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Modeling animatable human avatars from monocular or multi-view videos has been widely studied, with recent approaches leveraging neural radiance fields (NeRFs) or 3D Gaussian Splatting (3DGS) achieving impressive results in novel-view and…

Computer Vision and Pattern Recognition · Computer Science 2025-04-03 Yahui Li , Zhi Zeng , Liming Pang , Guixuan Zhang , Shuwu Zhang

There exists a multitude of online video tutorials to teach physical movements such as exercises. Yet, users lack support to verify the accuracy of their movements when following such videos and have to rely on their own perception. To…

Human-Computer Interaction · Computer Science 2020-10-12 Atima Tharatipyakul , Kenny Choo , Simon T. Perrault

Immersive Virtual Reality typically requires a head-mounted display (HMD) to visualize the environment and hand-held controllers to interact with the virtual objects. Recently, many applications display full-body avatars to represent the…

Human-Computer Interaction · Computer Science 2024-07-12 Jose Luis Ponton , Reza Keshavarz , Alejandro Beacco , Nuria Pelechano

We present DPoser-X, a diffusion-based prior model for 3D whole-body human poses. Building a versatile and robust full-body human pose prior remains challenging due to the inherent complexity of articulated human poses and the scarcity of…

Computer Vision and Pattern Recognition · Computer Science 2025-08-05 Junzhe Lu , Jing Lin , Hongkun Dou , Ailing Zeng , Yue Deng , Xian Liu , Zhongang Cai , Lei Yang , Yulun Zhang , Haoqian Wang , Ziwei Liu

We present ActionXPose, a novel 2D pose-based algorithm for posture-level Human Action Recognition (HAR). The proposed approach exploits 2D human poses provided by OpenPose detector from RGB videos. ActionXPose aims to process poses data to…

Image and Video Processing · Electrical Eng. & Systems 2018-10-30 Federico Angelini , Zeyu Fu , Yang Long , Ling Shao , Syed Mohsen Naqvi

Prolonged seated activity is increasingly common in modern environments, raising concerns around musculoskeletal health, ergonomics, and the design of responsive interactive systems. Existing posture sensing methods such as vision-based or…

Human-Computer Interaction · Computer Science 2025-08-05 Lala Shakti Swarup Ray , Vitor Fortes Rey , Bo Zhou , Paul Lukowicz , Sungho Suh

Estimating camera wearer's body pose from an egocentric view (egopose) is a vital task in augmented and virtual reality. Existing approaches either use a narrow field of view front facing camera that barely captures the wearer, or an…

Computer Vision and Pattern Recognition · Computer Science 2021-04-13 Hao Jiang , Vamsi Krishna Ithapu

The common approach to 3D human pose estimation is predicting the body joint coordinates relative to the hip. This works well for a single person but is insufficient in the case of multiple interacting people. Methods predicting absolute…

Computer Vision and Pattern Recognition · Computer Science 2019-04-15 Márton Véges , András Lőrincz

Whole-body pose estimation is a challenging task that requires simultaneous prediction of keypoints for the body, hands, face, and feet. Whole-body pose estimation aims to predict fine-grained pose information for the human body, including…

Computer Vision and Pattern Recognition · Computer Science 2024-07-12 Tao Jiang , Xinchen Xie , Yining Li

We present the first method to capture the 3D total motion of a target person from a monocular view input. Given an image or a monocular video, our method reconstructs the motion from body, face, and fingers represented by a 3D deformable…

Computer Vision and Pattern Recognition · Computer Science 2018-12-05 Donglai Xiang , Hanbyul Joo , Yaser Sheikh

Estimating the 6D pose of textureless objects from RGB images is an important problem in robotics. Due to appearance ambiguities, rotational symmetries, and severe occlusions, single-view based 6D pose estimators are still unable to handle…

Computer Vision and Pattern Recognition · Computer Science 2025-12-16 Jun Yang , Wenjie Xue , Sahar Ghavidel , Steven L. Waslander

Human pose estimation - the process of recognizing a human's limb positions and orientations in a video - has many important applications including surveillance, diagnosis of movement disorders, and computer animation. While deep learning…

Computer Vision and Pattern Recognition · Computer Science 2019-02-11 Steven Schwarcz , Thomas Pollard

We present a new solution to egocentric 3D body pose estimation from monocular images captured from a downward looking fish-eye camera installed on the rim of a head mounted virtual reality device. This unusual viewpoint, just 2 cm. away…

Computer Vision and Pattern Recognition · Computer Science 2019-07-24 Denis Tome , Patrick Peluse , Lourdes Agapito , Hernan Badino

Traditional approaches to upper body pose estimation using monocular vision rely on complex body models and a large variety of geometric constraints. We argue that this is not ideal and somewhat inelegant as it results in large processing…

Computer Vision and Pattern Recognition · Computer Science 2014-06-18 Michael Burke , Joan Lasenby

In this paper, we present a data-driven approach for human pose tracking in video data. We formulate the human pose tracking problem as a discrete optimization problem based on spatio-temporal pictorial structure model and solve this…

Computer Vision and Pattern Recognition · Computer Science 2016-08-02 Soumitra Samanta , Bhabatosh Chanda

Modern 3D human pose estimation techniques rely on deep networks, which require large amounts of training data. While weakly-supervised methods require less supervision, by utilizing 2D poses or multi-view imagery without annotations, they…

Computer Vision and Pattern Recognition · Computer Science 2018-04-05 Helge Rhodin , Mathieu Salzmann , Pascal Fua

Human pose estimation from single images is a challenging problem that is typically solved by supervised learning. Unfortunately, labeled training data does not yet exist for many human activities since 3D annotation requires dedicated…

Computer Vision and Pattern Recognition · Computer Science 2021-12-15 Bastian Wandt , James J. Little , Helge Rhodin

Immersive VR telepresence ideally means being able to interact and communicate with digital avatars that are indistinguishable from and precisely reflect the behaviour of their real counterparts. The core technical challenge is two fold:…

Computer Vision and Pattern Recognition · Computer Science 2024-10-10 Jianchun Chen , Jian Wang , Yinda Zhang , Rohit Pandey , Thabo Beeler , Marc Habermann , Christian Theobalt

Estimating human pose using a front-facing egocentric camera is essential for applications such as sports motion analysis, VR/AR, and AI for wearable devices. However, many existing methods rely on RGB cameras and do not account for…

Computer Vision and Pattern Recognition · Computer Science 2025-05-29 Wataru Ikeda , Masashi Hatano , Ryosei Hara , Mariko Isogawa

This paper addresses the problem of estimating and tracking human body keypoints in complex, multi-person video. We propose an extremely lightweight yet highly effective approach that builds upon the latest advancements in human detection…

Computer Vision and Pattern Recognition · Computer Science 2018-05-04 Rohit Girdhar , Georgia Gkioxari , Lorenzo Torresani , Manohar Paluri , Du Tran