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Graph Convolutional Networks (GCNs) achieve an impressive performance due to the remarkable representation ability in learning the graph information. However, GCNs, when implemented on a deep network, require expensive computation power,…
Graph Convolutional Networks (GCNs) are widely used to improve recommendation accuracy and performance by effectively learning the representations of user and item nodes. However, two major challenges remain: (1) the lack of further…
In this paper, we study the problem of one-shot skeleton-based action recognition, which poses unique challenges in learning transferable representation from base classes to novel classes, particularly for fine-grained actions. Existing…
Vessel segmentation is widely used to help with vascular disease diagnosis. Vessels reconstructed using existing methods are often not sufficiently accurate to meet clinical use standards. This is because 3D vessel structures are highly…
Deep neural networks (DNNs) are nowadays witnessing a major success in solving many pattern recognition tasks including skeleton-based classification. The deployment of DNNs on edge-devices, endowed with limited time and memory resources,…
Skeleton sequences are lightweight and compact, and thus are ideal candidates for action recognition on edge devices. Recent skeleton-based action recognition methods extract features from 3D joint coordinates as spatial-temporal cues,…
Convolution Neural Network (CNN) has gained tremendous success in computer vision tasks with its outstanding ability to capture the local latent features. Recently, there has been an increasing interest in extending convolution operations…
Anatomical segmentation is a fundamental task in medical image computing, generally tackled with fully convolutional neural networks which produce dense segmentation masks. These models are often trained with loss functions such as…
Graph convolutional networks (GCNs) have been widely used and achieved remarkable results in skeleton-based action recognition. We think the key to skeleton-based action recognition is a skeleton hanging in frames, so we focus on how the…
Graph Convolution Network (GCN) has been successfully used for 3D human pose estimation in videos. However, it is often built on the fixed human-joint affinity, according to human skeleton. This may reduce adaptation capacity of GCN to…
Graph neural networks (GNNs) have been proposed for medical image segmentation, by predicting anatomical structures represented by graphs of vertices and edges. One such type of graph is predefined with fixed size and connectivity to…
Graph embedding methods aim at finding useful graph representations by mapping nodes to a low-dimensional vector space. It is a task with important downstream applications, such as link prediction, graph reconstruction, data visualization,…
This paper addresses the problem of 3D human pose and shape estimation from a single image. Previous approaches consider a parametric model of the human body, SMPL, and attempt to regress the model parameters that give rise to a mesh…
Action recognition with skeleton data has recently attracted much attention in computer vision. Previous studies are mostly based on fixed skeleton graphs, only capturing local physical dependencies among joints, which may miss implicit…
We propose a new graph neural network (GNN) module, based on relaxations of recently proposed geometric scattering transforms, which consist of a cascade of graph wavelet filters. Our learnable geometric scattering (LEGS) module enables…
The complex spatial-temporal correlations in transportation networks make the traffic forecasting problem challenging. Since transportation system inherently possesses graph structures, many research efforts have been put with graph neural…
In visual surveillance systems, it is necessary to recognize the behavior of people handling objects such as a phone, a cup, or a plastic bag. In this paper, to address this problem, we propose a new framework for recognizing object-related…
Predicting future motion based on historical motion sequence is a fundamental problem in computer vision, and it has wide applications in autonomous driving and robotics. Some recent works have shown that Graph Convolutional Networks(GCN)…
Person re-identification (re-ID) via 3D skeletons is an important emerging topic with many merits. Existing solutions rarely explore valuable body-component relations in skeletal structure or motion, and they typically lack the ability to…
In this paper, we present Skeleton Transformer Networks (SkeletonNet), an end-to-end framework that can predict not only 3D joint positions but also 3D angular pose (bone rotations) of a human skeleton from a single color image. This in…