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We present a Polyhedral Scene Generator system which creates a random scene based on a few user parameters, renders the scene from random view points and creates a dataset containing the renderings and corresponding annotation files. We…

Computer Vision and Pattern Recognition · Computer Science 2018-03-28 Markus D. Solbach , Stephen Voland , Jeff Edmonds , John K. Tsotsos

Accurate tree segmentation is a key step in extracting individual tree metrics from forest laser scans, and is essential to understanding ecosystem functions in carbon cycling and beyond. Over the past decade, tree segmentation algorithms…

Computer Vision and Pattern Recognition · Computer Science 2025-09-16 Yihang She , Andrew Blake , David Coomes , Srinivasan Keshav

3D scene generation seeks to synthesize spatially structured, semantically meaningful, and photorealistic environments for applications such as immersive media, robotics, autonomous driving, and embodied AI. Early methods based on…

Computer Vision and Pattern Recognition · Computer Science 2025-05-09 Beichen Wen , Haozhe Xie , Zhaoxi Chen , Fangzhou Hong , Ziwei Liu

Recent advances in large language models (LLMs) enable compelling story generation, but connecting narrative text to playable visual environments remains an open challenge in procedural content generation (PCG). We present a lightweight…

Graphics · Computer Science 2026-01-05 Yi-Chun Chen , Arnav Jhala

We present a system for generating indoor scenes in response to text prompts. The prompts are not limited to a fixed vocabulary of scene descriptions, and the objects in generated scenes are not restricted to a fixed set of object…

Computer Vision and Pattern Recognition · Computer Science 2024-03-18 Rio Aguina-Kang , Maxim Gumin , Do Heon Han , Stewart Morris , Seung Jean Yoo , Aditya Ganeshan , R. Kenny Jones , Qiuhong Anna Wei , Kailiang Fu , Daniel Ritchie

We present an overview and evaluation of a new, systematic approach for generation of highly realistic, annotated synthetic data for training of deep neural networks in computer vision tasks. The main contribution is a procedural world…

Computer Vision and Pattern Recognition · Computer Science 2017-10-19 Apostolia Tsirikoglou , Joel Kronander , Magnus Wrenninge , Jonas Unger

Random forests is a common non-parametric regression technique which performs well for mixed-type unordered data and irrelevant features, while being robust to monotonic variable transformations. Standard random forests, however, do not…

Computation · Statistics 2019-06-19 Taylor Pospisil , Ann B. Lee

Modelling pedestrian behavior is crucial in the development and testing of autonomous vehicles. In this work, we present a hierarchical pedestrian behavior model that generates high-level decisions through the use of behavior trees, in…

Robotics · Computer Science 2026-02-02 Scott Larter , Rodrigo Queiroz , Sean Sedwards , Atrisha Sarkar , Krzysztof Czarnecki

With the rapid advancement of autonomous driving technology, a lack of data has become a major obstacle to enhancing perception model accuracy. Researchers are now exploring controllable data generation using world models to diversify…

Computer Vision and Pattern Recognition · Computer Science 2025-06-27 Xinqing Li , Ruiqi Song , Qingyu Xie , Ye Wu , Nanxin Zeng , Yunfeng Ai

Procedural materials, represented as functional node graphs, are ubiquitous in computer graphics for photorealistic material appearance design. They allow users to perform intuitive and precise editing to achieve desired visual appearances.…

Computer Vision and Pattern Recognition · Computer Science 2025-02-19 Beichen Li , Rundi Wu , Armando Solar-Lezama , Changxi Zheng , Liang Shi , Bernd Bickel , Wojciech Matusik

Regression models for supervised learning problems with a continuous target are commonly understood as models for the conditional mean of the target given predictors. This notion is simple and therefore appealing for interpretation and…

Methodology · Statistics 2018-01-09 Torsten Hothorn , Achim Zeileis

Recently, there have been a lot of researches to synthesize / edit the motion of a single avatar in the virtual environment. However, there has not been so much work of simulating continuous interactions of multiple avatars such as…

Graphics · Computer Science 2020-06-23 Hubert P. H. Shum , Taku Komura

Generating high-fidelity 3D indoor scenes remains a significant challenge due to data scarcity and the complexity of modeling intricate spatial relations. Current methods often struggle to scale beyond training distribution to dense scenes…

Computer Vision and Pattern Recognition · Computer Science 2026-05-12 Xingjian Ran , Shujie Zhang , Weipeng Zhong , Li Luo , Bo Dai

This article presents a method for developing a realistic robotics simulation environment for application in vegetable greenhouses. The method pipeline starts with the construction of a 3D cloud images of the greenhouse rows. This data is…

We tackle the challenging problem of creating full and accurate three dimensional reconstructions of botanical trees with the topological and geometric accuracy required for subsequent physical simulation, e.g. in response to wind forces.…

Computer Vision and Pattern Recognition · Computer Science 2018-12-24 Ed Quigley , Winnie Lin , Yilin Zhu , Ronald Fedkiw

Generative models trained on internet data have revolutionized how text, image, and video content can be created. Perhaps the next milestone for generative models is to simulate realistic experience in response to actions taken by humans,…

Artificial Intelligence · Computer Science 2024-09-27 Sherry Yang , Yilun Du , Kamyar Ghasemipour , Jonathan Tompson , Leslie Kaelbling , Dale Schuurmans , Pieter Abbeel

Several families of continual learning techniques have been proposed to alleviate catastrophic interference in deep neural network training on non-stationary data. However, a comprehensive comparison and analysis of limitations remains…

Machine Learning · Computer Science 2021-12-14 Timm Hess , Martin Mundt , Iuliia Pliushch , Visvanathan Ramesh

We propose a method to procedurally generate a familiar yet complex human artifact: the city. We are not trying to reproduce existing cities, but to generate artificial cities that are convincing and plausible by capturing developmental…

Graphics · Computer Science 2025-07-28 Thomas Lechner , Ben Watson , Uri Wilensky , Martin Felsen

Forests play a crucial role in Earth's system processes and provide a suite of social and economic ecosystem services, but are significantly impacted by human activities, leading to a pronounced disruption of the equilibrium within…

Computer Vision and Pattern Recognition · Computer Science 2024-11-01 Arthur Ouaknine , Teja Kattenborn , Etienne Laliberté , David Rolnick

This paper introduces a novel framework, Tree-GPT, which incorporates Large Language Models (LLMs) into the forestry remote sensing data workflow, thereby enhancing the efficiency of data analysis. Currently, LLMs are unable to extract or…

Computer Vision and Pattern Recognition · Computer Science 2023-10-10 Siqi Du , Shengjun Tang , Weixi Wang , Xiaoming Li , Renzhong Guo