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We study the inference of network archaeology in growing random geometric graphs. We consider the root finding problem for a random nearest neighbor tree in dimension $d \in \mathbb{N}$, generated by sequentially embedding vertices…
We consider growing random networks $\{\mathcal G_n\}_{n \ge 1}$ where, at each time, a new vertex attaches itself to a collection of existing vertices via a fixed number $m \ge 1$ of edges, with probability proportional to an attachment…
We study a generalisation of the random recursive tree (RRT) model and its multigraph counterpart, the uniform directed acyclic graph (DAG). Here, vertices are equipped with a random vertex-weight representing initial inhomogeneities in the…
Core-periphery structure is a common property of complex networks, which is a composition of tightly connected groups of core vertices and sparsely connected periphery vertices. This structure frequently emerges in traffic systems, biology,…
A uniform $k$-{\sc dag} generalizes the uniform random recursive tree by picking $k$ parents uniformly at random from the existing nodes. It starts with $k$ ''roots''. Each of the $k$ roots is assigned a bit. These bits are propagated by a…
The hierarchical and recursive expressive capability of rooted trees is applicable to represent statistical models in various areas, such as data compression, image processing, and machine learning. On the other hand, such hierarchical…
Many existing statistical models for networks overlook the fact that many real world networks are formed through a growth process. To address this, we introduce the PAPER (Preferential Attachment Plus Erd\H{o}s--R\'{e}nyi) model for random…
This Master's thesis examines the properties of large degree vertices in random recursive directed acyclic graphs (RRDAGs), a generalization of the well-studied random recursive tree (RRT) model. Using a novel adaptation of Kingman's…
In this note we make some specific observations on the distribution of the degree of a given vertex in certain model of randomly growing networks. The rule for network growth is the following. Starting with an initial graph of minimum…
We define a growing model of random graphs. Given a sequence of nonnegative integers $\{d_n\}_{n=0}^\infty$ with the property that $d_i\leq i$, we construct a random graph on countably infinitely many vertices $v_0,v_1\ldots$ by the…
Real-world networks evolve over time via additions or removals of vertices and edges. In current network evolution models, vertex degree varies or grows arbitrarily. A recently introduced degree-preserving network growth (DPG) family of…
Complex systems, ranging from soft materials to wireless communication, are often organised as random geometric networks in which nodes and edges evenly fill up the volume of some space. Studying such networks is difficult because they…
We study a family of directed random graphs whose arcs are sampled independently of each other, and are present in the graph with a probability that depends on the attributes of the vertices involved. In particular, this family of models…
Paper proposes a model of large networks based on a random preferential attachment graph with addition of complete subgraphs (cliques). The proposed model refers to models of random graphs following the nonlinear preferential attachment…
We present a link-by-link rule-based method for constructing all members of the ensemble of spanning trees for any recursively generated, finitely articulated graph, such as the DGM net. The recursions allow for many large-scale properties…
Because of the huge number of graphs possible even with a small number of nodes, inference on network structure is known to be a challenging problem. Generating large random directed graphs with prescribed probabilities of occurrences of…
Discovering the underlying structures present in large real world graphs is a fundamental scientific problem. In this paper we show that a graph's clique tree can be used to extract a hyperedge replacement grammar. If we store an ordering…
Traditional random graph models of networks generate networks that are locally tree-like, meaning that all local neighborhoods take the form of trees. In this respect such models are highly unrealistic, most real networks having strongly…
We describe a simple and yet surprisingly powerful probabilistic technique which shows how to find in a dense graph a large subset of vertices in which all (or almost all) small subsets have many common neighbors. Recently this technique…
We investigate the joint distribution of the vertex degrees in three models of random bipartite graphs. Namely, we can choose each edge with a specified probability, choose a specified number of edges, or specify the vertex degrees in one…