Related papers: Geometric Interaction Augmented Graph Collaborativ…
Graph-based collaborative filtering (CF) algorithms have gained increasing attention. Existing work in this literature usually models the user-item interactions as a bipartite graph, where users and items are two isolated node sets and…
Recently, Graph Convolution Network (GCN) based methods have achieved outstanding performance for recommendation. These methods embed users and items in Euclidean space, and perform graph convolution on user-item interaction graphs.…
Knowledge graph (KG) embeddings have shown great power in learning representations of entities and relations for link prediction tasks. Previous work usually embeds KGs into a single geometric space such as Euclidean space (zero curved),…
In large-scale recommender systems, the user-item networks are generally scale-free or expand exponentially. The latent features (also known as embeddings) used to describe the user and item are determined by how well the embedding space…
While numerous approaches have been developed to embed graphs into either Euclidean or hyperbolic spaces, they do not fully utilize the information available in graphs, or lack the flexibility to model intrinsic complex graph geometry. To…
Graph-structured data are widespread in real-world applications, such as social networks, recommender systems, knowledge graphs, chemical molecules etc. Despite the success of Euclidean space for graph-related learning tasks, its ability to…
Personalized recommendation is ubiquitous, playing an important role in many online services. Substantial research has been dedicated to learning vector representations of users and items with the goal of predicting a user's preference for…
Learning vector representations (aka. embeddings) of users and items lies at the core of modern recommender systems. Ranging from early matrix factorization to recently emerged deep learning based methods, existing efforts typically obtain…
Recent studies have demonstrated the potential of hyperbolic geometry for capturing complex patterns from interaction data in recommender systems. In this work, we introduce a novel hyperbolic recommendation model that uses geometrical…
Scene graph representations enable structured visual understanding by modeling objects and their relationships, and have been widely used for multiview and 3D scene reasoning. Existing methods such as MSG learn scene graph embeddings in…
This paper investigates the notion of learning user and item representations in non-Euclidean space. Specifically, we study the connection between metric learning in hyperbolic space and collaborative filtering by exploring Mobius…
Hyperbolic geometry has emerged as an effective latent space for representing complex networks, owing to its ability to capture hierarchical organization and heterogeneous connectivity patterns using low-dimensional embeddings. As a result,…
We demonstrate that graph-based models are fully capable of representing higher-order interactions, and have a long history of being used for precisely this purpose. This stands in contrast to a common claim in the recent literature on…
Graph collaborative filtering (GCF) is a popular technique for capturing high-order collaborative signals in recommendation systems. However, GCF's bipartite adjacency matrix, which defines the neighbors being aggregated based on user-item…
Representing graphs as sets of node embeddings in certain curved Riemannian manifolds has recently gained momentum in machine learning due to their desirable geometric inductive biases, e.g., hierarchical structures benefit from hyperbolic…
Knowledge graph (KG) plays an increasingly important role to improve the recommendation performance and interpretability. A recent technical trend is to design end-to-end models based on information propagation schemes. However, existing…
Graph representation learning in Euclidean space, despite its widespread adoption and proven utility in many domains, often struggles to effectively capture the inherent hierarchical and complex relational structures prevalent in real-world…
How can we represent hierarchical information present in large type inventories for entity typing? We study the ability of hyperbolic embeddings to capture hierarchical relations between mentions in context and their target types in a…
Learning faithful graph representations as sets of vertex embeddings has become a fundamental intermediary step in a wide range of machine learning applications. The quality of the embeddings is usually determined by how well the geometry…
Dynamic recommendation is essential for modern recommender systems to provide real-time predictions based on sequential data. In real-world scenarios, the popularity of items and interests of users change over time. Based on this…