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Related papers: AvatarPoser: Articulated Full-Body Pose Tracking f…

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Motion capture is facing some new possibilities brought by the inertial sensing technologies which do not suffer from occlusion or wide-range recordings as vision-based solutions do. However, as the recorded signals are sparse and quite…

Graphics · Computer Science 2021-05-12 Xinyu Yi , Yuxiao Zhou , Feng Xu

Pose-driven full-body avatars built on neural rendering produce high-quality novel views of a captured subject. Yet loose clothing and other dynamic elements deform in ways pose alone cannot explain: the same pose can correspond to many…

Computer Vision and Pattern Recognition · Computer Science 2026-05-21 Shichong Peng , Chengxiang Yin , Fei Jiang , Zhongshi Jiang , Lingchen Yang , Qingyang Tan , Amin Jourabloo , Jason Saragih , Ke Li , Christian Häne

We present Better Together, a method that simultaneously solves the human pose estimation problem while reconstructing a photorealistic 3D human avatar from multi-view videos. While prior art usually solves these problems separately, we…

Computer Vision and Pattern Recognition · Computer Science 2025-03-13 Arthur Moreau , Mohammed Brahimi , Richard Shaw , Athanasios Papaioannou , Thomas Tanay , Zhensong Zhang , Eduardo Pérez-Pellitero

Delivering immersive, 3D experiences for human communication requires a method to obtain 360 degree photo-realistic avatars of humans. To make these experiences accessible to all, only commodity hardware, like mobile phone cameras, should…

Computer Vision and Pattern Recognition · Computer Science 2022-10-24 Stanislaw Szymanowicz , Virginia Estellers , Tadas Baltrusaitis , Matthew Johnson

Tracking human full-body motion using sparse wearable inertial measurement units (IMUs) overcomes the limitations of occlusion and instrumentation of the environment inherent in vision-based approaches. However, purely IMU-based tracking…

Computer Vision and Pattern Recognition · Computer Science 2025-10-27 Ying Xue , Jiaxi Jiang , Rayan Armani , Dominik Hollidt , Yi-Chi Liao , Christian Holz

Estimating 3D full-body pose from sparse sensor data is a pivotal technique employed for the reconstruction of realistic human motions in Augmented Reality and Virtual Reality. However, translating sparse sensor signals into comprehensive…

Computer Vision and Pattern Recognition · Computer Science 2024-05-14 Feiyu Yao , Zongkai Wu , Li Yi

Real-time tracking of human body motion is crucial for interactive and immersive experiences in AR/VR. However, very limited sensor data about the body is available from standalone wearable devices such as HMDs (Head Mounted Devices) or AR…

Computer Vision and Pattern Recognition · Computer Science 2022-09-21 Alexander Winkler , Jungdam Won , Yuting Ye

Estimating 3D poses of multiple humans in real-time is a classic but still challenging task in computer vision. Its major difficulty lies in the ambiguity in cross-view association of 2D poses and the huge state space when there are…

Computer Vision and Pattern Recognition · Computer Science 2021-07-30 Long Chen , Haizhou Ai , Rui Chen , Zijie Zhuang , Shuang Liu

Human eye gaze plays a significant role in many virtual and augmented reality (VR/AR) applications, such as gaze-contingent rendering, gaze-based interaction, or eye-based activity recognition. However, prior works on gaze analysis and…

Computer Vision and Pattern Recognition · Computer Science 2024-06-11 Zhiming Hu , Jiahui Xu , Syn Schmitt , Andreas Bulling

Absolute camera pose regressors estimate the position and orientation of a camera from the captured image alone. Typically, a convolutional backbone with a multi-layer perceptron head is trained with images and pose labels to embed a single…

Computer Vision and Pattern Recognition · Computer Science 2021-07-27 Yoli Shavit , Ron Ferens , Yosi Keller

Pose estimation commonly refers to computer vision methods that recognize people's body postures in images or videos. With recent advancements in deep learning, we now have compelling models to tackle the problem in real-time. Since these…

Robotics · Computer Science 2021-07-07 Arash Amini , Hafez Farazi , Sven Behnke

Reconstructing the motion of objects from videos is a key component for embodied AI and robot manipulation. While diverse approaches to object pose tracking have been studied, they rely heavily on strong external priors, such as depth data…

Computer Vision and Pattern Recognition · Computer Science 2026-05-25 Jisu Shin , Junoh Lee , JunGyu Lee , Inhwan Bae , Dohyeon Lee , Hokyun Im , Youngwoon Lee , Hae-Gon Jeon

Inferring full-body poses from Head Mounted Devices, which capture only 3-joint observations from the head and wrists, is a challenging task with wide AR/VR applications. Previous attempts focus on learning one-stage motion mapping and thus…

Computer Vision and Pattern Recognition · Computer Science 2025-05-13 Fangyu Du , Yang Yang , Xuehao Gao , Hongye Hou

We propose embodied scene-aware human pose estimation where we estimate 3D poses based on a simulated agent's proprioception and scene awareness, along with external third-person observations. Unlike prior methods that often resort to…

Computer Vision and Pattern Recognition · Computer Science 2022-10-17 Zhengyi Luo , Shun Iwase , Ye Yuan , Kris Kitani

For certain manipulation tasks, object pose estimation from head-mounted cameras may not be sufficiently accurate. This is at least in part due to our inability to perfectly calibrate the coordinate frames of today's high degree of freedom…

Robotics · Computer Science 2022-04-12 Patrick Lancaster , Boling Yang , Joshua R. Smith

In multi-view 3D human pose estimation, models typically rely on images captured simultaneously from different camera views to predict a pose at a specific moment. While providing accurate spatial information, this traditional approach…

Computer Vision and Pattern Recognition · Computer Science 2026-05-15 Ling Li , Changjie Chen , Yuyan Wang , Jiaqing Lyu , Kenglun Chang , Yiyun Chen , Zhidong Deng

Creating high-quality 3D avatars using 3D Gaussian Splatting (3DGS) from a monocular video benefits virtual reality and telecommunication applications. However, existing automatic methods exhibit artifacts under novel poses due to limited…

Human-Computer Interaction · Computer Science 2024-12-23 Jotaro Sakamiya , I-Chao Shen , Jinsong Zhang , Mustafa Doga Dogan , Takeo Igarashi

In the era of the metaverse, self-avatars are gaining popularity, as they can enhance presence and provide embodiment when a user is immersed in Virtual Reality. They are also very important in collaborative Virtual Reality to improve…

Human-Computer Interaction · Computer Science 2023-07-20 Jose Luis Ponton , Víctor Ceballos , Lesly Acosta , Alejandro Ríos , Eva Monclús , Nuria Pelechano

We present a solution to egocentric 3D body pose estimation from monocular images captured from downward looking fish-eye cameras installed on the rim of a head mounted VR device. This unusual viewpoint leads to images with unique visual…

Computer Vision and Pattern Recognition · Computer Science 2020-11-04 Denis Tome , Thiemo Alldieck , Patrick Peluse , Gerard Pons-Moll , Lourdes Agapito , Hernan Badino , Fernando De la Torre

This study addresses the challenge of accurate 6D pose estimation in Augmented Reality (AR), a critical component for seamlessly integrating virtual objects into real-world environments. Our research primarily addresses the difficulty of…

Computer Vision and Pattern Recognition · Computer Science 2024-03-21 Mayura Manawadu , Sieun Park , Soon-Yong Park