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GraphRAG integrates (knowledge) graphs with large language models (LLMs) to improve reasoning accuracy and contextual relevance. Despite its promising applications and strong relevance to multiple research communities, such as databases and…

Artificial Intelligence · Computer Science 2025-08-20 Yukun Cao , Zengyi Gao , Zhiyang Li , Xike Xie , S. Kevin Zhou , Jianliang Xu

Vision-language models (VLMs) are facing the challenges of understanding and following multimodal assembly instructions, particularly when fine-grained spatial reasoning and precise object state detection are required. In this work, we…

Artificial Intelligence · Computer Science 2025-07-24 Haochen Huang , Jiahuan Pei , Mohammad Aliannejadi , Xin Sun , Moonisa Ahsan , Chuang Yu , Zhaochun Ren , Pablo Cesar , Junxiao Wang

To learn object models for robotic manipulation, unsupervised methods cannot provide accurate object structural information and supervised methods require a large amount of manually labeled training samples, thus interactive object…

Robotics · Computer Science 2015-04-21 Kun Li , Max Q. -H. Meng

Block-building activities are crucial for developing children's spatial reasoning and mathematical skills, yet parents often lack the expertise to guide these activities effectively. BrickSmart, a pioneering system, addresses this gap by…

Human-Computer Interaction · Computer Science 2025-05-22 Yujia Liu , Siyu Zha , Yuewen Zhang , Yanjin Wang , Yangming Zhang , Qi Xin , Lunyiu Nie , Chao Zhang , Yingqing Xu

We study the problem of robotic stacking with objects of complex geometry. We propose a challenging and diverse set of such objects that was carefully designed to require strategies beyond a simple "pick-and-place" solution. Our method is a…

Classical robotic systems typically rely on custom planners designed for constrained environments. While effective in restricted settings, these systems lack generalization capabilities, limiting the scalability of embodied AI and…

Robotics · Computer Science 2026-02-25 Guangming Wang , Qizhen Ying , Yixiong Jing , Olaf Wysocki , Brian Sheil

In this paper, we present a new task that investigates how people interact with and make judgments about towers of blocks. In Experiment~1, participants in the lab solved a series of problems in which they had to re-configure three blocks…

Artificial Intelligence · Computer Science 2017-07-27 Ilker Yildirim , Tobias Gerstenberg , Basil Saeed , Marc Toussaint , Josh Tenenbaum

Consider a robot tasked with tidying a desk with a meticulously constructed Lego sports car. A human may recognize that it is not appropriate to disassemble the sports car and put it away as part of the "tidying." How can a robot reach that…

Robotics · Computer Science 2024-02-20 Minae Kwon , Hengyuan Hu , Vivek Myers , Siddharth Karamcheti , Anca Dragan , Dorsa Sadigh

Despite the rapid progress of Large Vision-Language Models (LVLMs), the integration of visual modalities introduces new safety vulnerabilities that adversaries can exploit to elicit biased or malicious outputs. In this paper, we demonstrate…

Computer Vision and Pattern Recognition · Computer Science 2026-03-10 Chenxi Li , Xianggan Liu , Dake Shen , Yaosong Du , Zhibo Yao , Hao Jiang , Linyi Jiang , Chengwei Cao , Jingzhe Zhang , RanYi Peng , Peiling Bai , Xiande Huang

We explore natural user interactions using a virtual reality simulation of a robot arm for assembly tasks. Using a Wizard-of-Oz study, participants completed collaborative LEGO and instructive PCB assembly tasks, with the robot responding…

Human-Computer Interaction · Computer Science 2025-08-26 Ryan Ghamandi , Yahya Hmaiti , Mykola Maslych , Ravi Kiran Kattoju , Joseph J. LaViola

When humans create sculptures, we are able to reason about how geometrically we need to alter the clay state to reach our target goal. We are not computing point-wise similarity metrics, or reasoning about low-level positioning of our…

Robotics · Computer Science 2025-06-11 Alison Bartsch , Amir Barati Farimani

The paper presents a software tool for analysis and interactive engagement in various logical reasoning tasks. A first feature of the program consists in providing an interface for working with logic-specific repositories of formal…

Computers and Society · Computer Science 2015-07-15 Ştefan Minică

We have developed a simulation technique that uses non-linear finite element analysis and elastic fracture mechanics to compute physically plausible motion for three-dimensional, solid objects as they break, crack, or tear. When these…

Graphics · Computer Science 2023-03-21 James F. O'Brien , Jessica K. Hodgins

Large language models (LLMs) excel at solving problems with clear and complete statements, but often struggle with nuanced environments or interactive tasks which are common in most real-world scenarios. This highlights the critical need…

Large language models (LLMs) have the potential to revolutionize how we design and implement compilers and code translation tools. However, existing LLMs struggle to handle long and complex programs. We introduce LEGO-Compiler, a novel…

Programming Languages · Computer Science 2025-05-28 Shuoming Zhang , Jiacheng Zhao , Chunwei Xia , Zheng Wang , Yunji Chen , Xiaobing Feng , Huimin Cui

Recent work in deep reinforcement learning (RL) has produced algorithms capable of mastering challenging games such as Go, chess, or shogi. In these works the RL agent directly observes the natural state of the game and controls that state…

Multi-robot assembly systems are becoming increasingly appealing in manufacturing due to their ability to automatically, flexibly, and quickly construct desired structural designs. However, effectively planning for these systems in a manner…

Designing robotic agents to perform open vocabulary tasks has been the long-standing goal in robotics and AI. Recently, Large Language Models (LLMs) have achieved impressive results in creating robotic agents for performing open vocabulary…

To endow machines with the ability to perceive the real-world in a three dimensional representation as we do as humans is a fundamental and long-standing topic in Artificial Intelligence. Given different types of visual inputs such as…

Computer Vision and Pattern Recognition · Computer Science 2020-10-20 Bo Yang

BRICKxAR is a novel Augmented Reality (AR) instruction method for construction toys such as LEGO. With BRICKxAR, physical LEGO construction is guided by virtual bricks. Compared with the state-of-the-art, accuracy of the virtual - physical…

Human-Computer Interaction · Computer Science 2021-10-12 Wei Yan