Related papers: Communication Complexity of Collision
Communication complexity is the amount of communication needed to compute a function when the function inputs are distributed over multiple parties. In its simplest form, one-way communication complexity, Alice and Bob compute a function…
Alice and Bob are given $n$-bit integer pairs $(x,y)$ and $(a,b)$, respectively, and they must decide if $y=ax+b$. We prove that the randomised communication complexity of this Point--Line Incidence problem is $\Theta(\log n)$. This…
Deterministic and probabilistic communication protocols are introduced in which parties can exchange the values of polynomials (rather than bits in the usual setting). It is established a sharp lower bound $2n$ on the communication…
We consider the communication complexity of some fundamental convex optimization problems in the point-to-point (coordinator) and blackboard communication models. We strengthen known bounds for approximately solving linear regression,…
Given a function f as an oracle, the collision problem is to find two distinct inputs i and j such that f(i)=f(j), under the promise that such inputs exist. Since the security of many fundamental cryptographic primitives depends on the…
We describe new lower bounds for randomized communication complexity and query complexity which we call the partition bounds. They are expressed as the optimum value of linear programs. For communication complexity we show that the…
We present a new example of a partial boolean function whose one-way quantum communication complexity is exponentially lower than its one-way classical communication complexity. The problem is a natural generalisation of the previously…
The intersection problem for additive (extended and non-extended) perfect codes, i.e. which are the possibilities for the number of codewords in the intersection of two additive codes C1 and C2 of the same length, is investigated. Lower and…
In this work, we introduce an online model for communication complexity. Analogous to how online algorithms receive their input piece-by-piece, our model presents one of the players, Bob, his input piece-by-piece, and has the players Alice…
We give lower bounds on the communication complexity of graph problems in the multi-party blackboard model. In this model, the edges of an $n$-vertex input graph are partitioned among $k$ parties, who communicate solely by writing messages…
Consensus is one of the most thoroughly studied problems in distributed computing, yet there are still complexity gaps that have not been bridged for decades. In particular, in the classical message-passing setting with processes' crashes,…
We prove three new lower bounds for graph connectivity in the $1$-bit broadcast congested clique model, BCC$(1)$. First, in the KT-$0$ version of BCC$(1)$, in which nodes are aware of neighbors only through port numbers, we show an…
Suppose that Alice and Bob are given each an infinite string, and they want to decide whether their two strings are in a given relation. How much communication do they need? How can communication be even defined and measured for infinite…
We consider the communication complexity of finding an approximate maximum matching in a graph in a multi-party message-passing communication model. The maximum matching problem is one of the most fundamental graph combinatorial problems,…
The set disjointness problem is one of the most fundamental and well-studied problems in communication complexity. In this problem Alice and Bob hold sets $S, T \subseteq [n]$, respectively, and the goal is to decide if $S \cap T =…
A collaborative distributed binary decision problem is considered. Two statisticians are required to declare the correct probability measure of two jointly distributed memoryless process, denoted by $X^n=(X_1,\dots,X_n)$ and…
We study the effect that the amount of correlation in a bipartite distribution has on the communication complexity of a problem under that distribution. We introduce a new family of complexity measures that interpolates between the two…
In the communication problem $\mathbf{UR}$ (universal relation) [KRW95], Alice and Bob respectively receive $x$ and $y$ in $\{0,1\}^n$ with the promise that $x\neq y$. The last player to receive a message must output an index $i$ such that…
A process of preparation, transmission and subsequent projective measurement of a qubit can be simulated by a classical model with only two bits of communication and some amount of shared randomness. However no model for n qubits with a…
In this paper we prove lower bounds on randomized multiparty communication complexity, both in the \emph{blackboard model} (where each message is written on a blackboard for all players to see) and (mainly) in the \emph{message-passing…