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Behavioral biometrics are key components in the landscape of research in continuous and active user authentication. However, there is a lack of large datasets with multiple activities, such as typing, gait and swipe performed by the same…

Human-Computer Interaction · Computer Science 2019-12-20 Amith K. Belman , Li Wang , S. S. Iyengar , Pawel Sniatala , Robert Wright , Robert Dora , Jacob Baldwin , Zhanpeng Jin , Vir V. Phoha

Tactile sensing is critical to fine-grained, contact-rich manipulation tasks, such as insertion and assembly. Prior research has shown the possibility of learning tactile-guided policy from teleoperated demonstration data. However, to…

Robotics · Computer Science 2025-02-07 Kelin Yu , Yunhai Han , Qixian Wang , Vaibhav Saxena , Danfei Xu , Ye Zhao

We study the feasibility of touch gesture behavioural biometrics for implicit authentication of users on a smartglass (Google Glass) by proposing a continuous authentication system using two classifiers: SVM with RBF kernel, and a new…

Cryptography and Security · Computer Science 2016-05-10 Jagmohan Chauhan , Hassan Jameel Asghar , Mohamed Ali Kaafar , Anirban Mahanti

The widespread diffusion of connected smart devices has contributed to the rapid expansion and evolution of the Internet at its edge. Personal mobile devices interact with other smart objects in their surroundings, adapting behavior based…

Machine Learning · Computer Science 2023-06-29 Mattia Giovanni Campana , Franca Delmastro

Advances in deep generative modeling have made it increasingly plausible to train human-level embodied agents. Yet progress has been limited by the absence of large-scale, real-time, multi-modal, and socially interactive datasets that…

Machine Learning · Computer Science 2026-02-19 Yingchen He , Christian D. Weilbach , Martyna E. Wojciechowska , Yuxuan Zhang , Frank Wood

Most keystroke dynamics studies have been evaluated using a specific kind of dataset in which users type an imposed login and password. Moreover, these studies are optimistics since most of them use different acquisition protocols, private…

Machine Learning · Computer Science 2012-07-04 Romain Giot , Mohamad El-Abed , Christophe Rosenberger

Modern video games pose significant challenges for traditional automated testing algorithms, yet intensive testing is crucial to ensure game quality. To address these challenges, researchers designed gaming agents using Reinforcement…

Software Engineering · Computer Science 2026-02-23 Yifei Chen , Sarra Habchi , Lili Wei

Current mobile user authentication systems based on PIN codes, fingerprint, and face recognition have several shortcomings. Such limitations have been addressed in the literature by exploring the feasibility of passive authentication on…

Computer Vision and Pattern Recognition · Computer Science 2022-03-15 Giuseppe Stragapede , Ruben Vera-Rodriguez , Ruben Tolosana , Aythami Morales , Alejandro Acien , Gael Le Lan

Mobile devices have been manufactured and enhanced at growing rates in the past decades. While this growth has significantly evolved the capability of these devices, their security has been falling behind. This contrast in development…

Cryptography and Security · Computer Science 2022-04-21 Sara Kokal , Laura Pryor , Rushit Dave

This study presents a comprehensive analysis of user behavior and clustering in a popular mobile battle royale game, employing temporal and static data mining techniques to uncover distinct player segments. Our methodology encompasses time…

Social and Information Networks · Computer Science 2024-09-27 Yang Qiu , Yuxin Gong , Guanliang Liu

The authentication field is evolving towards mechanisms able to keep users continuously authenticated without the necessity of remembering or possessing authentication credentials. While existing continuous authentication systems have…

While mobile social apps have become increasingly important in people's daily life, we have limited understanding on what motivates users to engage with these apps. In this paper, we answer the question whether users' in-app activity…

Machine Learning · Computer Science 2019-06-04 Yozen Liu , Xiaolin Shi , Lucas Pierce , Xiang Ren

Understanding how players interact with the mobile game app on smartphone devices is important for game experts to develop and refine their app products. Conventionally, the game experts achieve their purposes through intensive user studies…

Human-Computer Interaction · Computer Science 2021-10-19 Quan Li , Haipeng Zeng , Zhenhui Peng , Xiaojuan Ma

Passwords are still used on a daily basis for all kind of applications. However, they are not secure enough by themselves in many cases. This work enhances password scenarios through two-factor authentication asking the users to draw each…

Computer Vision and Pattern Recognition · Computer Science 2020-02-18 Ruben Tolosana , Ruben Vera-Rodriguez , Julian Fierrez , Javier Ortega-Garcia

Online fraud often involves identity theft. Since most security measures are weak or can be spoofed, we investigate a more nuanced and less explored avenue: behavioral biometrics via handwriting movements. This kind of data can be used to…

Computer Vision and Pattern Recognition · Computer Science 2020-10-27 Luis A. Leiva , Moises Diaz , Miguel A. Ferrer , Réjean Plamondon

In order to protect user privacy on mobile devices, an event-driven implicit authentication scheme is proposed in this paper. Several methods of utilizing the scheme for recognizing legitimate user behavior are investigated. The…

Networking and Internet Architecture · Computer Science 2016-07-28 Feng Yao , Suleiman Y. Yerima , BooJoong Kang , Sakir Sezer

There is growing concern about how personal data are used when users grant applications direct access to the sensors of their mobile devices. In fact, high resolution temporal data generated by motion sensors reflect directly the activities…

Machine Learning · Computer Science 2018-06-21 Mohammad Malekzadeh , Richard G. Clegg , Andrea Cavallaro , Hamed Haddadi

This research aims to quantify human walking patterns through depth cameras to (1) detect walking pattern changes of a person with and without a motion-restricting device or a walking aid, and to (2) identify distinct walking patterns from…

Human-Computer Interaction · Computer Science 2019-03-22 Behnam Malmir

With the latest developments in technology, extra and extra human beings depend on their private gadgets to keep their touchy information. Concurrently, the surroundings in which these gadgets are linked have grown to grow to be greater…

Cryptography and Security · Computer Science 2021-09-08 Rushit Dave

We introduce SemanticLock, a single factor graphical authentication solution for mobile devices. SemanticLock uses a set of graphical images as password tokens that construct a semantically memorable story representing the user`s password.…

Cryptography and Security · Computer Science 2019-10-11 Ilesanmi Olade , Haining Liang , Charles Fleming
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