision and Pattern Recognition · Computer Science 2025-06-02 Sahithya Ravi , Gabriel Sarch , Vibhav Vineet , Andrew D. Wilson , Balasaravanan Thoravi Kumaravel

We introduce EgoSchema, a very long-form video question-answering dataset, and benchmark to evaluate long video understanding capabilities of modern vision and language systems. Derived from Ego4D, EgoSchema consists of over 5000 human…

Computer Vision and Pattern Recognition · Computer Science 2023-08-21 Karttikeya Mangalam , Raiymbek Akshulakov , Jitendra Malik

Humans acquire semantic object representations from egocentric visual streams with minimal supervision, but the underlying mechanisms remain unclear. Importantly, the visual system only processes the center of its field of view with high…

Computer Vision and Pattern Recognition · Computer Science 2026-03-25 Timothy Schaumlöffel , Arthur Aubret , Gemma Roig , Jochen Triesch

In this report, we present our approach and empirical results of applying masked autoencoders in two egocentric video understanding tasks, namely, Object State Change Classification and PNR Temporal Localization, of Ego4D Challenge 2022. As…

Computer Vision and Pattern Recognition · Computer Science 2022-11-29 Jiachen Lei , Shuang Ma , Zhongjie Ba , Sai Vemprala , Ashish Kapoor , Kui Ren

Egocentric sensors such as AR/VR devices capture human-object interactions and offer the potential to provide task-assistance by recalling 3D locations of objects of interest in the surrounding environment. This capability requires instance…

Computer Vision and Pattern Recognition · Computer Science 2024-06-10 Yunhan Zhao , Haoyu Ma , Shu Kong , Charless Fowlkes

The egocentric and exocentric viewpoints of a human activity look dramatically different, yet invariant representations to link them are essential for many potential applications in robotics and augmented reality. Prior work is limited to…

Computer Vision and Pattern Recognition · Computer Science 2023-11-28 Zihui Xue , Kristen Grauman

This report describes our submission to the Ego4D Moment Queries Challenge 2023. Our submission extends ActionFormer, a latest method for temporal action localization. Our extension combines an improved ground-truth assignment strategy…

Computer Vision and Pattern Recognition · Computer Science 2023-07-06 Lin Sui , Fangzhou Mu , Yin Li

First-person video highlights a camera-wearer's activities in the context of their persistent environment. However, current video understanding approaches reason over visual features from short video clips that are detached from the…

Computer Vision and Pattern Recognition · Computer Science 2023-11-13 Tushar Nagarajan , Santhosh Kumar Ramakrishnan , Ruta Desai , James Hillis , Kristen Grauman

We consider the problem of localizing visitors in a cultural site from egocentric (first person) images. Localization information can be useful both to assist the user during his visit (e.g., by suggesting where to go and what to see next)…

Computer Vision and Pattern Recognition · Computer Science 2019-04-11 Francesco Ragusa , Antonino Furnari , Sebastiano Battiato , Giovanni Signorello , Giovanni Maria Farinella

In this report, we describe the technical details of our approach for the Ego4D Long-Term Action Anticipation Challenge 2023. The aim of this task is to predict a sequence of future actions that will take place at an arbitrary time or…

Computer Vision and Pattern Recognition · Computer Science 2023-07-06 Tatsuya Ishibashi , Kosuke Ono , Noriyuki Kugo , Yuji Sato

Video-Language Pretraining (VLP), which aims to learn transferable representation to advance a wide range of video-text downstream tasks, has recently received increasing attention. Best performing works rely on large-scale, 3rd-person…

Visual (re)localization addresses the problem of estimating the 6-DoF (Degree of Freedom) camera pose of a query image captured in a known scene, which is a key building block of many computer vision and robotics applications. Recent…

Computer Vision and Pattern Recognition · Computer Science 2022-08-16 Siyan Dong , Shuzhe Wang , Yixin Zhuang , Juho Kannala , Marc Pollefeys , Baoquan Chen