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Human-Scene Interaction (HSI) seeks to generate realistic human behaviors within complex environments, yet it faces significant challenges in handling long-horizon, high-level tasks and generalizing to unseen scenes. To address these…

Computer Vision and Pattern Recognition · Computer Science 2025-09-03 Lingzhou Mu , Qiang Wang , Fan Jiang , Mengchao Wang , Yaqi Fan , Mu Xu , Kai Zhang

Enhancing simulation environments to replicate real-world driver behavior, i.e., more humanlike sim agents, is essential for developing autonomous vehicle technology. In the context of highway merging, previous works have studied the…

Artificial Intelligence · Computer Science 2025-07-18 Dustin Holley , Jovin D'sa , Hossein Nourkhiz Mahjoub , Gibran Ali

Deep learning for human action recognition in videos is making significant progress, but is slowed down by its dependency on expensive manual labeling of large video collections. In this work, we investigate the generation of synthetic…

Computer Vision and Pattern Recognition · Computer Science 2017-07-20 César Roberto de Souza , Adrien Gaidon , Yohann Cabon , Antonio Manuel López Peña

While advances in multi-agent learning have enabled the training of increasingly complex agents, most existing techniques produce a final policy that is not designed to adapt to a new partner's strategy. However, we would like our AI agents…

Machine Learning · Computer Science 2022-01-06 Andy Shih , Stefano Ermon , Dorsa Sadigh

From the ad network standpoint, a user's activity is a multi-type sequence of temporal events consisting of event types and time intervals. Understanding user patterns in ad networks has received increasing attention from the machine…

Machine Learning · Computer Science 2021-07-26 Lun Jiang , Nima Salehi Sadghiani , Zhuo Tao , Andrew Cohen

Human-human motion generation is essential for understanding humans as social beings. Current methods fall into two main categories: single-person-based methods and separate modeling-based methods. To delve into this field, we abstract the…

Computer Vision and Pattern Recognition · Computer Science 2026-03-11 Yabiao Wang , Shuo Wang , Jiangning Zhang , Ke Fan , Jiafu Wu , Zhucun Xue , Yong Liu

Human motion synthesis is an important problem with applications in graphics, gaming and simulation environments for robotics. Existing methods require accurate motion capture data for training, which is costly to obtain. Instead, we…

Computer Vision and Pattern Recognition · Computer Science 2022-08-15 Kevin Xie , Tingwu Wang , Umar Iqbal , Yunrong Guo , Sanja Fidler , Florian Shkurti

This work aims to generate natural and diverse group motions of multiple humans from textual descriptions. While single-person text-to-motion generation is extensively studied, it remains challenging to synthesize motions for more than one…

Computer Vision and Pattern Recognition · Computer Science 2024-07-16 Mengyi Shan , Lu Dong , Yutao Han , Yuan Yao , Tao Liu , Ifeoma Nwogu , Guo-Jun Qi , Mitch Hill

We address the challenging task of human reaction generation, which aims to generate a corresponding reaction based on an input action. Most of the existing works do not focus on generating and predicting the reaction and cannot generate…

Computer Vision and Pattern Recognition · Computer Science 2023-02-03 Baptiste Chopin , Hao Tang , Naima Otberdout , Mohamed Daoudi , Nicu Sebe

Dramatic progress has been made in animating individual characters. However, we still lack automatic control over activities between characters, especially those involving interactions. In this paper, we present a novel energy-based…

Graphics · Computer Science 2022-03-10 Yizhou Zhao , Liang Qiu , Wensi Ai , Pan Lu , Song-Chun Zhu

We propose ChainHOI, a novel approach for text-driven human-object interaction (HOI) generation that explicitly models interactions at both the joint and kinetic chain levels. Unlike existing methods that implicitly model interactions using…

Computer Vision and Pattern Recognition · Computer Science 2025-03-18 Ling-An Zeng , Guohong Huang , Yi-Lin Wei , Shengbo Gu , Yu-Ming Tang , Jingke Meng , Wei-Shi Zheng

Video data is more cost-effective than motion capture data for learning 3D character motion controllers, yet synthesizing realistic and diverse behaviors directly from videos remains challenging. Previous approaches typically rely on…

Graphics · Computer Science 2025-12-10 Jianan Li , Xiao Chen , Tao Huang , Tien-Tsin Wong

Synthesizing realistic images from human drawn sketches is a challenging problem in computer graphics and vision. Existing approaches either need exact edge maps, or rely on retrieval of existing photographs. In this work, we propose a…

Computer Vision and Pattern Recognition · Computer Science 2018-04-16 Wengling Chen , James Hays

We present a new method for synthesizing high-resolution photo-realistic images from semantic label maps using conditional generative adversarial networks (conditional GANs). Conditional GANs have enabled a variety of applications, but the…

Computer Vision and Pattern Recognition · Computer Science 2018-08-21 Ting-Chun Wang , Ming-Yu Liu , Jun-Yan Zhu , Andrew Tao , Jan Kautz , Bryan Catanzaro

Synthesizing realistic human-object interaction (HOI) is essential for 3D computer vision and robotics, underpinning animation and embodied control. Existing approaches often require manually specified intermediate waypoints and place all…

Computer Vision and Pattern Recognition · Computer Science 2026-04-14 Hwanhee Jung , Seunggwan Lee , Jeongyoon Yoon , SeungHyeon Kim , Giljoo Nam , Qixing Huang , Sangpil Kim

Reactive dance generation (RDG), the task of generating a dance conditioned on a lead dancer's motion, holds significant promise for enhancing human-robot interaction and immersive digital entertainment. Despite progress in duet…

Computer Vision and Pattern Recognition · Computer Science 2026-03-06 Jingzhong Lin , Xinru Li , Yuanyuan Qi , Bohao Zhang , Wenxiang Liu , Kecheng Tang , Wenxuan Huang , Xiangfeng Xu , Bangyan Li , Changbo Wang , Gaoqi He

The significant progress on Generative Adversarial Networks (GANs) have made it possible to generate surprisingly realistic images for single object based on natural language descriptions. However, controlled generation of images for…

Computer Vision and Pattern Recognition · Computer Science 2019-11-14 Hongdong Zheng , Yalong Bai , Wei Zhang , Tao Mei

End-to-end human animation with rich multi-modal conditions, e.g., text, image and audio has achieved remarkable advancements in recent years. However, most existing methods could only animate a single subject and inject conditions in a…

Computer Vision and Pattern Recognition · Computer Science 2026-03-06 Zhenzhi Wang , Jiaqi Yang , Jianwen Jiang , Chao Liang , Gaojie Lin , Zerong Zheng , Ceyuan Yang , Yuan Zhang , Mingyuan Gao , Dahua Lin

Most existing text-to-image synthesis tasks are static single-turn generation, based on pre-defined textual descriptions of images. To explore more practical and interactive real-life applications, we introduce a new task - Interactive…

Computer Vision and Pattern Recognition · Computer Science 2020-08-07 Yu Cheng , Zhe Gan , Yitong Li , Jingjing Liu , Jianfeng Gao

When a model makes a consequential decision, e.g., denying someone a loan, it needs to additionally generate actionable, realistic feedback on what the person can do to favorably change the decision. We cast this problem through the lens of…

Artificial Intelligence · Computer Science 2022-06-22 Goutham Ramakrishnan , Yun Chan Lee , Aws Albarghouthi